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Forums - Sony Discussion - NEW OPM scans confirms Tuning, Go-karts, 70+ tracks and more for GT5

tarheel91 said:
lestatdark said:
tarheel91 said:
Carl2291 said:
nightsurge said:

Lol, man!  No wonder it is taking forever... they are putting like 4 different games into one!  Kart racing, sim racing, f1 racing, and NASCAR racing... Sheesh!

5 Games.

Don't forget the WRC

OT:
Definitive!!!

And with a confirmed Track Editor!! This game is THE game for Car lovers, Racing lovers... And gaming lovers!!

Physics works the same regardless of what car you're driving.  Once you have a transient steady state physics engine, you're good for anything with tires.

Well, at Inside Sims Racing preview (one of the biggest and most highest regarded reviewers of racing sims), they pointed out how each car handles differently and how you can actually feel the physics (especially the feedback from the track, being almost 1:1 to how the track feels, meaning you can sense the impact of each bump of the track in the handling of the car) while driving.

Here's the link if you're interested: http://www.youtube.com/watch?v=AdH8tFpkKYA


So, I don't see how you claim the physics works the same for each car Got any proof to back that statement? 

Proof?  Hmm, let me give this a try.  How about the laws of physics are universal?  g = Gmm/r^2 no matter where you are.  f <= muN for pretty much everything.  E = 1/2mv^2.  delta(x) = vt 1/2at^2.  I could go on.

Once you create a transient and steady state model, you just put different cars in it (go karts, production cars, race cars, etc.) and they will handle according to their design.  What makes cars handle differently has to do with tire construction, suspension geometry (and thus, roll centers, pitch centers, sprung vs. geometric weight transfer), center of gravity, suspension type, drivetrain layout, wheel base, track, weight distribution, aero, etc.  Get the picture?

Edit: I think I know what's confusing you.  A transient and steady state model is analogous to a physics engine.  It's something you put a car in to simulate the grip phemonenon.  It's used in racing to test setups before putting them on the car and even to test cars themselves and (not surprisingly) racing simulation games.

Ahhhh I see what you mean now, sorry  

I thought you meant that every car would handle the same due to being to it having the same physics engine. I vehemently apologize



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I was absolutely not interested in Gran Turismo 5 as realistic racing games aren't my thing. But I'll be damned if Polyphony Digital aren't trying their hardest to win me over.

You're nearly there boys! ;)



Spedfrom said:

I was absolutely not interested in Gran Turismo 5 as realistic racing games aren't my thing. But I'll be damned if Polyphony Digital aren't trying their hardest to win me over.

You're nearly there boys! ;)


this game got me since they showed their first trailer in 2009! xD

now, really? TRACK EDITOR? OMG OMG OMG OMG tell me it's a lie! i'm over excited =(



I'm Back! - Proud owner of the best doomed handheld of all time!

I hope it's a good track editor (powerful yet easy to use) and hopefully allows to download users tracks online. Even if  all Nascar tracks are not included in the game there are those online that will create them. Just look at Rfactor for example.  Depending on it's limits, track editor could be GT5 best feature.



Oniichan said:

Awesome news.. now here is a summary from that French magazine thanks to: http://www.4news.it/gran-turismo-5-nuove-informazioni-dalla-rivista-playstation-official-magazine-francese.php

I've bolded some information missed in the op.

Platform: PS3
Date of escape: USA 2 November 2010, JAPAN 3 November 2010 (to confirm), EUROPE 5 November 2010 (to confirm).

Cost of the development: 60 million American dollars
Locations: 20
- Japan & Honk Kong with its city tracing
- Italy: 3 city tracings between which Rome and the rally in Tuscany
- United States: 7 city tracings of contest like Daytona, 2 circuits and 1 for the rally
- France: 2 tracings of contest like Magny-Cours, 2 citizens and 1 rally
- Spain: the circuit of contest of Valencia (resumed from GT PSP) and the city circuit to Madrid
- United Kingdom: 1 circuit of contest resumed from Top Gear and the city circuit of London
- Switzerland: 1 city circuit and 1 circuit rally
- Monaco: the city tracing of the Principato di Monaco better known like the track of the F1
- Korea of the South: 1 city tracing
- Germany: 3 circuits of contest like that one of Nurburgring

Tracings: more than 70 (today 94), of which 52 resumed from GT4 and GT PSP

Confirmed tracings:
Daytona International Speedway
Dunsfold Park
Indianapolis Motor Speedway
Nurburgring
Tokyo Route 246 (from the series)
City tracings: Rome, Madrid, London
Track Editor
- Published of tracings in order to personalize and to create every your desire on track.

