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Forums - Nintendo - STUPID Metroid Prime Trilogy!

Resident_Hazard said:
Khuutra said:
Resident_Hazard said:

I didn't say anything about involvement, I said Nintendo wanted the game easy.  That doesn't require heavy involvement, just them telling Retro to pander to the casuals.  Which they did.

Can you cite it?

Oh please. It's logic.  What other reason was there for Prime 3 to be so easy as to be playable by invalids?

Hell, the commercials were geared towards the casuals, not the Metroid fans.

I think you're just beginning to flame my posts simply because I have any amount of criticism of Nintendo.

Not logic. Conjecture. Don't confuse the two. If it's based on logic then the logic is circular, which is worse - more dishonest - than just conjecture. Don't present conjecture as proof and then expect mee to nod along with you. Doesn't work. Shouldn't work. You should work harder to form coherent opinions based on observation if observation is what you base them on.

You misuse the word "flaming". More, you misunderstand my intention: I seek clarity of communication. Nintendo is not above criticism.



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Khuutra said:
Resident_Hazard said:
Khuutra said:
Resident_Hazard said:

I didn't say anything about involvement, I said Nintendo wanted the game easy.  That doesn't require heavy involvement, just them telling Retro to pander to the casuals.  Which they did.

Can you cite it?

Oh please. It's logic.  What other reason was there for Prime 3 to be so easy as to be playable by invalids?

Hell, the commercials were geared towards the casuals, not the Metroid fans.

I think you're just beginning to flame my posts simply because I have any amount of criticism of Nintendo.

Not logic. Conjecture. Don't confuse the two. If it's based on logic then the logic is circular, which is worse - more dishonest - than just conjecture. Don't present conjecture as proof and then expect mee to nod along with you. Doesn't work. Shouldn't work. You should work harder to form coherent opinions based on observation if observation is what you base them on.

You misuse the word "flaming". More, you misunderstand my intention: I seek clarity of communication. Nintendo is not above criticism.

Probably its because English is not my first language but why cant I write as good as you?

Seriously now. Watching you or Kaz debate is awesome. Level-headed, intelligent people who dont need to attack others to feel better or something.

Ok. Ass-kissing ends now.

PS - On topic, I have only played 1 metroid game on the SNES. Dont know the name and didnt find it that special. Only posted to talk to Khuutra.

But since this is Khuutra's thread, I think he wont mind.



www.jamesvandermemes.com

marciosmg said:
Khuutra said:

Not logic. Conjecture. Don't confuse the two. If it's based on logic then the logic is circular, which is worse - more dishonest - than just conjecture. Don't present conjecture as proof and then expect mee to nod along with you. Doesn't work. Shouldn't work. You should work harder to form coherent opinions based on observation if observation is what you base them on.

You misuse the word "flaming". More, you misunderstand my intention: I seek clarity of communication. Nintendo is not above criticism.

Probably its because English is not my first language but why cant I write as good as you?

Seriously now. Watching you or Kaz debate is awesome. Level-headed, intelligent people who dont need to attack others to feel better or something.

Ok. Ass-kissing ends now.

PS - On topic, I have only played 1 metroid game on the SNES. Dont know the name and didnt find it that special. Only posted to talk to Khuutra.

But since this is Khuutra's thread, I think he wont mind.

I don't blame you for not falling love wih it - any Metroid game is only enjoyd after a period of acquiring a taste for it. I'm kind of lucky that my first Metroid game was Metroid Prime, since it had the benefit of being huge and flashy and foreboding and full of neat things for me to read. A lot of people wouldn't like it, though.

I only enjoyed Super Metroid because I was already used to what "Metroid" meant.



Khuutra said:
marciosmg said:
Khuutra said:

Not logic. Conjecture. Don't confuse the two. If it's based on logic then the logic is circular, which is worse - more dishonest - than just conjecture. Don't present conjecture as proof and then expect mee to nod along with you. Doesn't work. Shouldn't work. You should work harder to form coherent opinions based on observation if observation is what you base them on.

You misuse the word "flaming". More, you misunderstand my intention: I seek clarity of communication. Nintendo is not above criticism.

Probably its because English is not my first language but why cant I write as good as you?

Seriously now. Watching you or Kaz debate is awesome. Level-headed, intelligent people who dont need to attack others to feel better or something.

Ok. Ass-kissing ends now.

PS - On topic, I have only played 1 metroid game on the SNES. Dont know the name and didnt find it that special. Only posted to talk to Khuutra.

