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.jayderyu said:

I'm glad more people are getting into the idea of Motion Gesture controls. I really am, but why is Sorcery convincing Motion controls for people... when Sorcery Motion controls had already been done. Just to point out a few things.

1. Drinking a liquid as a gesture . Done Smooth Moves Wii launch game.

2. Pointer based spell selection? Harry Potter on the Wii used only Magical like gestures to cast spells. You didn't need to use a pointer to select spells. Though I'm glad that the Move has a descent pointer. I was certainly concerned that PS3 Move users were going to get gipped on that.

I'm not saying go buy a Wii for the experience, but I'm wondering how when a game that looked rather weak in the area of Motion control gaming.  Didn't sell you on the idea of Motion then, but is selling you on the idea of Motion now. The only answer I can think of is that it's done by Sony on a Sony console and never had anything to do with being against Motion control at all. it was more a stance of being Anti Nintendo just for the sake of being anti Nintendo.

Though what I will say. Is that Sorcery did look better as a platforming game than Harry Potter as a game at all. From a Motion input method. It's very weak based on the conference.

Well I love motion controls and thats the ONLY reason i still play the wii but you got to see that the wii lacks

in graphics and 90% of the games don't have good motion controls.

Sorcery has better graphics than anything on the wii (not the PS3 just wii) and the motions is more 1:1. 

Now i know redsteel2 and Zelda can do this with M but it doesn't look as good as this. Tech wise not art style.

But for me the more motion controlled games the better on any system but not the 360 until they get a controller.



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