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Forums - Nintendo - Gametrailers Biggest E3 2010 Dissapointment: Zelda

LordTheNightKnight said:
Severance said:
irstupid said:
Severance said:

i am as well disappointed with Zelda, but Kirby made up for it.

i am used to Zelda being groundbreaking, my expectations were too high.


might you expand upon grounbreaking?

1:1 controls and all that isn't ground breaking?

You need what more realistic graphics, is that what makes a game ground breaking?


didn't really see the 1:1 controls you are talking about, but i don't really care about controls,since its the same game were playing whatever way we are controlling,   groundbreaking i mean't in atmosphere, scale, style , gameplay, soundtrack...ect


You can't just change the qualifiers and expect us to buy that was your argument the whole time, not unless you admit you left them out by mistake, and you didn't do that.

Just because you've narrowly defined the term doesn't mean it's not groundbreaking.


look at the bolded, i didn't narrow the term ? ,  which part did i narrow it down on?



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

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Severance said:
irstupid said:
Severance said:

i am as well disappointed with Zelda, but Kirby made up for it.

i am used to Zelda being groundbreaking, my expectations were too high.


might you expand upon grounbreaking?

1:1 controls and all that isn't ground breaking?

You need what more realistic graphics, is that what makes a game ground breaking?


didn't really see the 1:1 controls you are talking about, but i don't really care about controls,since its the same game were playing whatever way we are controlling,   groundbreaking i mean't in atmosphere, scale, style , gameplay, soundtrack...ect

you do realize that it was a made demo stage for E3 ONLY.  What we saw is not in the game, they just tossed together an area with some enemies and the scorpian.  Dont' even know if the scorpian will be an in game boss.

So how can you determine the atmosphere, scale, "gameplay is the 1:1 controls", and they also mentioned haven't done soundtrack either and due to mario galaxy will have to make it orchestrated as well.

I will give you partially style, cause maybe you just didn't like the art style, though they also said that isn't complete yet.



irstupid said:
Severance said:
irstupid said:
Severance said:

i am as well disappointed with Zelda, but Kirby made up for it.

i am used to Zelda being groundbreaking, my expectations were too high.


might you expand upon grounbreaking?

1:1 controls and all that isn't ground breaking?

You need what more realistic graphics, is that what makes a game ground breaking?


didn't really see the 1:1 controls you are talking about, but i don't really care about controls,since its the same game were playing whatever way we are controlling,   groundbreaking i mean't in atmosphere, scale, style , gameplay, soundtrack...ect

you do realize that it was a made demo stage for E3 ONLY.  What we saw is not in the game, they just tossed together an area with some enemies and the scorpian.  Dont' even know if the scorpian will be an in game boss.

So how can you determine the atmosphere, scale, "gameplay is the 1:1 controls", and they also mentioned haven't done soundtrack either and due to mario galaxy will have to make it orchestrated as well.

I will give you partially style, cause maybe you just didn't like the art style, though they also said that isn't complete yet.

and thats exactly why i was disappointed, they didn't show anything groundbreaking like they always do
and i did like the artstyle btw.



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

Severance said:
irstupid said:
Severance said:
irstupid said:
Severance said:

i am as well disappointed with Zelda, but Kirby made up for it.

i am used to Zelda being groundbreaking, my expectations were too high.


might you expand upon grounbreaking?

1:1 controls and all that isn't ground breaking?

You need what more realistic graphics, is that what makes a game ground breaking?


didn't really see the 1:1 controls you are talking about, but i don't really care about controls,since its the same game were playing whatever way we are controlling,   groundbreaking i mean't in atmosphere, scale, style , gameplay, soundtrack...ect

you do realize that it was a made demo stage for E3 ONLY.  What we saw is not in the game, they just tossed together an area with some enemies and the scorpian.  Dont' even know if the scorpian will be an in game boss.

So how can you determine the atmosphere, scale, "gameplay is the 1:1 controls", and they also mentioned haven't done soundtrack either and due to mario galaxy will have to make it orchestrated as well.

I will give you partially style, cause maybe you just didn't like the art style, though they also said that isn't complete yet.

and thats exactly why i was disappointed, they didn't show anything groundbreaking like they always do
and i did like the artstyle btw.

so would you have been super happy if we got a trailer like we do for when first revealed to God of War games, or like that The Kingdom game?

