NJ5 said: I've never done any firefight with units in a fog of war. If anything, sending data for less units would decrease lag. I really don't see any benefit of receiving data for units which are so far away that you can't possibly see them. Unfortunately it's probably possible to make a more advanced cheat which doesn't show when the player is looking at foggy places. |
Actually I think this works slightly better for cheating-ish. If the fog of war hid units from you then when being attacked from an attacker you couldn't see the client would just have to "trust" that the information is legitimate. I could see this leading to a cheat that would phantom up attacks from areas the defending player couldn't see since it has no way to verify that the units are really there. If it can verify then the cheats we have now would work just as well.