Resident_Hazard said:
Young boy becomes hero of Legend. Blah blah blah. Every Zelda is the same thing. Dungeons are predictable, and often, weapons and items are largely the same from game to game. Essentially, we're just doing the same thing over and over again with different graphics. Bosses are reused, boss designs are reused, the plot is a beaten dead horse (even most "sequels" manage to have largely the same plot), and puzzles to get through dungeons/stages/fortresses are predictable. The new Zelda very clearly has the same kind of focus and gameplay as the previous post-Ocarina titles. It'll be fun, it'll be polished, and it'll be the same thing we've already done before. And like Wind Waker, they seem to be trying to hide the lack of evolution in fancy new graphics. 1:1 motion in gameplay does not a new Zelda experience make. When it comes to creative plot, the series peaked at Link's Awakening and Majora's Mask. |
It all comes down to what you like. I think 1:1 motion controls make for a very new experience, since for me controls are a central aspect of gameplay.
From the previews I think I'm going to love the new combat and item usage. I love the more colorful and stylized art style, it's so much more interesting than the 'realistic' TP approach.
The clues at more challenging puzzles is just icing on the cake. Zelda is going in the right direction.