Do those things get you excited?  I personally prefer seeing just what nintendo did.  First we see how great the gameplay is and ain't that a deal breaker for games?  Second we are left with total mystery still and no spoilers.



irstupid said:
Severance said:
irstupid said:
Severance said:
irstupid said:
Severance said:

i am as well disappointed with Zelda, but Kirby made up for it.

i am used to Zelda being groundbreaking, my expectations were too high.


might you expand upon grounbreaking?

1:1 controls and all that isn't ground breaking?

You need what more realistic graphics, is that what makes a game ground breaking?


didn't really see the 1:1 controls you are talking about, but i don't really care about controls,since its the same game were playing whatever way we are controlling,   groundbreaking i mean't in atmosphere, scale, style , gameplay, soundtrack...ect

you do realize that it was a made demo stage for E3 ONLY.  What we saw is not in the game, they just tossed together an area with some enemies and the scorpian.  Dont' even know if the scorpian will be an in game boss.

So how can you determine the atmosphere, scale, "gameplay is the 1:1 controls", and they also mentioned haven't done soundtrack either and due to mario galaxy will have to make it orchestrated as well.

I will give you partially style, cause maybe you just didn't like the art style, though they also said that isn't complete yet.

and thats exactly why i was disappointed, they didn't show anything groundbreaking like they always do
and i did like the artstyle btw.

so would you have been super happy if we got a trailer like we do for when first revealed to God of War games, or like that The Kingdom game?

Do those things get you excited?  I personally prefer seeing just what nintendo did.  First we see how great the gameplay is and ain't that a deal breaker for games?  Second we are left with total mystery still and no spoilers.

No i dont, i just expected them to show something groundbreaking



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

Around the Network
Severance said:
irstupid said:
Severance said:

and thats exactly why i was disappointed, they didn't show anything groundbreaking like they always do
and i did like the artstyle btw.

so would you have been super happy if we got a trailer like we do for when first revealed to God of War games, or like that The Kingdom game?

Do those things get you excited?  I personally prefer seeing just what nintendo did.  First we see how great the gameplay is and ain't that a deal breaker for games?  Second we are left with total mystery still and no spoilers.

No i dont, i just expected them to show something groundbreaking


Severance is right, the new Zelda is a far cry from ground-breaking.  Nintendo hit a successful Zelda formula and style with Ocarina of Time, and ever since then, every game has been pretty much the same thing.  Even the plot of the Zelda games is typically identical. 

Young boy becomes hero of Legend.
Mysterious girl/Zelda becomes plot device.
Evil force approaches, and is usually Gannondorf/Ganon.
Evil force kidnaps mysterious girl/Zelda.
Hero boy conquers all to save her.

Blah blah blah.  Every Zelda is the same thing.  Dungeons are predictable, and often, weapons and items are largely the same from game to game.  Essentially, we're just doing the same thing over and over again with different graphics.  Bosses are reused, boss designs are reused, the plot is a beaten dead horse (even most "sequels" manage to have largely the same plot), and puzzles to get through dungeons/stages/fortresses are predictable.

The new Zelda very clearly has the same kind of focus and gameplay as the previous post-Ocarina titles.  It'll be fun, it'll be polished, and it'll be the same thing we've already done before.

And like Wind Waker, they seem to be trying to hide the lack of evolution in fancy new graphics.  1:1 motion in gameplay does not a new Zelda experience make.

When it comes to creative plot, the series peaked at Link's Awakening and Majora's Mask.



Resident_Hazard said:
Severance said:
irstupid said:
Severance said:

and thats exactly why i was disappointed, they didn't show anything groundbreaking like they always do
and i did like the artstyle btw.

so would you have been super happy if we got a trailer like we do for when first revealed to God of War games, or like that The Kingdom game?

Do those things get you excited?  I personally prefer seeing just what nintendo did.  First we see how great the gameplay is and ain't that a deal breaker for games?  Second we are left with total mystery still and no spoilers.

No i dont, i just expected them to show something groundbreaking


Severance is right, the new Zelda is a far cry from ground-breaking.  Nintendo hit a successful Zelda formula and style with Ocarina of Time, and ever since then, every game has been pretty much the same thing.  Even the plot of the Zelda games is typically identical. 

