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r505Matt said:
noname2200 said:

I personally found that, on the last Protoss mission, building a wall of Dark Templars worked wonders, since few of the Zerg's waves have any detectors with them.  Keep some Phoenixes on hand to destroy any wave that does  have an overseer (your observers will give you a heads-up if one is coming), and you're pretty golden against ground attacks.  It did feel cheap, though...


What difficulty did you do this on? For kicks, I tried it on Brutal and it was pretty fail. My strat for that mission was to just have an equal number of colossi and immortals, split into 2 groups, and a group of phoenixes. It was pretty easy with that. Heck, once I massed Carriers since the AI SUCKS with carriers, everything just attacks the interceptors and maybe one carrier.

Plain normal.  It was less successful on Hard.