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Forums - Sony Discussion - I have come to eat crow... (Move related)

.jayderyu said:

I'm glad more people are getting into the idea of Motion Gesture controls. I really am, but why is Sorcery convincing Motion controls for people... when Sorcery Motion controls had already been done. Just to point out a few things.

1. Drinking a liquid as a gesture . Done Smooth Moves Wii launch game.

2. Pointer based spell selection? Harry Potter on the Wii used only Magical like gestures to cast spells. You didn't need to use a pointer to select spells. Though I'm glad that the Move has a descent pointer. I was certainly concerned that PS3 Move users were going to get gipped on that.

I'm not saying go buy a Wii for the experience, but I'm wondering how when a game that looked rather weak in the area of Motion control gaming.  Didn't sell you on the idea of Motion then, but is selling you on the idea of Motion now. The only answer I can think of is that it's done by Sony on a Sony console and never had anything to do with being against Motion control at all. it was more a stance of being Anti Nintendo just for the sake of being anti Nintendo.

Though what I will say. Is that Sorcery did look better as a platforming game than Harry Potter as a game at all. From a Motion input method. It's very weak based on the conference.

Well I love motion controls and thats the ONLY reason i still play the wii but you got to see that the wii lacks

in graphics and 90% of the games don't have good motion controls.

Sorcery has better graphics than anything on the wii (not the PS3 just wii) and the motions is more 1:1. 

Now i know redsteel2 and Zelda can do this with M but it doesn't look as good as this. Tech wise not art style.

But for me the more motion controlled games the better on any system but not the 360 until they get a controller.



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Your guys' impressions on the video seem epic already, lol can't wait to watch all of the videos of E3 once I return to US.(Being forced to use dial-up ATM)



Uraeus said:

Sorcery did look nice, my biggest question after E3 though was if Microsoft moneyhatted that Star Wars game just to avoid Move getting it. The game is a perfect fit for Move and the Move controllers accurancy and rumble support would provide the feel to make that game interestng , while it is not really interesting with Kinetic as it would just feel like flailing your arms around without any kind of force feedback.


Yeah totally agree. Imagined the color of your light saber matches the color of Move. It will also feels right having to hold something when playing that kind of game.



Max King of the Wild said:

So... I have been a huge naysayer for both the move and natal. I didn't want motion. I wasn't going to spend more money on a useless peripheral... but after e3 that sorcery game looked bad ass. If thats the type of games that will come out for it then I can't wait. I showed my dork of a girlfriend that part and she flipped out. She is a gamer and loves harry potter and the likes...

So... I'll take my crow charred and smothered in BBQ sauce.

I believe it is fine to fine fault with motion control..  However, what any set of controls is supposed to do is make immersion more natural and make you feel part of the game.  The controls should be able to communicate what you want in a game, to be able to get it to do what you want.  What motion control promises, when done right, is a game mapping to what you want to do, without the need for more controls being added.  We really can't go much beyond what we have now for the 360 and PS3 controllers, as far as buttons go (ok, maybe add two more to the front).  So, how do we end up capturing play that is like in real life, where we do things we do here?  And how does it feel natural.  Would a dancing game or bowling be better if they were limited to a pad controller? 



RolStoppable said:

Sorcery supposedly is even better than the new Zelda.


IT is when you watch the stage demos in the press conference, Sorcery worked flawlessly, Zelda failed to work properly...and no it wasn't t wireless interferance as the problem with the controls only happened with the first person view when the bow was used.

But that is the risk companies face when trying to do live game demos, I'm just surprised Nintendo didn't have a back up people in case such a thing ever happened, ah well it's all in the past and GAF have had fun making gifs.



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Destroyer_of_knights said:
RolStoppable said:

Sorcery supposedly is even better than the new Zelda.


IT is when you watch the stage demos in the press conference, Sorcery worked flawlessly, Zelda failed to work properly...and no it wasn't t wireless interferance as the problem with the controls only happened with the first person view when the bow was used.