But since this is Khuutra's thread, I think he wont mind.

I don't blame you for not falling love wih it - any Metroid game is only enjoyd after a period of acquiring a taste for it. I'm kind of lucky that my first Metroid game was Metroid Prime, since it had the benefit of being huge and flasy and foreboding and full of neat things for me to read. A lot of people wouldn't like it, though.

I only enjoyed Super Metroid because I was already used to what "Metroid" meant.

Another fun fact -  I have also only played the SNES Zelda too. But honestly, I think it mostly has to do with the fact that the SNES was my last Nintendo console.

When the PS came out, piracy came with it. With the SNES, I had stores near my house I could rent. They all closed. I, being a gaming addict, went to piracy. Though honestly I was too young at the time to know what it really meant. I just thought: - Hey I pay money for a rental and get to keep it forever? Cool!

So, I stopped playing anything Nintendo related. Then, came PS2 and now Im hooked on Sony franchises and what not.

So, who knows, maybe I could have been a Metroid fanboy like Rol.

 



www.jamesvandermemes.com

Khuutra said:

Snesboy said:

[snip]

1. Nobody asked for this.

2. Next time, read the topic.


I did. You were even talking about if any of the endings were different or if there was anything different about the endings.



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Snesboy said:
Khuutra said:

Snesboy said:

[snip]

1. Nobody asked for this.

2. Next time, read the topic.


I did. You were even talking about if any of the endings were different or if there was anything different about the endings.


The original question wasn't about the endings, per se, it was about the item collection screen on MP1. And that had been answered before you posted.



Khuutra said:
Resident_Hazard said:
Khuutra said:
Resident_Hazard said:

I didn't say anything about involvement, I said Nintendo wanted the game easy.  That doesn't require heavy involvement, just them telling Retro to pander to the casuals.  Which they did.

Can you cite it?

Oh please. It's logic.  What other reason was there for Prime 3 to be so easy as to be playable by invalids?

Hell, the commercials were geared towards the casuals, not the Metroid fans.

I think you're just beginning to flame my posts simply because I have any amount of criticism of Nintendo.

Not logic. Conjecture. Don't confuse the two. If it's based on logic then the logic is circular, which is worse - more dishonest - than just conjecture. Don't present conjecture as proof and then expect mee to nod along with you. Doesn't work. Shouldn't work. You should work harder to form coherent opinions based on observation if observation is what you base them on.

You misuse the word "flaming". More, you misunderstand my intention: I seek clarity of communication. Nintendo is not above criticism.

Yeesh.  I don't expect you to nod along since you're set on disagreeing with anything I post.  I didn't present conjecture as proof, I presented a logical explanation for why Metroid Prime 3 was one of the easiest games ever.  Because it was intended to be in-line with damn near everything else on the Wii.  Simplified and easy for the casual "blue ocean" crowd.  Why else would the game have been made to be so easy?  Clearly, that's not how Retro works given the intense difficulty of the previous two entries.  Hardcore games for hardcore people on, let's face it, a hardcore system--which the GameCube was for all intents and purposes.  With the Wii, the focus was not the hardcore crowd, especially early on--it was to expand the market by appealing to the casual crowd.  How do you do that?  You make the game's more accessible, and one way to do that is to remove the overt difficulty found in many hardcore games. 

New Super Mario Bros Wii follows a similar example--ease added to the gameplay which allows gamers to skip parts of the game that are "too hard" for them--you know, "too hard" for the casual crowd. 

People act as if offended that I could dare think Nintendo wanted Prime 3 to be made easier with the reasoning to be the expanded audience.  Why the hell else would Retro suddenly break with the style of the previous games?  Give me a valid theory that is different than mine.  Don't just pop in and try to make yourself look superior by offering no valid conversation--all you did is come in and say "that's ridiculous. You don't have proof. Cite proof to a theory.  You don't know what logic is. I don't either, but I'm going to act like I do." 

Seriously dude, contribute.  Why else was Prime 3 so incredibly easy compared to Prime 1 and the incredibly punishing Prime 2?  What's your explanation?

Otherwise, all I see is a response from someone who's, somehow, offended by the idea that Nintendo is the reason Metroid Prime 3 was, to put it bluntly, dumbed down for the casual crowd.

