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Forums - Sony - First Move Game Scores are Out?!

superchunk said:

Yes 1:1 for two hands is different than only in one hand, but I have yet to see an instance where that was beneficial to a game.Certainly isnt' for tennis (any form), golf, (really any ball based sport I can think of), archery, etc, etc.... In fact only sport I can think of where it would improve gameplay is boxing. So yes, I will give you that a boxing game on Move would be a far better experience than one on Wii. However, that doesn't take away the low scores I'd give to the games mentioned, just to a high score given to a quality boxing title.

A shield is really arguable either way. I mentioned zelda because it shows a shield could have been implemented on a 1:1 sword fighting game with the nunchuk had nintendo wanted and movements of a sheild could have been just fine without a 1:1 connection when you consider the real normal use of a sheild.

WS Tennis you can control all that you said and if you do so you will be unbeatable to anyone just waggling. That's the difference between just looking for the easy way out or trying actually master the game and its intended experience.

Just curious, but have you ever done archery? Have you ever aimed your bow upwards and pulled back a little less to arc your shot? You can do this 2x 1:1 controllers, if not you will need an analog stick for the direction of the shot, which already makes it a DIFFERENT experience. As a person who has gone on multiple hunting trips with my uncle I can personally inform you that it isn't all about just where you aim, but how you position the bow. The 2x MOVE controllers simulate both.

Shield isn't arguable. If you're in a duel there is a difference from blocking a low hit by moving your left/right arm down to block than flicking a nunchuck to block an attack regardless of where it is aimed. 

What do you consider the "real normal use" of a shield?

Come on superchunk, you gotta try harder than that.



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Ok let me put to you like this, imagining if WSR had shield along with sword.

 

In WSR an opponent does a high attack, you flick the nunchuck and you block.

In WSR an opponent does a low attack, you flick the nunchuck and you block.

 

With MOVE if an opponent attacks high, you better block high or you get hit.

With MOVE if an opponent attacks low, you better block low or you get hit.

 

See the obvious difference?



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

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Euphoria14 said:
superchunk said:

Yes 1:1 for two hands is different than only in one hand, but I have yet to see an instance where that was beneficial to a game.Certainly isnt' for tennis (any form), golf, (really any ball based sport I can think of), archery, etc, etc.... In fact only sport I can think of where it would improve gameplay is boxing. So yes, I will give you that a boxing game on Move would be a far better experience than one on Wii. However, that doesn't take away the low scores I'd give to the games mentioned, just to a high score given to a quality boxing title.

A shield is really arguable either way. I mentioned zelda because it shows a shield could have been implemented on a 1:1 sword fighting game with the nunchuk had nintendo wanted and movements of a sheild could have been just fine without a 1:1 connection when you consider the real normal use of a sheild.

WS Tennis you can control all that you said and if you do so you will be unbeatable to anyone just waggling. That's the difference between just looking for the easy way out or trying actually master the game and its intended experience.

Just curious, but have you ever done archery? Have you ever aimed your bow upwards and pulled back a little less to arc your shot? You can do this 2x 1:1 controllers, if not you will need an analog stick for the direction of the shot, which already makes it a DIFFERENT experience. As a person who has gone on multiple hunting trips with my uncle I can personally inform you that it isn't all about just where you aim, but how you position the bow. The 2x MOVE controllers simulate both.

Shield isn't arguable. If you're in a duel there is a difference from blocking a low hit by moving your left/right arm down to block than flicking a wiimote to block an attack regardless of where it is aimed. 

What do you consider the "real normal use" of a shield?

Come on superchunk, you gotta try harder than that.

You can do the same thing in WSR archery with wmplus and a nunchuk. Its no different. Notice I did mention pulling back and adjusting for distance/wind/etc. btw, its not using the stick, but actually pulling back your arm too.

nunchuk can register the moves up/down/forward/back/left/right/ etc.... same idea. 1:1 would get you in a sword with better control over angle and exact swipe, but the large flat plate that is a shield would the same with nunchuk vs move.

Try harder, meh, your over hypeing the Sports Champion game like crazy.