Vehicles: beyond 1.000 distinguished in 200 Premium (cockpit to 360°, visible damages totals, dazzling) and approximately 800 Standards (traditional cockpit, marginal visible damages), all can be elaborated and personalized to it appeal to (tuning).

Time employed for the modellazione of a car from team PD: medium 180 days

Confirmed automotive Marches:
Audios
Lamborghini
Bugatti
Citroën
Ferrari
Ford
Honda
Lexus
Lotus
Mercedes-Benz AMG
MINIUMS
Nissan
Renault
Subaru
Suzuki
Motors tesla
Toyota

Confirmed additional competitions of contest:
NASCAR
WRC
Super GT
Indy Racing League (only circuit)
Kart (only for training)
24h of Nurburgring
Formula 1 (at the moment only Red Bull di Sebastian Fettel like demonstrative event)

Unknown characteristics:
- For the first time the system of damages is present (only some cars between which the Premium they have damages totals, while all remaining only partially)

- For the first time the system of the weather effect is present (rain, wind) and of the cycle day and night, with contests also only in nocturnal

- For the first time the system of movement of the inquadratura of the nside is present taking advantage of Playstation EYE (the video camera of Playstation 3)

- To publish on YouTube own already replay (characteristic promise from GT5 Prologue) also in HD

- Arcade Modality (single contest, race for 2 players in split-screen)

- The new cars Hybrid and Elettriche are present

- Physical improved with management of the collisions more realistic (it depends from the type of selected difficulty)

- Vision in 3D (necessity at least of a TV HD 3D ready)

Modality Great Tourism:
World-wide map
Personal garage
Purchase Car
Store Elaboration
Race Championship
Test driver’s license

Characteristics Online Multiplayer:
Open lobby
Chat testuale vowel/
Private lobby
Online Photo Egg whites
Online Replay egg whites
Till 32 players in lobby, 16 in contest

Photo Mode
- Modality Photo, takes a photo of the car own in several moments

Great Tourism TV
- Video visible on PSP

Audio
- Possibilities to listen to musical traces saved on PS3 during the game
- Dolby Digital 5,1 and 7,1 (DTS)

Video
- Supported Resolution 720p, 1080i, 1080p to 60fps

Interface
- Interface of game resumes the same one of GT5 Prologue

Rescues
- the saved data of GT5 Prologue can be used

MY GOD!

and they still have surprises for us in GamesCom! this is unbelievable, i hope they have a BIG (and i mean BIGG) advertising for this game WW because if they advertise all this, this game will surpass GT3 sales.



I'm Back! - Proud owner of the best doomed handheld of all time!

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iWarMachine said:
Oniichan said:

Awesome news.. now here is a summary from that French magazine thanks to: http://www.4news.it/gran-turismo-5-nuove-informazioni-dalla-rivista-playstation-official-magazine-francese.php

I've bolded some information missed in the op.

Platform: PS3
Date of escape: USA 2 November 2010, JAPAN 3 November 2010 (to confirm), EUROPE 5 November 2010 (to confirm).

Cost of the development: 60 million American dollars
Locations: 20
- Japan & Honk Kong with its city tracing
- Italy: 3 city tracings between which Rome and the rally in Tuscany
- United States: 7 city tracings of contest like Daytona, 2 circuits and 1 for the rally
- France: 2 tracings of contest like Magny-Cours, 2 citizens and 1 rally
- Spain: the circuit of contest of Valencia (resumed from GT PSP) and the city circuit to Madrid
- United Kingdom: 1 circuit of contest resumed from Top Gear and the city circuit of London
- Switzerland: 1 city circuit and 1 circuit rally
- Monaco: the city tracing of the Principato di Monaco better known like the track of the F1
- Korea of the South: 1 city tracing
- Germany: 3 circuits of contest like that one of Nurburgring

Tracings: more than 70 (today 94), of which 52 resumed from GT4 and GT PSP

Confirmed tracings:
Daytona International Speedway
Dunsfold Park
Indianapolis Motor Speedway
Nurburgring
Tokyo Route 246 (from the series)
City tracings: Rome, Madrid, London
Track Editor
- Published of tracings in order to personalize and to create every your desire on track.