Again, the Wii is all about ease, easier gameplay, and accessibility (where gameplay is concerned).  The vast majority of Nintendo's releases on the system, aside from Super Mario Galaxy 2, Sin & Punishment (and maybe another one) have  been light on difficulty and easy on gameplay.  I flat-out sucked at Punch-Out back in the day, and Super Punch-Out is notorious for it's difficulty.  The new one (essentially a remake) on the Wii?  It's not that hard.  I went through the first two circuits largely without any problem.  I never could have done that with the older titles.  Not even close.  The only time the Wii Sports games are difficult is when the controls fail, like in shooting hoops or that broken baseball sim.

Hell, for that matter, Metroid: Other M is easier than pretty much anything else from Team Ninja--and to be honest, the only real challenge I had with the game was illogical design choices and the game's surprising cheap deaths.  Seriously now, the "concentration" to refill your health is an insult considering how rare it is for that move to be at all successful.  Only like two bosses ever featured attack patterns that allowed for any opening to use that damn move on health.  Aside from that, the game is largely a dumbed-down Metroid title.



Resident_Hazard said:
Khuutra said:
Resident_Hazard said:
Khuutra said:
Resident_Hazard said:

I didn't say anything about involvement, I said Nintendo wanted the game easy.  That doesn't require heavy involvement, just them telling Retro to pander to the casuals.  Which they did.

Can you cite it?

Oh please. It's logic.  What other reason was there for Prime 3 to be so easy as to be playable by invalids?

Hell, the commercials were geared towards the casuals, not the Metroid fans.

I think you're just beginning to flame my posts simply because I have any amount of criticism of Nintendo.

Not logic. Conjecture. Don't confuse the two. If it's based on logic then the logic is circular, which is worse - more dishonest - than just conjecture. Don't present conjecture as proof and then expect mee to nod along with you. Doesn't work. Shouldn't work. You should work harder to form coherent opinions based on observation if observation is what you base them on.

You misuse the word "flaming". More, you misunderstand my intention: I seek clarity of communication. Nintendo is not above criticism.

Yeesh.  I don't expect you to nod along since you're set on disagreeing with anything I post.  I didn't present conjecture as proof, I presented a logical explanation for why Metroid Prime 3 was one of the easiest games ever.  Because it was intended to be in-line with damn near everything else on the Wii.  Simplified and easy for the casual "blue ocean" crowd.  Why else would the game have been made to be so easy?  Clearly, that's not how Retro works given the intense difficulty of the previous two entries.  Hardcore games for hardcore people on, let's face it, a hardcore system--which the GameCube was for all intents and purposes.  With the Wii, the focus was not the hardcore crowd, especially early on--it was to expand the market by appealing to the casual crowd.  How do you do that?  You make the game's more accessible, and one way to do that is to remove the overt difficulty found in many hardcore games. 

New Super Mario Bros Wii follows a similar example--ease added to the gameplay which allows gamers to skip parts of the game that are "too hard" for them--you know, "too hard" for the casual crowd. 

People act as if offended that I could dare think Nintendo wanted Prime 3 to be made easier with the reasoning to be the expanded audience.  Why the hell else would Retro suddenly break with the style of the previous games?  Give me a valid theory that is different than mine.  Don't just pop in and try to make yourself look superior by offering no valid conversation--all you did is come in and say "that's ridiculous. You don't have proof. Cite proof to a theory.  You don't know what logic is. I don't either, but I'm going to act like I do." 

Seriously dude, contribute.  Why else was Prime 3 so incredibly easy compared to Prime 1 and the incredibly punishing Prime 2?  What's your explanation?

Otherwise, all I see is a response from someone who's, somehow, offended by the idea that Nintendo is the reason Metroid Prime 3 was, to put it bluntly, dumbed down for the casual crowd.

Again, the Wii is all about ease, easier gameplay, and accessibility (where gameplay is concerned).  The vast majority of Nintendo's releases on the system, aside from Super Mario Galaxy 2, Sin & Punishment (and maybe another one) have  been light on difficulty and easy on gameplay.  I flat-out sucked at Punch-Out back in the day, and Super Punch-Out is notorious for it's difficulty.  The new one (essentially a remake) on the Wii?  It's not that hard.  I went through the first two circuits largely without any problem.  I never could have done that with the older titles.  Not even close.  The only time the Wii Sports games are difficult is when the controls fail, like in shooting hoops or that broken baseball sim.

Hell, for that matter, Metroid: Other M is easier than pretty much anything else from Team Ninja--and to be honest, the only real challenge I had with the game was illogical design choices and the game's surprising cheap deaths.  Seriously now, the "concentration" to refill your health is an insult considering how rare it is for that move to be at all successful.  Only like two bosses ever featured attack patterns that allowed for any opening to use that damn move on health.  Aside from that, the game is largely a dumbed-down Metroid title.

