Words Of Wisdom said:
Wall of text... where to start... I didn't like the GSL finals. ITR just didn't make an impressive showing on his own merits. In the first game ITR didn't attack until something like 14 minutes in. Fruitseller had all day to take bases, put up an army, tech to whatever he wanted, and steamroll ITR. That was a gimme. Second match was the Lost Temple one IIRC. The mutas did force something, but they didn't force the Thor transition. ITR was already going mech for the drops. The big thing the mutas did was make his already highly immobile army (thanks to being tank-heavy) even more immobile putting him into a turtle position which made Fruitseller's hidden 2 o'clock expo even more safe. I really think ITR bet too heavily on that tank drop being successful and wasted too much time, money, and micro on it. The final match just killed me though. Proxy reaper... on scrap station? Here's a map that Zerg loves because reapers have a tough time in the first place (as well as the extra wide ramps). The match to have Reapered on would have been the Kulas Ravine one, because it would have paid for itself by shutting down Fruitseller's gold expo hard. As for my point, I know what my point was because I'm the one who made it. Here's a quote of me: "At higher level play where you can't count on so many screw-ups." Notice the "so many" part? Yeah, that's relative to the statement made before it: "The result is that lot of matches keep going for quite a while because the possibility that your opponent will screw up is out there." It's not an absolute statement so don't misread it and think that. Nydus Worms... pretty much my sentiment as well. I like expanding with them because maynard'ing drones can take a long time depending on base distance which means mining time lost and they're vulnerable to harassment en route. The mining time saved can easily pay for the Nydus Worm on its own. Plus there's also that warm, fuzzy feeling of just having Nydus Worms at your expansions. The concept of luring an opponent's army to a corner with one of mine and putting them all into a Nydus Worm (only to dump them out somewhere else with reinforcements) is a cool idea I haven't tried though. Have you had success with that? |
Well my bad, the stronger point I got from your statement was not that better players don't make many mistakes, but that you can't rely on better players to make mistakes. It's kind of redundant to say better players don't make as many mistakes anyways isn't it? That's kind of what defines a better player.
But yeah, about the little retreat trick, I've only used it once and to great effect. In a 2v2, I engaged one player's army, and lured him away from his teammate. I ran into the nydus, came out near my teammate's army, and we mopped the other player's army before the first guy's army came back. Then he came back, and we finished him off easily as well. I only used it in a 2v2 match, but I think it could be most effective in a 1v1. If you can 'force' him to split his forces, or make him think he's cornering you, and you pull this off, it can be game-winning. And the best part of it is, unlike other zerg tactics, it's little to no risk; if he doesn't folliow, you just group back up, no heavy losses. It might have helped that my teammate was on board and was kind of distracting the other player, but still, I think it could work in 1v1.
I think of the Nydus worm is just a crazy mind game building/unit. But if you do rush lair, it is possible to Nydus into even a good player's base which can sometimes be gg right there. Depends on where his army is.