Vehicles: beyond 1.000 distinguished in 200 Premium (cockpit to 360°, visible damages totals, dazzling) and approximately 800 Standards (traditional cockpit, marginal visible damages), all can be elaborated and personalized to it appeal to (tuning).

Time employed for the modellazione of a car from team PD: medium 180 days

Confirmed automotive Marches:
Audios
Lamborghini
Bugatti
Citroën
Ferrari
Ford
Honda
Lexus
Lotus
Mercedes-Benz AMG
MINIUMS
Nissan
Renault
Subaru
Suzuki
Motors tesla
Toyota

Confirmed additional competitions of contest:
NASCAR
WRC
Super GT
Indy Racing League (only circuit)
Kart (only for training)
24h of Nurburgring
Formula 1 (at the moment only Red Bull di Sebastian Fettel like demonstrative event)

Unknown characteristics:
- For the first time the system of damages is present (only some cars between which the Premium they have damages totals, while all remaining only partially)

- For the first time the system of the weather effect is present (rain, wind) and of the cycle day and night, with contests also only in nocturnal

- For the first time the system of movement of the inquadratura of the nside is present taking advantage of Playstation EYE (the video camera of Playstation 3)

- To publish on YouTube own already replay (characteristic promise from GT5 Prologue) also in HD

- Arcade Modality (single contest, race for 2 players in split-screen)

- The new cars Hybrid and Elettriche are present

- Physical improved with management of the collisions more realistic (it depends from the type of selected difficulty)

- Vision in 3D (necessity at least of a TV HD 3D ready)

Modality Great Tourism:
World-wide map
Personal garage
Purchase Car
Store Elaboration
Race Championship
Test driver’s license

Characteristics Online Multiplayer:
Open lobby
Chat testuale vowel/
Private lobby
Online Photo Egg whites
Online Replay egg whites
Till 32 players in lobby, 16 in contest

Photo Mode
- Modality Photo, takes a photo of the car own in several moments

Great Tourism TV
- Video visible on PSP

Audio
- Possibilities to listen to musical traces saved on PS3 during the game
- Dolby Digital 5,1 and 7,1 (DTS)

Video
- Supported Resolution 720p, 1080i, 1080p to 60fps

Interface
- Interface of game resumes the same one of GT5 Prologue

Rescues
- the saved data of GT5 Prologue can be used

MY GOD!

and they still have surprises for us in GamesCom! this is unbelievable, i hope they have a BIG (and i mean BIGG) advertising for this game WW because if they advertise all this, this game will surpass GT3 sales.


yes my friend i can see that happening. 

just one question! is dodge in this game? i always race in the viper.



iWarMachine said:
Oniichan said:

Awesome news.. now here is a summary from that French magazine thanks to: http://www.4news.it/gran-turismo-5-nuove-informazioni-dalla-rivista-playstation-official-magazine-francese.php

I've bolded some information missed in the op.

Platform: PS3
Date of escape: USA 2 November 2010, JAPAN 3 November 2010 (to confirm), EUROPE 5 November 2010 (to confirm).

Cost of the development: 60 million American dollars
Locations: 20
- Japan & Honk Kong with its city tracing
- Italy: 3 city tracings between which Rome and the rally in Tuscany
- United States: 7 city tracings of contest like Daytona, 2 circuits and 1 for the rally
- France: 2 tracings of contest like Magny-Cours, 2 citizens and 1 rally
- Spain: the circuit of contest of Valencia (resumed from GT PSP) and the city circuit to Madrid
- United Kingdom: 1 circuit of contest resumed from Top Gear and the city circuit of London
- Switzerland: 1 city circuit and 1 circuit rally
- Monaco: the city tracing of the Principato di Monaco better known like the track of the F1
- Korea of the South: 1 city tracing
- Germany: 3 circuits of contest like that one of Nurburgring

Tracings: more than 70 (today 94), of which 52 resumed from GT4 and GT PSP

Confirmed tracings:
Daytona International Speedway
Dunsfold Park
Indianapolis Motor Speedway
Nurburgring
Tokyo Route 246 (from the series)
City tracings: Rome, Madrid, London
Track Editor
- Published of tracings in order to personalize and to create every your desire on track.

