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Forums - Gaming - APB developer RealTime Worlds closing

http://www.hookedgamers.com/blogs/falconer/2010/08/17/apb_developer_realtime_worlds_closing.html

 

Last week, rumors surfaced about RealTime World's financial woes. The company was said to be laying off the entire staff working on their freshly announced game MyWorld. Word just reached us that this was not enough to save the studio.

Today, employees of RealTime Worlds were told that the company is closing and that its 170 staff still on the payroll no longer had a job. The fate of All Points Bulletin is currently unknown.

APB's launch had a luke-warm reception at best, with the gaming press awarding the game with mediocre scores across the board.
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That's really unfortunate.



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The MMO business seems to be a hazardous one to dabble in. We see such companies dropping left and right all the time



Monster Hunter: pissing me off since 2010.

They released it on PC only and  its an MMO what did they expect? plus the game is very mediocre, its just an open world shooter with cars.



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

It breaks my heart you can't make a living developing crap games.

Those idiots should have stuck with Crackdown.



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Yeah...shame they coudln't do crackdown 2.



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anotehr exrtw says:

I’m anotehr ex RTW and I can tell you it was £70 million spent on APB, a crazy and uncontrolled production process (how many build branches guys?), no control over the dev team but at the same time no direction and an attitude to spending money that was frankly insane generated largely through an arrogance on teh part of the management which means they really do deserve all they got. Running costs for servers meant that recouping the huge development budget and keeping the servers going was never going to work unless millions of people bought it straight off… Hence the crazy business model.. And the game design considering the budget is flawed, shallow etc. It should have cost a lot less for what was produced. Otehr developers in the industry would cut their arms off to get those kind of budgets. For soemone with this reputation to waste that kind of money on a product which has failed so spectaculalry is sickening and will damage the games industry in Scoltand massively. DJ does have good ideas but he’s out of touch with the reality of making games today as evidenced by this result.
http://www.rockpapershotgun.com/2010/08/16/redundancies-at-real-time-worlds/#comment-493545

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£70 million (seventy million British Pounds)  On All Points Bulletin.

Btw there's some food for thought for the people on VGC who keep underrating dev budgets of big games.



yep should have stuck to the Crackdown series.

Maybe some of the ex-members will find work at Ruffian Games.



Crackdown FTW



not a surprise. That game had written BOMB all over it. What were they thinking when they made such a heavy investment into that "game"



sigh, man this has been a rough gen on once promisisng devs... at least it was not EA directly killing them. though if i remeber right EA was involved. i cant remeber this many studios i like closing since the late 90/early 00s when ea was gobbling up everything

 

edit, also i was all over that game till it was a monthly charge to play. they should have handeled it like burn out paradise city, i think with all the add ons i spent almost 100 dollars there but enjoyed it due to the updates to the game and dev support.



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