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Forums - Sony - Sony: Nintendo Shouldn't Bash 3D Glasses

LOL I couldn't help but laugh when I first read this, after all the Wii/DS bashing Sony PRs have done this generation (the Wii is a lollypop comes to mind quickly, and then they make a lollypop looking wii remote knock off), and Nintendo is not even really attacking Sony or PC or whatever for having glasses, but pushing their marketing device for their new system which is that the 3DS doesn't need glasses.



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Jo21 said:

reason nintedo shouldn't be bashing glasses

 

Actually, VB's utter failure is exactly why Nintendo should be "bashing" glasses.  They already went down that road 15 years ago, and it clearly didn't work out.  Now they brought something better...



My view of this is that Nintendo has brought out a better version of the technology in some ways, the lack of glasses is a definite plus for them as it is one of the more annoying aspects of 3D. Sony doesn't like Nintendo pushing that aspect of their technology because it makes them look bad. I can see why Sony is pissed off, but in my opinion Nintendo is right to be pushing that aspect of their tech.

Glasses certainly annoy the hell out of my, I wear glasses normally and two pairs of glasses is very irritating.



Jo21 said:
MaxwellGT2000 said:

I find it rather funny that people are defending this article, 3D PS3 games can be played on glasses free 3D TVs, only issue is the people making glasses free 3D TVs isn't Sony, the whole idea is centering around Sony making various products that support their other products, so they must dismiss any comments that would break that cycle, it goes a bit like this.

Get a PS3 -> 3D Blu-rays and 3D games, if you have the 3D Blu-rays and games you need something to play it on so... 

3D games and movies -> 3D TVs, this is where they want you to buy THEIR TVs and various products they produce.

Nintendo states its more convenient to the user to have glasses free 3D, people are likely to listen... who makes glasses free 3D?  Nintendo with 3DS and Intel's 3D HDTV, and it breaks the cycle of buying Sony brand which isn't what they want.

 


would be bet on sony NOT making a glassless free tv in the future?


I never stated that, in all likelihood if they don't they won't be able to compete with other companies, so it would be asinine to bet that Sony won't do it, but then they'll be hyping up glasses free 3D and going against this statement we're discussing  



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Hynad said:
andremop said:
naznatips said:

As probably the only person around here who's used 3D on the PS3 and 3D on the 3DS extensivel (maybe the only person who's done either) I can tell you it's a pretty big difference. Those shaded 3D glasses you're going to be wearing to use 3D on consoles dulls the picture, and are especially noticeable and uncomfortable if you, like me, wear glasses already.

The 3DS is the most clear and crisp 3D I've ever seen, and there's zero image or color distortion. Obviously this requires you to somewhat center the image from your viewpoint, but I was able to hold it comfortably in numerous positions and get a zero-distortion picture. Whether Sony is happy about it or not, at the moment Nintendo has a technology that is better than their 3D technology, and cannot be used on 3D TVs because of the distortion from non-centered viewpoints.

It's too bad, but 3D with glasses is not a comparable experience, at the moment, to what the 3DS offers. It's not as comfortable, and it's not as effective.

Edit: As for people touting glasses-free TVs, those do not function. You have to be within 10 degrees of the center of the TV to get a clear picture on them, which obviously makes their use in a living room setting... well, nonexistent. Those will never take off under current technology used in them. They are trash.

That's great! I was thinking that the 3DS would have a"worse" 3D than the one those awful glasses offer - thinking that that was the price you had to pay for not using them.

Then the 3DS has the best of both worlds (quality and confort)! It'll be huge indeed, now I'm even more sure of it.


I wouldn't be too confident as far as confort goes.  All hands-on reports state that the viewing angle is really narrow (hence the reason why this tech isn't in our living room right now yet) and that although easy to get to that "sweet spot" 1) it is also easy to lose it if you don't absolutely look at the screen head on . 2)  You'll have to get used to the right hand and head position to see it flawlessly.  That may end up being a problem for extensive playing sessions. 

Stop stealth trolling.

1) Don't downplay its 3D when naz said that there was a decent viewing angle already and you're tying to make it seem as if it is much smaller than that. And there was no distortion when viewed from different angles. "Absolutely head-on" implies that the picture gets distorted easily when that's clearly not true. Don't stealth troll.

