tarheel91 said:
Proof? Hmm, let me give this a try. How about the laws of physics are universal? g = Gmm/r^2 no matter where you are. f <= muN for pretty much everything. E = 1/2mv^2. delta(x) = vt 1/2at^2. I could go on. Once you create a transient and steady state model, you just put different cars in it (go karts, production cars, race cars, etc.) and they will handle according to their design. What makes cars handle differently has to do with tire construction, suspension geometry (and thus, roll centers, pitch centers, sprung vs. geometric weight transfer), center of gravity, suspension type, drivetrain layout, wheel base, track, weight distribution, aero, etc. Get the picture? Edit: I think I know what's confusing you. A transient and steady state model is analogous to a physics engine. It's something you put a car in to simulate the grip phemonenon. It's used in racing to test setups before putting them on the car and even to test cars themselves and (not surprisingly) racing simulation games. |
Ahhhh I see what you mean now, sorry
I thought you meant that every car would handle the same due to being to it having the same physics engine. I vehemently apologize
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