Is it even possible to weave story and gameplay perfectly?
This question isn't completely pertinent, but can you actually have a game where the story happens alongside with gameplay? Like as you're fighting some stupid, boss story is happening.
I don't think any game has done that so I'll say this:
A game littered with small cutscenes does not do a better job of telling a story than a game with long cutscenes.
Although I don't know how Deus Ex and Half-Life and Planescape tell stories. But in games like Mass Effect and Elder Scrolls, the gameplay may help mold the story, but that does not equate to it having a better story.
Kimi wa ne tashika ni ano toki watashi no soba ni ita
Itsudatte itsudatte itsudatte
Sugu yoko de waratteita
Nakushitemo torimodosu kimi wo
I will never leave you







