Khuutra said:
Helios said:
routsounmanman said:
Galaki said:
It's not my cup. I don't want to take it.
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That's totally understandable and I accept it, you cannot claim "more of the same" though. Hell, not on Starcraft you can.
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I wish it was more of the same. Starcraft 2 has nothing of what made the original so great. It's a good game in it's own right, but it's not Starcraft.
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From most I would take this as being like a complaint from a Zelda fan (yuk yuk yuk), but you saying this has made me intensely curious, especially since I wasn't a big Starcraft player.
What's wrong with the sequel
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(Heh. I am acting like a disgruntled Zelda fan, aren't I? I guess the difference is that I am willing to admit Starcraft 2 is still a good game - I doubt a Zelda fan would be so humble.)
What's wrong with the sequel...? Nothing and everything, I'd say. There is very little technically wrong with the game; my problem with it is that it simply is not made in the spirit of the original.
Brood War was a game based around tactics and unit dynamics, active and pro-active combat, and player agency. It was mechanically 'open' in that it allowed units to counter one another through micromanagement, which made the game exiting, but also proliferated it tactically, in turn spawning a strategic body which to this day is still evolving. Starcraft 2 does not have this 'open' quality; it is based around hard-coded unit counters, and the units consequently have little use outside of their niche, which puts a focus on a 'balanced' army composition. Hence, nearly every game looks the same, and the game often ends after a single battle as the disadvantaged player cannot salvage his army or turn the tides through micro.
Beyond that, the aesthetics and writing simply are not Starcraft; they're Warcraft in Space. The austere, anti-expository style of Starcraft is gone, as is the grim and grit.
All that said, it's still and enjoyable game, and I will consider it from the perspective of an original title. It's not nearly as good as Starcraft was, but then, very few games are.