Prof- have you met Rol yet? XD
The Carnival of Shadows - Folk Punk from Asbury Park, New Jersey
http://www.thecarnivalofshadows.com
Prof- have you met Rol yet? XD
The Carnival of Shadows - Folk Punk from Asbury Park, New Jersey
http://www.thecarnivalofshadows.com
I was really impressed by this.
we don't know.. we haven't played either game.. ZELDA is an established nintendo AAA franchise.. Sorcery is a new Sony ip, who knows..
both look great though
Raze said:
Interesting. Did you have the WM enabled? Because Ive tried doing that too (habit from Wii Sports golf), and the ball goes maybe 10 feet. THat'd be my guess, as if I had any complaints on WM , it was TOO sensitive (I cant keep my hands perfectly still to save my life) |
I play Wii Sports Resort Golf quite a bit with Motion plus and I must say that you certainly can cheat the system and get perfectly straight shots with ease with just a flick of the wrist.
Let's put the question of the finished product into perspective here.
Zelda Wii is developed by Nintendo
Sorcery is developed by The Workshop
So your questiion actually asks:
The Workshop > Nintendo?
See how crazzzzzy(man) that sounds in retrospect? =)
The Carnival of Shadows - Folk Punk from Asbury Park, New Jersey
http://www.thecarnivalofshadows.com
Raze said:
Dont get me wrong, for a copycat system on the Wii remote, Sony did a good job of bringing the Wii experience to the Sony userbase. Game to game, you will see varying results, naturally. I play COD:MW Reflex with just the regular wii remote and I have precise aiming to snipe a shadow a quarter inch in size on my screen with ease. Like I said, its all about how much time is taken to code the software end of things. The hardware is identical in control delivery to the system. |
Just in case you're confused, that's not what I meant by 1:1. That's just a pointer. 1:1 pointing, sure, but it's not 1:1 movement. 1:1 movement means that the screen is a mirror, not just a lazer pointer. It's not a different thing, it's a step higher.
ANd actually, you're wrong about how the hardware is identical. It's completely different. Wiimote is more similar to digital, ie, the button push is translated into an action. WiiM is more similar to analog, ie, a fluid range of movement translating into a fluid process of multiple actions. However, M isn't 1:1, it has problems in such things like acceleration. Because the sensor bar only tracks the speed of the controller, flicking your wrist actually puts more power into the action. It does not track where the controller is. So it can't properly tell things wheras the move can.
Rpruett said:
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Right, but we're talking about if that happens in Tiger WEoods 10 on Wii too, I havent been able to make it happen, where Prof has (if he even has a Wii ;) )
The Carnival of Shadows - Folk Punk from Asbury Park, New Jersey
http://www.thecarnivalofshadows.com
RolStoppable said:
We are usually in disagreement because your arguments aren't coherent. I am not the only one who often has trouble to understand you. The bolded part of your post makes it clear that you live in a different world than the rest of us, because we don't consider Tuesday part of the weekend. |
lol what's wrong with me haha
Raze said: Prof- have you met Rol yet? XD |
Raze, I have nearly 9000 posts. Me and rol go waaaaaaaaay back.
RolStoppable said:
We are usually in disagreement because your arguments aren't coherent. I am not the only one who often has trouble to understand you. The bolded part of your post makes it clear that you live in a different world than the rest of us, because we don't consider Tuesday part of the weekend. |
Oh my...
03/10/09 HUGE day in my life: