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.jayderyu said:

I'm glad more people are getting into the idea of Motion Gesture controls. I really am, but why is Sorcery convincing Motion controls for people... when Sorcery Motion controls had already been done. Just to point out a few things.

1. Drinking a liquid as a gesture . Done Smooth Moves Wii launch game.

2. Pointer based spell selection? Harry Potter on the Wii used only Magical like gestures to cast spells. You didn't need to use a pointer to select spells. Though I'm glad that the Move has a descent pointer. I was certainly concerned that PS3 Move users were going to get gipped on that.

I'm not saying go buy a Wii for the experience, but I'm wondering how when a game that looked rather weak in the area of Motion control gaming.  Didn't sell you on the idea of Motion then, but is selling you on the idea of Motion now. The only answer I can think of is that it's done by Sony on a Sony console and never had anything to do with being against Motion control at all. it was more a stance of being Anti Nintendo just for the sake of being anti Nintendo.

Though what I will say. Is that Sorcery did look better as a platforming game than Harry Potter as a game at all. From a Motion input method. It's very weak based on the conference.


1. Don't know why people are excited about that. Your guess is as good as mine.

2. It being a pointer with many spells accessible lends better to gameplay than gestures which would take longer to perform than selecting via pointer quickly and throwing

3. Spells like arcane bolt should vary depending on angle and force.  It would be difficult to do that with gesturing.

4. It appeared to worked perfectly the whole time without a hitch as far as I could tell.  

I have always loved the idea of motion controls. I tried many eye toy games and early wii titles.  Implementation blew.  The eyetoy won disdain from me because it wouldn't always register  correctly.  I was really taken out of the first trauma center when I had to defibrillate someone and i failed because it couldn't tell i was moving the remote and nunchuck forward(still love the series though).  Same with MP3 and it's nunchuck grab and throw.  Or how I got hit quite a few times in SMG because I didn't shake the controller "enough".  This demonstration seems to have that kinda stuff out of the way.  

Sorry if my enjoyment of mindful implementation and accurate response seems anti-Nintendo, it most certainly isn't.   It's just the idea of a meatier game than WS/WSR/WF game with responsive motion controls seems cool and not many companies have done that well including Nintendo.  Had Nintendo or any 3rd party offered me Bushido Blade clone instead of sword fighting mini game in WSR I would've have been all over it. Those simply aren't the kinds of motion controlled games that appear on the Wii.  Sorcery simply give me hope that they will on PS3.