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i like the use of alot of cutscenes or speaking events in general as long as their done right. A story can be told in many ways and so long as the events are done correctly the method at which their done should be done correctly also. The games you talked about are al or mostly all pc games and are pretty old i doubt they would use the exact same techniques today if they were to make sequals look at the new deus ex it looks like its gonna use nice amount of cutscenes but if done right that shouldnt matter. Though it can easily be done another way and still be enjoyable. I really don think its a problem that a developer uses alot of cutscenes (Ex. metal gear series) more its just not gonna appeal to everyone. so its not really a flaw imo.