CGI-Quality said:
ImJustBayuum said:
CGI-Quality said:
ImJustBayuum said:
CGI-Quality said:
ImJustBayuum said:
CGI-Quality said:
Hmmm.....I wonder what GT5:P has done.
So, if the lowest one on there is 260,000, you're trying to tell me that all GT5:P has done is that or less? GT5:P hasn't hit 500,000 on PSN? I'm inclined to think otherwise.
I also love how the the OP left out the rest of that article:
Despite this, creating games on the platform is a strong investment for developers. 'Although PSN lacks the massive sellers of Xbox Live Arcade, many developers have found great success with PSN. In our initial report, we find that 22% of all titles have recorded over $1 million USD in revenue, a figure that should be encouraging to developers that are interested in the platform.' said Benjamin Schlichter, Director of Research & Analysis at FADE.
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is GT5:P an Arcade game??
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The first line in the title: "The best selling PSN games". GT5:P is a PSN-downloadable title. Why shouldn't it count?
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I think you'll have to take that up with FADE or whoever the research company is.
Their focus is on the arcade / games specifically designed for the PSN or XBL.
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Which actually fits in my point, this "analysis" is flawed. It ignores games like Socom: Confrontation and GT5:P. If something is downloadable, it should count in the data.
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NO not really. The main users of this piece of data are the developers of PSN/XBL..Excluding those games you mentioned is appropriate and reasonable.
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I'm not sure how this makes sense. The makers of PSN are the same people who make GT5:P and Socom (Sony). Why again shouldn't that data count?
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he was obviously talking about XBLA/PSN GAME developers. Not some Microsoft or Sony guys.
Anyway who cares ? Games on Demand or Indie Games or big expansions don't get counted either.
It's about downloadable games only.