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NJ5 said:


I expected better because of their experience in multiplayer games and because they're launching a new version of a game that game out like 15 years ago. Not a dealbreaker in any way, but still a bit disappointing.

@FunTime: I'm not talking about fixing exploits, this is something that would be addressed during the design phase of the game... i.e. the designers sit down and say "let's design SC2's network protocols in a way that doesn't allow map hacks". You don't need to know much about programming to realize that it's definitely possible to design it in that way.

Their experience is to have the game riddled with hacks though. I am not trying to really rake you over the coals for this one though. Their track record is inexcusable, but consistent. I harp on it so that when Diablo 3 releases you expect to see people with all those hacks rather than be surprised.

 It certainly is possible to create a network protocol that is maphack immune, but at what cost? Speed is critical in the game. Extra layers of security will add more to latency which pisses off players as well. It is a trade off in terms of end user enjoyment. How big a trade off is a mystery neither you nor I could hope to solve but there would be some cost.

@Funtime
I admit they comedown harshly on the cheaters which works for them I guess. The game design theory would seem to be make sure everyone who plays it has the best possible experience while trying to leave as little room to cheat as they can manage. Thus you get a lot of exploits that could be closed at the cost of performance for everyone, but permanently remove those that use them to degrade the experience of specific people.



Starcraft 2 ID: Gnizmo 229