Gnizmo said:
NJ5 said:
That information could be revealed at the end of the game for verification (i.e. for you to see in the replay, if you or any anti-cheat algorithms suspected cheating). It doesn't need to be sent during the game, and certainly shouldn't be sent in order to avoid these maphacks or whatever they're called.
I really expected better from Starcraft 2's anti-cheating measures. If the software is designed so that you always need to receive all the data, sooner or later there can be undetectable map hacks, which are among the worst kinds of cheating.
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You expected strong anti-cheating measures from Blizzard? Thats like expecting an egg from a cow. If you get drunk enough some clever slight of hand can certainly trick you into thinking it happened, but everyone knows the truth. Pretty much everyone of their games is hack ridden. Not to say it isn't a valid complaint, but it is certainly not something to expect.
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All multiplayer PC games get hacked. That's part of PC gaming. What people like about Blizzard is that they at least try to fix exploits and they love using the ban hammer. I remember back in like 2004 or 2005 they banned about 100k WC3 accounts in one day.
They also ban tons of accounts in WoW, and even strip players of arena titles if they get caught cheating the ladder system in any way.