Euphoria14 said:

Ok let me put to you like this, imagining if WSR had shield along with sword.

 

In WSR an opponent does a high attack, you flick the nunchuck and you block.

In WSR an opponent does a low attack, you flick the nunchuck and you block.

 

With MOVE if an opponent attacks high, you better block high or you get hit.

With MOVE if an opponent attacks low, you better block low or you get hit.

 

See the obvious difference?

wrong. the nunchuk can register the difference if you actually move up or down. a flik or waggle could end up being a randome movement and not work. Same as your discussion with WS Tennis. A person who does the actual moves by learning the actual intention of the game will always do better.



superchunk said:
Euphoria14 said:
superchunk said:

Yes 1:1 for two hands is different than only in one hand, but I have yet to see an instance where that was beneficial to a game.Certainly isnt' for tennis (any form), golf, (really any ball based sport I can think of), archery, etc, etc.... In fact only sport I can think of where it would improve gameplay is boxing. So yes, I will give you that a boxing game on Move would be a far better experience than one on Wii. However, that doesn't take away the low scores I'd give to the games mentioned, just to a high score given to a quality boxing title.

A shield is really arguable either way. I mentioned zelda because it shows a shield could have been implemented on a 1:1 sword fighting game with the nunchuk had nintendo wanted and movements of a sheild could have been just fine without a 1:1 connection when you consider the real normal use of a sheild.

WS Tennis you can control all that you said and if you do so you will be unbeatable to anyone just waggling. That's the difference between just looking for the easy way out or trying actually master the game and its intended experience.

Just curious, but have you ever done archery? Have you ever aimed your bow upwards and pulled back a little less to arc your shot? You can do this 2x 1:1 controllers, if not you will need an analog stick for the direction of the shot, which already makes it a DIFFERENT experience. As a person who has gone on multiple hunting trips with my uncle I can personally inform you that it isn't all about just where you aim, but how you position the bow. The 2x MOVE controllers simulate both.

Shield isn't arguable. If you're in a duel there is a difference from blocking a low hit by moving your left/right arm down to block than flicking a wiimote to block an attack regardless of where it is aimed. 

What do you consider the "real normal use" of a shield?

Come on superchunk, you gotta try harder than that.

You can do the same thing in WSR archery with wmplus and a nunchuk. Its no different. Notice I did mention pulling back and adjusting for distance/wind/etc. btw, its not using the stick, but actually pulling back your arm too.

nunchuk can register the moves up/down/forward/back/left/right/ etc.... same idea. 1:1 would get you in a sword with better control over angle and exact swipe, but the large flat plate that is a shield would the same with nunchuk vs move.

Try harder, meh, your over hypeing the Sports Champion game like crazy.

I am actually trying to tell the obvious differences between MOVE and the WiiMote. 

Archery in WSR, how does the nunchuck come into play?

Also the nunchuck can not detect whether it is a low block or a high block. It is not 1:1. The shield argument still doesn't work. Just because a shield is large and flat doesn't mean a block works regardless of where it is aimed.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

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superchunk said:
Euphoria14 said:

Ok let me put to you like this, imagining if WSR had shield along with sword.

 

In WSR an opponent does a high attack, you flick the nunchuck and you block.

In WSR an opponent does a low attack, you flick the nunchuck and you block.

 

With MOVE if an opponent attacks high, you better block high or you get hit.

With MOVE if an opponent attacks low, you better block low or you get hit.

 

See the obvious difference?

wrong. the nunchuk can register the difference if you actually move up or down. a flik or waggle could end up being a randome movement and not work. Same as your discussion with WS Tennis. A person who does the actual moves by learning the actual intention of the game will always do better.


If I raise my arm up, the nunchuck most certainly does not know I am raising my arm to block up towards my head or chest. If I just lower it it does not know I am lowering it to block my knees and feet. This is the difference a camera adds.

Keep acting like each experience is exactly the same though.

The MOVE is not the same experience as the Wiimote and Nunchuck.

 

If you show me that the Wiimote and nunchuck can detect that I am aiming my sword to hit your right knee only, or that my shield is blocking the area between my feet and knees only, then I will submit.

