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Forums - Nintendo - Would you like it if Retro Studios made a Zelda game?

Wasn't Retro set up to make games to appeal to 'Western gamers' or was that NST, or was it to justify Nintendo's partial purchase of Silicon Knights?  I can't remember

If so, I think they should tackle a different franchise as Zelda already is much more popular in the West than Japan.  I'm not your typical 'Western gamers', even though I live in the U.K about 95% of the games I own are developed in Japan.  But I think it would be quite nice to see Retro made a game in a genre which has been neglected by Nintendo as is popular in the West, maybe a non-organised crime twist on the sandbox genre or a W-RPG or even a TPS.

I would love to see Retro working on Zelda, but I think that there are other projects that not only would benefit Nintendo's variety of games, but also their general line up.




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Yes, I want a Retro Studios developed Zelda game for Nintendo's HD console whenever it gets released.



 

With Flagship as a precedent, I don't mind the idea of another studio trying their hand at Zelda. My inquiry is, rather, what could we expect Retro to bring to the table? Metroid Prime was a fresh start for the series, but the same could be said for Other M. Donkey Kong Returns is simply a new Donkey Kong of the same mold as the original. Could we, then, trust them to bring a 'western perspective' - whatever that means - to Zelda? And what, if this were to happen, would that entail?

I have long been clamoring for the franchise to get away from 'innocent boy turned hero' archetype. It's not bad, but it is something we have come to expect - in spite of the original not following that structure. If Retro were to bring something new in that regard, I would be all for it.

Still, I could be fruitful to examine what we actually expect from Retro. Might give a few people new perspectives on themselves and the series.



I think their Donkey Kong Country game looks excellent, but I couldn't get into any of the Metroid games made by Retro. I ear that they would try too hard to make Zelda a very dull/mature type game that would appeal to insecure gamers (who don't like colour, emotions, happiness, and stuff), rather than to actual Nintendo fans,  so I don't think so.



I describe myself as a little dose of toxic masculinity.

Helios said:

With Flagship as a precedent, I don't mind the idea of another studio trying their hand at Zelda. My inquiry is, rather, what could we expect Retro to bring to the table? Metroid Prime was a fresh start for the series, but the same could be said for Other M. Donkey Kong Returns is simply a new Donkey Kong of the same mold as the original. Could we, then, trust them to bring a 'western perspective' - whatever that means - to Zelda? And what, if this were to happen, would that entail?

I have long been clamoring for the franchise to get away from 'innocent boy turned hero' archetype. It's not bad, but it is something we have come to expect - in spite of the original not following that structure. If Retro were to bring something new in that regard, I would be all for it.

Still, I could be fruitful to examine what we actually expect from Retro. Might give a few people new perspectives on themselves and the series.

I think that'ts fair - I used "Western perspective" haphazardly, perhaps, because for the past few days the wife and I have been discussing the differences between Eastern and Western visions of what constitutes Metroid

As to the matter of Donkey Kong Country Returns - given the nature of 2D platformers, I think it would be difficult to preserve the basic gameplay premise of DKC while also breaking the genre mold. RARE themselves (another Western developer) wasn't capable of doing it in 3D; the only thing we can judge Retro's version of the gam by is whether or not it's fun to play.

As for what I would expect from Retro? I'll ruminate for a bit as I type this.

1. A very in-depth level of art design. That's not new for Zelda, of course, becuse Zelda games tend to have among the best art assets in the business, but I would expect the mode and tone of the art design to change considerably. You know that lovely official art from Link to the Past? I would expect something more like that, realized on a 3D platform.

2. Focus on Link as an agent of the player's will. Ever since Wind Waker (or even Link to the Past, depending on how you want to look at it), Nintendo has been moving more and more toward establising Link as his own character with his own specific personality who behaves in specific ways in specific situations. One of the things I would expect from Retro is a return to Link acting as a symbol rather than a person, so that instead of a train engineer or an islander he is simply the Hero again. Whether or not that would be to the game's benefit is up in the air, but it's what I would expect.

3. Giant scary-ass bosses. This is in no way different from what the Zelda series currently has, I would just expect them to be somewhat more involved and not depend solely on one item to kill.

4. Increased focus on the active hostility of the game world. If there's one thing that is sort of missing from current Zelda games, it's the sense that everything is trying to kill you. I don't think this would necessarily translate into a harder game or anything like that, but we would still be surrounded by life forms that want to kill us all the time. Villages would become safe havens in the midst of a sea of menace.

5. Ganondorf. I know that's not really any different, but I would expect a unique and inteesting portrayal of the series's antagonist. I wouldn't expect him to be better than how Aonuma writes him, exactly, but I would expect him to be interesting.

6. A new way to approach the perspective of the game world. I don't pretend to know exactly what that would entail, nor do I pretend that Nintendo doesn't attempt to do the same thing every once in a while (like Phantom Hourglass); I do presume that it would be another case in which the reveal of te game's mechanics would cause a schism in the community, but people would ultimately fall in line when the game came out. THis perspective can go beyond controls and camera angles, too: it could involve how sidequests are set up and presented, what items qualify as weapons to aid you in your fight against a hostile world, what items (if any) are optional to obtain, on and on.

I'll need to spend some more time thinking about this. For a really good perspective on what I would expect to be different, I guess I would need to replay Other M, Super Metroid, and a couple of the Primes again.



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Yes, if they do an super-special-awesome Zelda a Link to the Past-like Zelda with ultracbadass graphcis like the ones in 4-Swords Adventure. It would excite me a lot more than Skyward Sword will ever do.



Above: still the best game of the year.

thelifatree said:
Ninpanda said:
dunno001 said:

Retro has done some great things, and some... not so great things.

May I ask for one example?

OT: Yes, it'd be interesting to see what they could cook up.

 

hasn't retro only done the metroid prime series until DKCR.

I took this from wikipedia

2002 Metroid Prime Nintendo First-person adventure
2004 Metroid Prime 2: Echoes Nintendo First-person adventure

[edit] Wii

Release date Title Publisher Genre
2007 Metroid Prime 3: Corruption Nintendo First-person adventure
2009 Metroid Prime: Trilogy Nintendo First-person adventure
2010 Donkey Kong Country Returns Nintendo side-scrolling 2.5D platform game

Though, Jeff Spangenberg the founder has been apart of a lot of studios. But, the only negative thing I could find, was cancelled projects associated with them, and if someone personally didn't like metroid prime series (like I don't particularly like it as stated). But I couldn't find anything that was jarringly consensusly negative that they've done.

why do you think Retro is making the next DK game? because they want to move onto some new projects besides metroid




I think it wouldn't be a bad idea giving Retro a shot at Zelda. Metroid Prime is one of my favourite titles ever, and I'm a big fan of the rest of the trilogy, too. However, I'd be more confident if DKCR turns out to be genuinely great-as of yet I haven't seen or read about anything that sounds like they are solidly improving on the DKC franchise. As far as I'm concerned the basic design of the DKC games has never reached the heights of the 2D Mario games, but if Retro could pull Prime out of the bag at their first attempt, then I'm optimistic they'll do something special with Donkey Kong.

If they manage that, I'll feel more confident about them being given Zelda. However, Skyward Sword may be the breath of fresh air I feel Zelda needs. It's too soon to tell exactly what it will bring to the franchise.



 
A Bad Clown said:
Khuutra said:

I need mroe words than that, A Bad Clown!


Still not words enough. Try again.



Above: still the best game of the year.

Would Retro make Zelda with a more tight and linear focus than internal Nintendo would? if yes then I'm against it.