| Max King of the Wild said: So... I have been a huge naysayer for both the move and natal. I didn't want motion. I wasn't going to spend more money on a useless peripheral... but after e3 that sorcery game looked bad ass. If thats the type of games that will come out for it then I can't wait. I showed my dork of a girlfriend that part and she flipped out. She is a gamer and loves harry potter and the likes... So... I'll take my crow charred and smothered in BBQ sauce. |
I believe it is fine to fine fault with motion control.. However, what any set of controls is supposed to do is make immersion more natural and make you feel part of the game. The controls should be able to communicate what you want in a game, to be able to get it to do what you want. What motion control promises, when done right, is a game mapping to what you want to do, without the need for more controls being added. We really can't go much beyond what we have now for the 360 and PS3 controllers, as far as buttons go (ok, maybe add two more to the front). So, how do we end up capturing play that is like in real life, where we do things we do here? And how does it feel natural. Would a dancing game or bowling be better if they were limited to a pad controller?