Better yet, show me how a subtle movement on the Wii can change from blocking just my knees and feet to blocking just my right knee and right foot.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Ign Scores

Kung Fu Rider: 3.5 yikes

Raqcuet Sports: 4.5 bad

Tumble:3.5 ouch Boom Blox got 8.1

Sports Champions:7.5 good score but im probly not getting move for these games.

Wii Sport Resort 8.9 from ign



Euphoria14 said:

7.8 for Sports Champions from Videogameszone.

http://translate.google.de/translate?u=http://www.videogameszone.de/Sports-Champions-PS3-235727/Tests/Sports-Champions-fuer-PlayStation-Move-im-Test-Geniale-Steuerung-und-tolle-Disziplinen-770578/&sl=de&tl=en&hl=&ie=UTF-8

 

6.7 for Start The Party.

http://translate.google.com/translate?hl=de&ie=UTF-8&sl=de&tl=en&u=http://www.videogameszone.de/Start-the-Party-PS3-235728/Tests/Start-the-Party-im-Test-Dank-PS3-Move-interagiert-ihr-so-direkt-wie-nie-zuvor-770580/&rurl=translate.google.de

so pretty much 78% for sport's champion

an

67% for start the party not bad at all



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

Euphoria14 said:


If I raise my arm up, the nunchuck most certainly does not know I am raising my arm to block up towards my head or chest. If I just lower it it does not know I am lowering it to block my knees and feet. This is the difference a camera adds.

Keep acting like each experience is exactly the same though.

The MOVE is not the same experience as the Wiimote and Nunchuck.

 

If you show me that the Wiimote and nunchuck can detect that I am aiming my sword to hit your right knee only, or that my shield is blocking the area between my feet and knees only, then I will submit.

Better yet, show me how a subtle movement on the Wii can change from blocking just my knees and feet to blocking just my right knee and right foot.

I will give you that the nunchuk obviously could not differ to that degree, however, in that duel game it didn't look like that type of fidelity was being utilized nor would I see it really used in any game where you used a shield. Beyond a simulation based game, certainly not a typical action/rpg/beat 'em up game.

However, the wmplus does exactly as move does in the sword arena.

In the end, this one part of six games in Sports Champions does not make it a new experience and it is still just an unoriginal copy of what has already been on Wii for years. I'd still give it a 6 at best.



Euphoria14 said:
Seece said:
superchunk said:
Boutros said:
 

Have you even played it?


hence, why it's my opinion. But, motion controls are motion controls.

I've seen enough videos and read enough personal experiences with the devices to know that it works essentially like wmplus. Then you see these sport games and its the same sport just prettier.

you're still swinging your arm in tennis with pitch and angle to make the ball go to where you want... no difference. you're still pulling back your string(arm) and aiming the arrow to account for distance/wind/etc.... no difference. sure there are a couple games no in WS or WSR, but its essentially the identical setup just with a facelift. Its not fundamentally different. Its 98% the same when you remove HD. unoriginal.

"even if you can 'cheat' with waggle, it doesn't mean you have to. Even Wii Sports Tennis has pitch and full control over where the ball goes if you actually try to play it correctly."

You even admit the main difference here. Kids are going to cheat if they can, and some kids arnt even going to realise if they're playing good or not given how easy it is in WS/R.

Sports Champions by the looks of it looks like it actually requires you to put effort in, that or you lose.

You dam man!!!

 

Not to mention, can someone in Wii Sports move their Wiimote behind them and then between their legs to pull off a hard shot? Of course not, the IR sensor will lost the position of the WiiMote the moment it goes behind your back. Any Tennis player knows that hitting like that is natural and happens all the time, so being able to actually do it adds to the experience.

Move can do this. Once again, BIG difference between Tennis experiences. 

Although to be honest, the ability for 2 controllers to do 1:1 motions as compared to just 1 makes this more than just a "sequel" and more on the lines of a DIFFERENT game.

also quite many I think are overlooking the big staple where Sony i think is going with this add in 3D and the effect, would be quite effective I would gather..which would add depth to the effect of you in the game so with 3D glases the effect would be more like a simulator..get the picture..wink



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.