Part of the problem here is that you seem to think Corruption is easier than the original game, an opinion i would dispute. Corruption certain had elements of accessibility, but in terms of overt difficulty, i would say they're about level. Prime 2 was definitely the outlier, but some people might disagree.

 

You're injecting opinion as fact and then building your arguments around that, which is part of the problem.



Monster Hunter: pissing me off since 2010.

Resident_Hazard said:

Yeesh.  I don't expect you to nod along since you're set on disagreeing with anything I post.  I didn't present conjecture as proof, I presented a logical explanation for why Metroid Prime 3 was one of the easiest games ever.  Because it was intended to be in-line with damn near everything else on the Wii.  Simplified and easy for the casual "blue ocean" crowd.  Why else would the game have been made to be so easy?  Clearly, that's not how Retro works given the intense difficulty of the previous two entries.  Hardcore games for hardcore people on, let's face it, a hardcore system--which the GameCube was for all intents and purposes.  With the Wii, the focus was not the hardcore crowd, especially early on--it was to expand the market by appealing to the casual crowd.  How do you do that?  You make the game's more accessible, and one way to do that is to remove the overt difficulty found in many hardcore games. 

New Super Mario Bros Wii follows a similar example--ease added to the gameplay which allows gamers to skip parts of the game that are "too hard" for them--you know, "too hard" for the casual crowd. 

People act as if offended that I could dare think Nintendo wanted Prime 3 to be made easier with the reasoning to be the expanded audience.  Why the hell else would Retro suddenly break with the style of the previous games?  Give me a valid theory that is different than mine.  Don't just pop in and try to make yourself look superior by offering no valid conversation--all you did is come in and say "that's ridiculous. You don't have proof. Cite proof to a theory.  You don't know what logic is. I don't either, but I'm going to act like I do." 

Seriously dude, contribute.  Why else was Prime 3 so incredibly easy compared to Prime 1 and the incredibly punishing Prime 2?  What's your explanation?

Otherwise, all I see is a response from someone who's, somehow, offended by the idea that Nintendo is the reason Metroid Prime 3 was, to put it bluntly, dumbed down for the casual crowd.

Again, the Wii is all about ease, easier gameplay, and accessibility (where gameplay is concerned).  The vast majority of Nintendo's releases on the system, aside from Super Mario Galaxy 2, Sin & Punishment (and maybe another one) have  been light on difficulty and easy on gameplay.  I flat-out sucked at Punch-Out back in the day, and Super Punch-Out is notorious for it's difficulty.  The new one (essentially a remake) on the Wii?  It's not that hard.  I went through the first two circuits largely without any problem.  I never could have done that with the older titles.  Not even close.  The only time the Wii Sports games are difficult is when the controls fail, like in shooting hoops or that broken baseball sim.

Hell, for that matter, Metroid: Other M is easier than pretty much anything else from Team Ninja--and to be honest, the only real challenge I had with the game was illogical design choices and the game's surprising cheap deaths.  Seriously now, the "concentration" to refill your health is an insult considering how rare it is for that move to be at all successful.  Only like two bosses ever featured attack patterns that allowed for any opening to use that damn move on health.  Aside from that, the game is largely a dumbed-down Metroid title.

You're taking your experiences and extrapolating them into an objective reality, which is not the case. That's all there is.

Anything else you say on that point is irrelevant.

Pretending that a game being easy is Nintendo's fault when Nintendo had less to do with this game than any other is absolutely conjecture.

You're digressing all over the place.



Mr Khan said:

Part of the problem here is that you seem to think Corruption is easier than the original game, an opinion i would dispute. Corruption certain had elements of accessibility, but in terms of overt difficulty, i would say they're about level. Prime 2 was definitely the outlier, but some people might disagree.

You're injecting opinion as fact and then building your arguments around that, which is part of the problem.

I'm with you.  I don't think the Prime games are easy but I don't recall finding any of them particularly challenging.  Objectively Echoes is a little harder, but you want that from a sequel because you already have the skills you developed while playing the the first game.

If I was going to make my own assumptions I could say perhaps Retro decided to make Corruption a little easier than Echoes due to the complaints from some quarters regarding the former's unforgiving difficulty.  It doesn't necessarily have anything to do with Nintendo, the casualz or the game being on the Wii.