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Is it even possible to weave story and gameplay perfectly?

This question isn't completely pertinent, but can you actually have a game where the story happens alongside with gameplay? Like as you're fighting some stupid, boss story is happening.

I don't think any game has done that so I'll say this:

A game littered with small cutscenes does not do a better job of telling a story than a game with long cutscenes.

Although I don't know how Deus Ex and Half-Life and Planescape tell stories. But in games like Mass Effect and Elder Scrolls, the gameplay may help mold the story, but that does not equate to it having a better story.



Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you