But that is the risk companies face when trying to do live game demos, I'm just surprised Nintendo didn't have a back up people in case such a thing ever happened, ah well it's all in the past and GAF have had fun making gifs.


It was interference, did you not see the reports from the show floor about the controls working flawlessly? 

 

Anyway, on topic, I thought Sorcery looked pretty interesting. I thought it was the best thing they showed for Move, I'd rather play LBP2 with the traditional controller. Sorcery gave me a a Fable sorta vibe, and that game was also pretty interesting.




I can see why Sorcery is getting many peoples attention, but for me Socom 4 was the standout for move, i love the idea of using something like the move wand to aim, and properly too, not how the wii has done it up to this point.  I wonder though how much of an unfair advantage it will be online against people with gamepads.



Sorcery was epic, I was on the fence on motion controlls for the PS3 (I have a Wii), but after seeing everything from E3, I'm much more interested in Move.



.jayderyu said:

1. Drinking a liquid as a gesture . Done Smooth Moves Wii launch game. DID THE WIIMOTE CHANGE COLOUR NO IT DIDN'T

2. Pointer based spell selection? Harry Potter on the Wii used only Magical like gestures to cast spells. You didn't need to use a pointer to select spells. Though I'm glad that the Move has a descent pointer. I was certainly concerned that PS3 Move users were going to get gipped on that. ANY WII MOTE GAME LACKED THE PRECISION OF THE MOVE(EVEN WITH WM WHICH REALLY HAS NOT BE USED OTHER THAN NINTY), AS YOU COULD CLEARLY SEE THE DIFFERENCE


That's what I think



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.jayderyu said:

I'm glad more people are getting into the idea of Motion Gesture controls. I really am, but why is Sorcery convincing Motion controls for people... when Sorcery Motion controls had already been done. Just to point out a few things.

1. Drinking a liquid as a gesture . Done Smooth Moves Wii launch game.

2. Pointer based spell selection? Harry Potter on the Wii used only Magical like gestures to cast spells. You didn't need to use a pointer to select spells. Though I'm glad that the Move has a descent pointer. I was certainly concerned that PS3 Move users were going to get gipped on that.

I'm not saying go buy a Wii for the experience, but I'm wondering how when a game that looked rather weak in the area of Motion control gaming.  Didn't sell you on the idea of Motion then, but is selling you on the idea of Motion now. The only answer I can think of is that it's done by Sony on a Sony console and never had anything to do with being against Motion control at all. it was more a stance of being Anti Nintendo just for the sake of being anti Nintendo.

Though what I will say. Is that Sorcery did look better as a platforming game than Harry Potter as a game at all. From a Motion input method. It's very weak based on the conference.


1. Don't know why people are excited about that. Your guess is as good as mine.

2. It being a pointer with many spells accessible lends better to gameplay than gestures which would take longer to perform than selecting via pointer quickly and throwing

3. Spells like arcane bolt should vary depending on angle and force.  It would be difficult to do that with gesturing.

4. It appeared to worked perfectly the whole time without a hitch as far as I could tell.  

I have always loved the idea of motion controls. I tried many eye toy games and early wii titles.  Implementation blew.  The eyetoy won disdain from me because it wouldn't always register  correctly.  I was really taken out of the first trauma center when I had to defibrillate someone and i failed because it couldn't tell i was moving the remote and nunchuck forward(still love the series though).  Same with MP3 and it's nunchuck grab and throw.  Or how I got hit quite a few times in SMG because I didn't shake the controller "enough".  This demonstration seems to have that kinda stuff out of the way.  

Sorry if my enjoyment of mindful implementation and accurate response seems anti-Nintendo, it most certainly isn't.   It's just the idea of a meatier game than WS/WSR/WF game with responsive motion controls seems cool and not many companies have done that well including Nintendo.  Had Nintendo or any 3rd party offered me Bushido Blade clone instead of sword fighting mini game in WSR I would've have been all over it. Those simply aren't the kinds of motion controlled games that appear on the Wii.  Sorcery simply give me hope that they will on PS3.