Khuutra said:
Resident_Hazard said:
Khuutra said:
Resident_Hazard said:
I didn't say anything about involvement, I said Nintendo wanted the game easy. That doesn't require heavy involvement, just them telling Retro to pander to the casuals. Which they did.
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Can you cite it?
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Oh please. It's logic. What other reason was there for Prime 3 to be so easy as to be playable by invalids?
Hell, the commercials were geared towards the casuals, not the Metroid fans.
I think you're just beginning to flame my posts simply because I have any amount of criticism of Nintendo.
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Not logic. Conjecture. Don't confuse the two. If it's based on logic then the logic is circular, which is worse - more dishonest - than just conjecture. Don't present conjecture as proof and then expect mee to nod along with you. Doesn't work. Shouldn't work. You should work harder to form coherent opinions based on observation if observation is what you base them on.
You misuse the word "flaming". More, you misunderstand my intention: I seek clarity of communication. Nintendo is not above criticism.
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Yeesh. I don't expect you to nod along since you're set on disagreeing with anything I post. I didn't present conjecture as proof, I presented a logical explanation for why Metroid Prime 3 was one of the easiest games ever. Because it was intended to be in-line with damn near everything else on the Wii. Simplified and easy for the casual "blue ocean" crowd. Why else would the game have been made to be so easy? Clearly, that's not how Retro works given the intense difficulty of the previous two entries. Hardcore games for hardcore people on, let's face it, a hardcore system--which the GameCube was for all intents and purposes. With the Wii, the focus was not the hardcore crowd, especially early on--it was to expand the market by appealing to the casual crowd. How do you do that? You make the game's more accessible, and one way to do that is to remove the overt difficulty found in many hardcore games.
New Super Mario Bros Wii follows a similar example--ease added to the gameplay which allows gamers to skip parts of the game that are "too hard" for them--you know, "too hard" for the casual crowd.
People act as if offended that I could dare think Nintendo wanted Prime 3 to be made easier with the reasoning to be the expanded audience. Why the hell else would Retro suddenly break with the style of the previous games? Give me a valid theory that is different than mine. Don't just pop in and try to make yourself look superior by offering no valid conversation--all you did is come in and say "that's ridiculous. You don't have proof. Cite proof to a theory. You don't know what logic is. I don't either, but I'm going to act like I do."
Seriously dude, contribute. Why else was Prime 3 so incredibly easy compared to Prime 1 and the incredibly punishing Prime 2? What's your explanation?
Otherwise, all I see is a response from someone who's, somehow, offended by the idea that Nintendo is the reason Metroid Prime 3 was, to put it bluntly, dumbed down for the casual crowd.
Again, the Wii is all about ease, easier gameplay, and accessibility (where gameplay is concerned). The vast majority of Nintendo's releases on the system, aside from Super Mario Galaxy 2, Sin & Punishment (and maybe another one) have been light on difficulty and easy on gameplay. I flat-out sucked at Punch-Out back in the day, and Super Punch-Out is notorious for it's difficulty. The new one (essentially a remake) on the Wii? It's not that hard. I went through the first two circuits largely without any problem. I never could have done that with the older titles. Not even close. The only time the Wii Sports games are difficult is when the controls fail, like in shooting hoops or that broken baseball sim.
Hell, for that matter, Metroid: Other M is easier than pretty much anything else from Team Ninja--and to be honest, the only real challenge I had with the game was illogical design choices and the game's surprising cheap deaths. Seriously now, the "concentration" to refill your health is an insult considering how rare it is for that move to be at all successful. Only like two bosses ever featured attack patterns that allowed for any opening to use that damn move on health. Aside from that, the game is largely a dumbed-down Metroid title.