Doobie_wop said:
It also depends on the audience that is willing to hack a console and then you have to identify what games they would most likely own. The majority of the Wii audience is casual, so they don't know anything about console mods and they only buy specific games for their system. The Wii games that pirates would most likely play are the same games that bombed (Red Steel 2, NMH, Madworld).The majority of the 360 audience play's online and so aren't willing to hack their console because then they lose the feature they use the most. The PS3 is owned by mostly 25 to 35 year olds who would more likely know about things like mods and how to implement them, they don't play online as religiously as their 360 counterparts do and they probably know more about the releases outside of COD, Halo, GTA and Gran Turismo. These are the people who would mod their console, people who have spent alot of money on a high end device that have all these media capabilities that they know how to take advantage of. I'm not a stockholder, but I do care about my favourite games. If a new IP comes out and it bombs despite being reviewed very well, then pirates would partly be to blame. That means that one of my favourite developers could go under, a sequel for the game can never be released and I'm left disappointed. |
360's online excuse works for PS3 as well.
I just think that the whole argument that piracy is the blame for low software sales is complete bull, especially with home consoles. Piracy is, I believe, more prevalent in the handheld gaming market.
It is what hurts PSP and the Android marketplace. I won't lie, it is part of the reason I got a Samsung Captivate instead of an iPhone.
Some analyst now believe that online gaming is partly to blame since many people will grab just one title and play that for majority of their gaming time. Games like MW2 or Halo for example.
Also, even though many refuse to believe it, many titles that people pirate are titles they would not have purchased in the first place, whether it be due to disinterest or lack of funds. This is a good chunk of the piracy scene that acts in this way and it is why (1) pirated title =/= (1) lost sale, regardless of what anyone here tries to say.
That logic doesn't explain why services like Steam, iTunes, etc... flourish. It is like testing before you buy, if you will. 
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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