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Forums - Gaming - Think Starcraft II is not a GOTY Contender? Think Again...

Mise said:
ameratsu said:
Mise said:

Just about any Blizzard game is a GOTY candidate by default, if only because of their rabid  fanbase.

I'll still wait on Starcraft 2 until they release all three parts in a bundle, though

 

I guess mark down 2014 on your calendar. You won't be getting a sc2 battle chest before then.

Nah, I'd wager they have released all of them by early 2013 since they won't redo the engine, so it's fair to assume they'll bundle them later in the same year.

Besides, I have around 50 games lined up, so I'll be busy for a fair while regardless.


Well, someone from Blizzard estimated that Heart of the Swarm (next game) will take 18 months from the release of Wings of Liberty. With how long it took for SC2 to actually come out and considering their 18 month estimate for the next game, you'd be foolish to think that they will have it out by early 2013. Even their own hypothetical 18-month per game estimate would peg Legacy for a 2013 release which you shouldn't believe for a second. Like I said, 2014 at the earliest for a battle pack.

source: http://www.cinemablend.com/games/StarCraft-II-Heart-Of-The-Swarm-Coming-Eighteen-Months-After-Wings-Of-Liberty-24175.html



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Khuutra said:
Helios said:
routsounmanman said:
Galaki said:

It's not my cup. I don't want to take it.

That's totally understandable and I accept it, you cannot claim "more of the same" though. Hell, not on Starcraft you can.

I wish it was more of the same. Starcraft 2 has nothing of what made the original so great. It's a good game in it's own right, but it's not Starcraft.

From most I would take this as being like a complaint from a Zelda fan (yuk yuk yuk), but you saying this has made me intensely curious, especially since I wasn't a big Starcraft player.

What's wrong with the sequel?

It's really different.  In fact, I'm baffled by Joystiq's statement that it hasn't changed because it's so timeless.  I mean, I agree that the original StarCraft is timeless, like chess or Tetris.  But StarCraft 2 is nothing like StarCraft 1.  I'm not complaining.  It's just... really really different.

I don't have the game yet though, so I haven't played the campaign.  I'm hearing the campaign is awesome, and the level editor is better than ever before, which should make for endless replay value.  I only played the multiplayer in the Beta, and let's just say the games are different enough that my skills didn't translate to the new experience whatsoever.  At E3 I was kicking ass at the new GoldenEye, dominating like I did on the N64 when I was 15.  But after dumping the best years of my lif einto SC1... SC2's Beta kicked my ass every match.



ameratsu said:
Mise said:
ameratsu said:
Mise said:

Just about any Blizzard game is a GOTY candidate by default, if only because of their rabid  fanbase.

I'll still wait on Starcraft 2 until they release all three parts in a bundle, though

 

I guess mark down 2014 on your calendar. You won't be getting a sc2 battle chest before then.

Nah, I'd wager they have released all of them by early 2013 since they won't redo the engine, so it's fair to assume they'll bundle them later in the same year.

Besides, I have around 50 games lined up, so I'll be busy for a fair while regardless.


Well, someone from Blizzard estimated that Heart of the Swarm (next game) will take 18 months from the release of Wings of Liberty. With how long it took for SC2 to actually come out and considering their 18 month estimate for the next game, you'd be foolish they will have it out by early 2013, let alone out by their hypothetical 18-month per game estimate which would put Legacy out by mid 2013. Like I said, 2014 at the earliest for a battle pack.

source: http://www.cinemablend.com/games/StarCraft-II-Heart-Of-The-Swarm-Coming-Eighteen-Months-After-Wings-Of-Liberty-24175.html

Which, as the interviewee said, is pure speculation (and it's taken them around a year to produce expansion packs in the past), so it could go either way.


And nothing's stopping them from bundling all three once they've all been released.  Chaos Rising was bundled with Dawn of War 2 just about immediately after it was out, and it's certainly not the only example - bundles seem to be all the rage these days.



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I feel so left out. I want to like this game because it's an RTS but I just hate the setting and art style  of Blizzatd games. I'm still hoping that I will end up getting Diablo 3 though and enjoy it.



Why so serious?

Was the :) not enough to say it was a joke?



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The_Botman said:

What's taking so long for the the reviews?


A lot of places don't review PC games.

 

And SCII is definitely my GoTY



Yea, I'm pretty sure the next expansion will be july 2011, then july 2012.  I sure hope so anyways.  Gonna be sick having 2 blizzard expansions.  Frozen Throne added soooooo much to warcraft 3, I honestly don't know how they will add that much content twice.



Money can't buy happiness. Just video games, which make me happy.

Khuutra said:
Helios said:
routsounmanman said:
Galaki said:

It's not my cup. I don't want to take it.

That's totally understandable and I accept it, you cannot claim "more of the same" though. Hell, not on Starcraft you can.

I wish it was more of the same. Starcraft 2 has nothing of what made the original so great. It's a good game in it's own right, but it's not Starcraft.

From most I would take this as being like a complaint from a Zelda fan (yuk yuk yuk), but you saying this has made me intensely curious, especially since I wasn't a big Starcraft player.

What's wrong with the sequel

(Heh. I am acting like a disgruntled Zelda fan, aren't I? I guess the difference is that I am willing to admit Starcraft 2 is still a good game - I doubt a Zelda fan would be so humble.)

What's wrong with the sequel...? Nothing and everything, I'd say. There is very little technically wrong with the game; my problem with it is that it simply is not made in the spirit of the original.

Brood War was a game based around tactics and unit dynamics, active and pro-active combat, and player agency. It was mechanically 'open' in that it allowed units to counter one another through micromanagement, which made the game exiting, but also proliferated it tactically, in turn spawning a strategic body which to this day is still evolving. Starcraft 2 does not have this 'open' quality; it is based around hard-coded unit counters, and the units consequently have little use outside of their niche, which puts a focus on a 'balanced' army composition. Hence, nearly every game looks the same, and the game often ends after a single battle as the disadvantaged player cannot salvage his army or turn the tides through micro.

Beyond that, the aesthetics and writing simply are not Starcraft; they're Warcraft in Space. The austere, anti-expository style of Starcraft is gone, as is the grim and grit.

All that said, it's still and enjoyable game, and I will consider it from the perspective of an original title. It's not nearly as good as Starcraft was, but then, very few games are.