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Forums - Gaming Discussion - Street Fighter IV Unveiled

Entroper said:
makingmusic476 said:
fazz said:
^That's TOTALLY Wii-doable. But I still stand after my controller issue.

PS: Yeah, I totally forgot about SF3 in the animation department. I was actually thinking about the Street Fighter Zeros.

I agree. I think it's definitely possible on the Wii. The backgounds have a very low poly count, and even the main characters aren't very detailed. They have nothing on the Tekken 6, VF5, or even DoA 4 character models.

Of course, this game isn't very far along in development. Uncharted didn't look so hot when they first showed gameplay either, but it ended up exceeding the target render.


If my instincts about these screenshots are correct, they're using some complicated shaders to get the look just right, like somebody actually painted these images.  The complexity as well as the art style lend themselves toward lower poly scenes aside from the main characters, which should be the focal point anyway (you don't want a lot of distracting visual noise on the screen).  It should look absolutely breathtaking in motion.


Hope your right, because frankly what we are seeing as screens don't look impressive at all.  Ken looks downright ugly.  I don't expect it on the Wii either, but if this is what they could come up with for the PS3 and 360 color me disappointed.  At least until I see it in motion.



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The first screen was kool but wtf happened to ken??



Entroper said:
makingmusic476 said:

fazz said:

Pulitzer Prize-worthy argument.


Stuff.

If my instincts about these screenshots are correct, they're using some complicated shaders to get the look just right, like somebody actually painted these images. The complexity as well as the art style lend themselves toward lower poly scenes aside from the main characters, which should be the focal point anyway (you don't want a lot of distracting visual noise on the screen). It should look absolutely breathtaking in motion.


 To me it looks like standard cel-shading with more texturing and shading. Reminds me of the newest Dragon Ball Z games. Need to see in motion, but judging from the stills it looks like this could be pulled out in the Wii without much effort.



That Dragonball Z Budokai 3 video on page 1 was awesome.



It's doubtful we'll see a Wii version, while this is a franchise I would love to see on the Wii, I can just as easily live without it.



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Great, then we'll get a Super Duper Street Fighter 4 Turbo Hyper Edition Gold DX Premium Alpha Surge Metallic White Version 20th Anniversary Deluxe Special Michael Jackson Arcade Version 64 DS Advance The Movie The Game! Can't Wait!



I think the only long lasting franchise Capcom cares less about is Megaman.



Girl Gamer Elite said:
I think the only long lasting franchise Capcom cares less about is Megaman.

Actually the recent Mega Man ZX games on DS are quite good.  



http://www.destructoid.com/rumor-new-info-and-pictures-from-street-fighter-iv-leaked-58045.phtml

Rumor: New info and pictures from Street Fighter IV leaked

by Hamza CTZ Aziz on 12.06.2007 67 comments


Brazilian gaming blog Blogeek has apparently gotten big news on the upcoming Street Fighter IV game and they are more than happy to share it with the Internets. Check out the translated info below:

The graphics aren't the way they are in the teaser that everyone watched. The game's still pretty, but it has nothing of that ink-splashing or anything. Art direction is interesting. Unlike all the other 3D fighters, SFIV is not meant to be photo realistic.

Street Fighter IV runs at 60 frames per second.

Street Fighter IV will have online play.

The game takes place after Super Street Fighter II Turbo and before SFIII. The good news is that the character roster will be made of many old-school brawlers and some entirely new ones. There are two new girls on the list. We will probably not see any SFIII characters.

The stage you saw at 1Up, if you didn't figure out, is Chun-Li's Stage from SF2.

The excellent Parry system form SFIII is gone. The new system seems to be called Saving or Revenge (we're not sure about the name). We don't know exactly how it works, but it's built around cancels. And we do know we'll have another gauge to activate the Saving/Revenge stuff, besides the usual Super Gauge.

Supers are there (although they didn't decide yet if it will be like in SSF2T or SFIII), and now they've put another moves called Ultras. These makes your character throws a auto combo with tons of moves. It's like a custom combo ... except by the custom part.

Shen Long may appear in the game. We are NOT kidding.

The consoles are not decided yet, really. But, assuming that SFIV will have online play, we can obviously think of Xbox 360 and PS3 (duh). It's very likely that we'll see an arcade version without online mode too, and our sources told us that Capcom could put some test machines in Japan arcades in Q2 next year.

Of course, until we hear something from Capcom or pick up the next issue of EGM, we can't be too sure about this info. So why run with this then? Because Blogeek also provided us with two new screenshots from the game. Looks like a little old blog site got the exclusive before a major publication ... ouch. Of course, there's always that one percent chance that Blogeek has the worlds best Photoshop artist on their team ...



Time to Work !

PS2 and Wii and it will be a timed exclusive on the Wii