Young boy becomes hero of Legend.
Mysterious girl/Zelda becomes plot device.
Evil force approaches, and is usually Gannondorf/Ganon.
Evil force kidnaps mysterious girl/Zelda.
Hero boy conquers all to save her.

Blah blah blah.  Every Zelda is the same thing.  Dungeons are predictable, and often, weapons and items are largely the same from game to game.  Essentially, we're just doing the same thing over and over again with different graphics.  Bosses are reused, boss designs are reused, the plot is a beaten dead horse (even most "sequels" manage to have largely the same plot), and puzzles to get through dungeons/stages/fortresses are predictable.

The new Zelda very clearly has the same kind of focus and gameplay as the previous post-Ocarina titles.  It'll be fun, it'll be polished, and it'll be the same thing we've already done before.

And like Wind Waker, they seem to be trying to hide the lack of evolution in fancy new graphics.  1:1 motion in gameplay does not a new Zelda experience make.

When it comes to creative plot, the series peaked at Link's Awakening and Majora's Mask.


It all comes down to what you like. I think 1:1 motion controls make for a very new experience, since for me controls are a central aspect of gameplay.

From the previews I think I'm going to love the new combat and item usage. I love the more colorful and stylized art style, it's so much more interesting than the 'realistic' TP approach.

The clues at more challenging puzzles is just icing on the cake. Zelda is going in the right direction.



Jaos said:


It all comes down to what you like. I think 1:1 motion controls make for a very new experience, since for me controls are a central aspect of gameplay.

From the previews I think I'm going to love the new combat and item usage. I love the more colorful and stylized art style, it's so much more interesting than the 'realistic' TP approach.

The clues at more challenging puzzles is just icing on the cake. Zelda is going in the right direction.

I'll certainly give the new Zelda a try, but from what I've seen so far, I get the impression of a few bells and whistles are there to just hide what may very well be a very generic Zelda title. 

The other thing is that 1:1 motion control was the promise of the Wii four long years ago, and so far, only Red Steel 2 makes use of it for a full game, and it doesn't seem like anyone cared to buy that one.  You'd think Nintendo fans would be itching for a chance to use that Motion on something, and it received excellent reviews. 

But yes, it all comes down to taste, and where Zelda is concerned, all I see is Nintendo beating a dead horse.  Zelda games are very formulaic and predictable. 

Kirby's Epic Yarn, I have to say--that's the kind of inventiveness (not the exact style, but the strong, very clear focus on pure creativity) that the new Zelda should have.  Hell, Nintendo promised for a while that Twilight Princess was the last Zelda game to be developed in it's particular post-Ocarina style, and that the new game would truly be something different.  Aside from the graphics and 1:1 motion, I don't see anything truly different in the game.  I really hope I'm wrong.



The Ghost of RubangB said:

Many times what Nintendo doesn't show us is even more important than what they do show us.

They let us use the controls for the sword, shield, whip, beetle, bomb tossing, bomb bowling, bow, and slingshot.  I think that was it, but maybe I'm forgetting something.  All those controls were solid and awesome.  It was like they combined all the best parts of Wii Sports Resort.  I almost wanted to throw a flaming frisbee at an enemy, and then kayak into enemy territory and play basketball against some Octoroks.  It was great.

But I think the plot and world are going to be the parts that are crazy different changes for the genre, and that's why they only let us explore a boring demo area.



well said.

zelda is the number 1 nintendo game and number 3 game across consoles i own. people don't be fooled? zelda will be the business!



MARCUSDJACKSON said:
The Ghost of RubangB said:

Many times what Nintendo doesn't show us is even more important than what they do show us.

They let us use the controls for the sword, shield, whip, beetle, bomb tossing, bomb bowling, bow, and slingshot.  I think that was it, but maybe I'm forgetting something.  All those controls were solid and awesome.  It was like they combined all the best parts of Wii Sports Resort.  I almost wanted to throw a flaming frisbee at an enemy, and then kayak into enemy territory and play basketball against some Octoroks.  It was great.

But I think the plot and world are going to be the parts that are crazy different changes for the genre, and that's why they only let us explore a boring demo area.



well said.

zelda is the number 1 nintendo game and number 3 game across consoles i own. people don't be fooled? zelda will be the business!


^ Exactly