...Classic masterpieces of gaming tell a great story playing the game itself, without the need of neverending cutscenes. In Deus Ex and Planescape: Torment your actions modify the story, in Morrowind the main quest is a thin thread around which you can quite freely build a somehow loose story choosing sidequests and interaction with NPCs, Thief series doesn't give the same freedom of the former games about shaping the story, but nevertheless playing the games themselves you unfold their mistery stories and you've got a nice degree of freedom about how playing each mission, the same happens with Myth I and II and a lot of other great games. A story can be complex but still be contained in the game itself, not glued on it as long cutscenes.









