Words Of Wisdom said:
r505Matt said:
Words Of Wisdom said:
zgamer5 said:
but then he gave up after 30 minutes!! it was annoying as hell.
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At lower levels, you can't count on your opponent to play it out and win when they have a significant advantage. In fact, a lot of newer players will throw their advantage away soon after getting it. The result is that lot of matches keep going for quite a while because the possibility that your opponent will screw up is out there.
At higher level play where you can't count on so many screw-ups, you'll see gg's a lot sooner. In the meantime, just hang in there.
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Partially disagree with that last statement. My friend and I have a very successful strategy in 2v2 that essentially relies on mistakes. And trust me, even rank 1 diamond teams make the mistakes we look for, it's great. I think our record is 29-10 right now, and out of our 10 loses, 6 of them were due to play mistakes on our part (mostly mine, since it's my friend's strat that I've been adopting and reworking). Only 4 times out of almost 40 games did we lose due to a superior strat, or better put, it's the only thing that can truly counter our strat. Our last 20 or so games were all versus diamonds as well, so saying our opponents sucked doesn't totally apply.
I would say that anyone who knows even a little bit about Chess or Go will understand the effects pressure has on the mind and how people perform and play. This doesn't change even for pros. It's all about taking flow and forcing your pace at your opponent.
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What part of "higher level players screw up less than lower level players" are you disagreeing with? That was my point and I think most people can agree on that.
Your point of "even high level players can screw up" is totally valid and happens. I just watched a stream earlier of SeleCT vs lalush (TvZ) where lalush had a significant advantage early on against SeleCT but completely threw it away in blind aggression once he realized it. He went for the kill too soon and SeleCT held him off repeatedly, rebuilt his army, added Siege Tanks with Siege mode to the mix, and slowly pushed out across the map for a win.
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The part where you can sometimes more easily force better players to screw up. There's a difference between waiting for mistakes and making someone make mistakes. The core of zerg play is based on this even if most people don't know it yet. If you've been watching the GSL final matches you'd see how the Fruit Dealer does things that forced Rainbow to make mistakes. In the first match, he split up his forces to hit the the expos because he HAD to, and that was a forced mistake. Even then, Rainbow made a mistake by not pressuring an FE zerg earlier. In the 2nd match, he made enough mutas to make Rainbow make some thors, which me made specifically for the mutas, and so Cool flies in with baneling bombing. Or better put, Cool's muta pressure forced Rainbow to play the way Cool wanted him to, so he could prepare his counters ahead of time. Once the hook was set, Cool immediately researched OL speed pickup, dropped a roach warren and a baneling nest. He thought of it all ahead of time.
Your point wasn't "low level players screw up more", your point was "you can't rely on high level players to screw up". I was disagreeing with that, of course low level players screw up more. Low level players tech up too soon, don't build armies, don't make extra workers, build armies that are already countered, fail micro, fail macro, etc. People make these mistakes all the way up to diamond, so don't assume low level player = bronze/silver/gold. I face plats and dias every once in a while that don't know how to micro. At all.
But all players at all levels make mistakes and you really can rely on that. Not only that, you can force them to make mistakes. The only difference is that at higher and higher levels of play, you can't expect their mistakes to just happen on their own. Understanding and employing mind games and proper scouting are key.
Specifically about nydus worms, they're actually quite tricky. I don't believe their main use is to get into the back of someones base. I find them better for crazy retreating tactics and flanking, and just causing people to go "Oh man! Where's the Nydus? Is it near my base?" If you can time a nydus to pop right as your opponent is a little more than halfway to your base, then assault that army, it's crazy how easily you can catch people off guard (especially if you throw a small squad of lings at their main base to add to the trick). Tanks unsieged, rines and rauders unstimed, if you have the right unit composition (speedlings, roaches/hydras, infestors, banelings, maybe some mutas/ultras) it's INSANE how easily you can take down the army. By the time he realizes what's really happening, you've taken out the bioball with the infestors and banelings. Further, let's say you're in a losing fight, you can lead the army away from the center of the battlefield to some remote location where you have a nydus up and pop up again either with the rest of your army or nearer your opponents base. Nydus worms aren't really usable for backdooring into a base except at low level play.