Vehicles: beyond 1.000 distinguished in 200 Premium (cockpit to 360°, visible damages totals, dazzling) and approximately 800 Standards (traditional cockpit, marginal visible damages), all can be elaborated and personalized to it appeal to (tuning).

Time employed for the modellazione of a car from team PD: medium 180 days

Confirmed automotive Marches:
Audios
Lamborghini
Bugatti
Citroën
Ferrari
Ford
Honda
Lexus
Lotus
Mercedes-Benz AMG
MINIUMS
Nissan
Renault
Subaru
Suzuki
Motors tesla
Toyota

Confirmed additional competitions of contest:
NASCAR
WRC
Super GT
Indy Racing League (only circuit)
Kart (only for training)
24h of Nurburgring
Formula 1 (at the moment only Red Bull di Sebastian Fettel like demonstrative event)

Unknown characteristics:
- For the first time the system of damages is present (only some cars between which the Premium they have damages totals, while all remaining only partially)

- For the first time the system of the weather effect is present (rain, wind) and of the cycle day and night, with contests also only in nocturnal

- For the first time the system of movement of the inquadratura of the nside is present taking advantage of Playstation EYE (the video camera of Playstation 3)

- To publish on YouTube own already replay (characteristic promise from GT5 Prologue) also in HD

- Arcade Modality (single contest, race for 2 players in split-screen)

- The new cars Hybrid and Elettriche are present

- Physical improved with management of the collisions more realistic (it depends from the type of selected difficulty)

- Vision in 3D (necessity at least of a TV HD 3D ready)

Modality Great Tourism:
World-wide map
Personal garage
Purchase Car
Store Elaboration
Race Championship
Test driver’s license

Characteristics Online Multiplayer:
Open lobby
Chat testuale vowel/
Private lobby
Online Photo Egg whites
Online Replay egg whites
Till 32 players in lobby, 16 in contest

Photo Mode
- Modality Photo, takes a photo of the car own in several moments

Great Tourism TV
- Video visible on PSP

Audio
- Possibilities to listen to musical traces saved on PS3 during the game
- Dolby Digital 5,1 and 7,1 (DTS)

Video
- Supported Resolution 720p, 1080i, 1080p to 60fps

Interface
- Interface of game resumes the same one of GT5 Prologue

Rescues
- the saved data of GT5 Prologue can be used

MY GOD!

and they still have surprises for us in GamesCom! this is unbelievable, i hope they have a BIG (and i mean BIGG) advertising for this game WW because if they advertise all this, this game will surpass GT3 sales.


yes my friend i can see that happening. 

just one question! is dodge in this game? i always race in the viper.



iWarMachine said:
Oniichan said:

Awesome news.. now here is a summary from that French magazine thanks to: http://www.4news.it/gran-turismo-5-nuove-informazioni-dalla-rivista-playstation-official-magazine-francese.php

I've bolded some information missed in the op.

Platform: PS3
Date of escape: USA 2 November 2010, JAPAN 3 November 2010 (to confirm), EUROPE 5 November 2010 (to confirm).

Cost of the development: 60 million American dollars
Locations: 20
- Japan & Honk Kong with its city tracing
- Italy: 3 city tracings between which Rome and the rally in Tuscany
- United States: 7 city tracings of contest like Daytona, 2 circuits and 1 for the rally
- France: 2 tracings of contest like Magny-Cours, 2 citizens and 1 rally
- Spain: the circuit of contest of Valencia (resumed from GT PSP) and the city circuit to Madrid
- United Kingdom: 1 circuit of contest resumed from Top Gear and the city circuit of London
- Switzerland: 1 city circuit and 1 circuit rally
- Monaco: the city tracing of the Principato di Monaco better known like the track of the F1
- Korea of the South: 1 city tracing
- Germany: 3 circuits of contest like that one of Nurburgring

Tracings: more than 70 (today 94), of which 52 resumed from GT4 and GT PSP

Confirmed tracings:
Daytona International Speedway
Dunsfold Park
Indianapolis Motor Speedway
Nurburgrin



Oh man I seriously cannot wait! Gonna put so many hours into this game..



 

Considering the amount of content, imagine if Activision had the rights to this game