2) Although, being a normal person, I already keep the screen centered when playing a portable game, I don't skew it off at a 45 degree angle for whatever reason. Unless people have a problem with how they play handhelds now, there won't be for the 3DS.



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Why not? I will never buy a 3D tv unless they get rid of the glasses. I will buy a 3DS and i wouldn't have bough it if you needed glasses /thread



@dtewi:  Stealth Trolling?  Why do you assume that's what I do?  Because I don't think I should just go with just one hands-on report?  Because I don't think exactly as you do?  Because I don,t lick Naz's boots? 

Here is a part that you seem to have completely miss, in your crusade to protect your devine artefact:

"That may end up being a problem for extensive playing sessions."

I'm sharing a concern of mine.  Not stating a definitive opinion about the device. 

It's all great that Naz had the chance to experience the device and come up with his own conclusions.  Others don't share his exact conclusion, except for the fact that the 3D is absolutely awesome.

 

Here, if you still call that stealth trolling after reading all of this, then I don't know what that makes of you:

http://www.eurogamer.net/articles/nintendo-3ds-hands-on

"The screen needs to be viewed absolutely head on - tilt the 3DS just slightly to one side or the other and the image on the lenticular screen suddenly fractures into two shimmering overlays."


http://gizmodo.com/5564162/first-hands-on-nintendo-3ds

"Anywhere but head-on, the 3D effect fails completely and the colors wash out a bit."

http://kotaku.com/5564204/hands on-with-seven-nintendo-3ds-games-and-gadgets

"There are some kinks that still need to be worked out for the upcoming, glasses-free 3D gaming device. The window in which 3D looks 3D on that screen and doesn't appear fuzzy or make you feel cross-eyed, is extremely narrow.

Hold the device too close, too far, tilt it too much in either direction and the magic is gone."

 

Should I provide more?

But yeah, surely that's only stealth trolling.

Don't be so a shallow.



@dtewi and Hynad

I said I was able to hold it comfortably in numerous positions, but I also said you have to center your view. You get about 10 degrees of tilt in any direction before there's distortion. When I said I was able to hold it comfortably in numerous positions I meant I could view it from above, in front of me, above me, and easily center my eyes on it. I also tried disabling the 3D and holding it in a comfortable way, then enabling it and discovered I had already centered it without trying. When you're holding a handheld system you center it on your own. It's automatic.

Those reports are exaggerated, but not completely inaccurate. You do get some leeway, but it's certainly not much, which is the reason glasses-free 3D doesn't work on TVs (as I pointed out earlier). I'm not trying to mislead anyone. Glasses free has this as its disadvantage, but you have to actively try to break the 3D. People don't naturally view the things they hold at warped angles. You will automatically center it, unless you try not to. I, and all the other press of course, did try in order to find where the breaking point was in the clarity of the image, but for normal play this is unlikely to be a major issue. If you, for some reason, do wish to play at strange angles at times you can always disable the 3D during those times.



jarrod said:
Jo21 said:

reason nintedo shouldn't be bashing glasses

 

Actually, VB's utter failure is exactly why Nintendo should be "bashing" glasses.  They already went down that road 15 years ago, and it clearly didn't work out.  Now they brought something better...

BTW Nintendo could have done it a lot more discreet and small, but it was forced to design VB that way because back then Nintendo users had bulging eyes and incredibly long noses.
It's no accident that 3 out of 5 Pinocchio games are on Nintendo consoles: http://gamrreview.vgchartz.com/browse.php?name=pinocchio 



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Galaki said:
Hynad said:

Sigh @ Selnor.

You do realise that the PS3 will be able to display 3D on glasses-less TVs too, right?


May not actually be true. Chances are, it won't be true.

The tech are different, in that, even the 3DTV from different companies requires different 3D glasses to work properly.

There was a piece of news some weeks ago that you could wear the 3D glasses upside down to make it work with another company's 3DTV. Don't remember which ones though. Probably Samsung and LG.


No, they are different but compatible with regard to contents. Stereoscopic 3D contents are the same and players of any kind work in the same way with the two kinds of display, they send for each temporal frame two 2D projections of the scene, the difference is handled by the display electronics, if it uses glasses, it alternates left and right projection through time piloting shutter glasses accordingly, if it's glasses-free, it just interleaves the columns of the two projections at the same time. Obviously 3D screens with glasses requires higher refresh rates to offer a flicker-free vision, but they use completely their horizontal resolution, while in current glasses-free screens it's halved.



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