Killiana1a said:
I just gotta say I am loving this game. I am replaying the campaign for the achievments. I have a few more playthroughs on Hard and Brutal before my ego is satisfied and I delve fully into multiplayer.
As for the differences between the races, I have played a couple games against the AI and have noticed a few stark differences:
1. The amount of buildings needed to create all units (tech buildings,add-ons, command center, hatchery and nexus excluded):
Terran - 6 total building. Source: http://us.battle.net/sc2/en/game/race/terran/techtree
Protoss - 9 total buildings. Source: http://us.battle.net/sc2/en/game/race/protoss/techtree
Zerg - 9 total buildings. Source: http://us.battle.net/sc2/en/game/race/zerg/techtree
2. Zerg feels and plays different than SC1
First, they nerfed the Zerg mobility off the creep, which I surmise mainly due to the devs thinking players would make heavy use of the Nydus Worm. Second, the moving up of the hydralisk as a tier 2 (Lair required) unit makes very little sense ontop of the movement speed nerf the hydralisk received off creep in SC2. Third, the spellcasters for the Zerg are completely underwhelming to say the least. Finally, the Zerg AOE damage units are few and far between (Baneling is tier 1 and Ultralisk is tier 3).
3. Terrans get their bread and butter with 3 buildings
Marines, Marauders and Medics come at the cost of a 50 mineral/25 gas tech lab add-on to the Barracks. Zerg and Protoss need to drop double the amount for their bread and butter armies. Furthermore, the siege tank can come fairly early.
4. The Protoss Sentry can be gamebreaking
The Sentry's forcefield ability can effectively wall-in opposing players so that they cannot expand. If used on ramps, you can absolutely divide and conquer opposing armies.
5. Zerg is the only race who has to Tier up their hatchery to have access to all their possible units
Hatchery (Tier 1) costs 300 minerals, upgrade to Lair (Tier 2) is 150 minerals and 100 gas, and upgrade to Hive (Tier 3) is 200 minerals and 150 gas. Neither Protoss nor Terran have to factor in these sunk costs when playing. Quite unfair to the Zerg, but not unexpected.
I would add more, but I am still observing and learning. Or as they say at the SC2 forums "What do you know NOOB! You are not Diamond, therefore your opinion doesn't mean diddly squat!"
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Ughhhh I typed a HUGE amount to everything here then clicked outside the quote and lost everything -.- still not liking these new forums.
Anyways, I'll give a summary.
1. Hydras own tier 1 toss and all light air. They may be slow off creep, but they are still pretty good. One note, NEVER use hydras against Terran. Never.
2. Infestors are great, well placed infested terrans and fungal growths can literally win you the game. They have a high gas cost for a reason, they are very powerful.
3. Terrans do tech quickly, but if you baneling bust ling rush a teching/turtling Terran, you can cause some serious damage, scouting is key.
4. Wait until you play multiplayer and you see even more awesomeness of the sentry. Place a forcefield on a friendly tank and melee units cannot hit the tank (it doesn't displace the tank). And hallucinations, I've won games with hallucinations. Most hallus take extra damage, but immortal hallus still only take 10 while shields are up. And if you have like 5 real voids and 20 fakes, you can usually charge up those 5 very very easily and scare off most armies.
5. Upgrading the hatch isn't a big deal, the problem is how long it takes. Zerg takes longer than any other race to tech by far. But in terms of late game units, Terran is the most underwhelming. Yes, thors decimate Zerg (and kind of Protoss) but BCs are just, meh. Corrupters and stalkers both just decimate BCs. And btw, broodlords are AMAZING. When I first started, I felt they were very meh, but when you see MMM thors tanks, broodlords are your go-to units. I mean, you still need lings and banelings and infestors and mutas, but the broodlords will be some of the only units that survive and roll into the enemy base after.
And I am diamond so my opinion does matter kind of =) Honestly, you don't have to be high ranked to understand and discuss strategy, but there will be some things you just don't understand until you play more and get better, like I used to think broodlords were awful. And even though I'm diamond, that doesn't mean much, there is still much for me to learn.
Final note, poor ultras =( nerfed to near oblivion.