noname2200 said:
I personally found that, on the last Protoss mission, building a wall of Dark Templars worked wonders, since few of the Zerg's waves have any detectors with them. Keep some Phoenixes on hand to destroy any wave that does have an overseer (your observers will give you a heads-up if one is coming), and you're pretty golden against ground attacks. It did feel cheap, though...
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What difficulty did you do this on? For kicks, I tried it on Brutal and it was pretty fail. My strat for that mission was to just have an equal number of colossi and immortals, split into 2 groups, and a group of phoenixes. It was pretty easy with that. Heck, once I massed Carriers since the AI SUCKS with carriers, everything just attacks the interceptors and maybe one carrier.
And I partially agree with Vlad, even on Brutal, the game is quite easy. But I also disagree with him since I did really enjoy the campaign, and I'm really looking forward to the next one.
So what do people think about ZvT? Balanced? No? Broken? How so either way? (ZvT is Zerg versus Terran if you didn't know).
Personally, I think it's kind of broken right now. Zerg can be sneaky and just obliterate a Terran player, but he has to really outplay the Terran player. The problem is, as Terrans get used to the flanking and burrowing tricks, I'm not sure what Zerg will be able to do. Terran has a counter to any and everything Zerg has, and Zerg has really no strong hard counters at all. All of the Zerg units are so squishy.