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Prof- have you met Rol yet? XD



The Carnival of Shadows - Folk Punk from Asbury Park, New Jersey

http://www.thecarnivalofshadows.com 


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I was really impressed by this.

 



CPU: Ryzen 9950X
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5 Pro

we don't know.. we haven't played either game.. ZELDA is an established nintendo AAA franchise.. Sorcery is a new Sony ip, who knows..

 

both look great though



 

mM
Raze said:
theprof00 said:
Raze said:
theprof00 said:
Raze said:

btw there is no such thing as "true" 1:1. All 3 systems have 1:1, no matter how you try to pitch it, they all do the same thing, they just have a different means of making it happen.

I really can't tell based on what I've seen from nintendo. Even tiger woods developer said soemthing like "this is true 1:1, there are no scripted animations here"


EA will say praises about anyone who pays them to. Tiger Woods 2010 on the Wii had all live motion based on your swing as well. Again its 1:1, if you want to arge the quality of the game, you'll have to refer to HD>SD, but the accuracy of the controls is the same. From all the grumblings today about Move, it doesnt seem that the PS3 community is eager to adopt it. Time will tell in the end, of course.

Coming from someone who has played tiger woods on the wii and fuly understand its strengths and weaknesses, what the EA guy said was accurate.

You could play TWwii flicking your wrist, and you couldn't move the club around like you do on the demo today.

Interesting. Did you have the WM enabled? Because Ive tried doing that too (habit from Wii Sports golf), and the ball goes maybe 10 feet. THat'd be my guess, as if I had any complaints on WM , it was TOO sensitive (I cant keep my hands perfectly still to save my life)


I play Wii Sports Resort Golf quite a bit with Motion plus and I must say that you certainly can cheat the system and get perfectly straight shots with ease with just a flick of the wrist.



Let's put the question of the finished product into perspective here.

Zelda Wii is developed by Nintendo

Sorcery is developed by The Workshop

So your questiion actually asks:

The Workshop > Nintendo?

See how crazzzzzy(man) that sounds in retrospect? =)




The Carnival of Shadows - Folk Punk from Asbury Park, New Jersey

http://www.thecarnivalofshadows.com 


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Raze said:
SpartenOmega117 said:
Raze said:

btw there is no such thing as "true" 1:1. All 3 systems have 1:1, no matter how you try to pitch it, they all do the same thing, they just have a different means of making it happen.


there might be no such thing but Move is showing the best precision

Dont get me wrong, for a copycat system on the Wii remote, Sony did a good job of bringing the Wii experience to the Sony userbase. Game to game, you will see varying results, naturally. I play COD:MW Reflex with just the regular wii remote and I have precise aiming to snipe a shadow a quarter inch in size on my screen with ease. Like I said, its all about how much time is taken to code the software end of things. The hardware is identical in control delivery to the system.

Just in case you're confused, that's not what I meant by 1:1. That's just a pointer. 1:1 pointing, sure, but it's not 1:1 movement. 1:1 movement means that the screen is a mirror, not just a lazer pointer. It's not a different thing, it's a step higher.

ANd actually, you're wrong about how the hardware is identical. It's completely different. Wiimote is more similar to digital, ie, the button push is translated into an action. WiiM is more similar to analog, ie, a fluid range of movement translating into a fluid process of multiple actions. However, M isn't 1:1, it has problems in such things like acceleration. Because the sensor bar only tracks the speed of the controller, flicking your wrist actually puts more power into the action. It does not track where the controller is. So it can't properly tell things wheras the move can.



Rpruett said:
Raze said:
theprof00 said:
Raze said:
theprof00 said:
Raze said:

btw there is no such thing as "true" 1:1. All 3 systems have 1:1, no matter how you try to pitch it, they all do the same thing, they just have a different means of making it happen.

I really can't tell based on what I've seen from nintendo. Even tiger woods developer said soemthing like "this is true 1:1, there are no scripted animations here"


EA will say praises about anyone who pays them to. Tiger Woods 2010 on the Wii had all live motion based on your swing as well. Again its 1:1, if you want to arge the quality of the game, you'll have to refer to HD>SD, but the accuracy of the controls is the same. From all the grumblings today about Move, it doesnt seem that the PS3 community is eager to adopt it. Time will tell in the end, of course.

Coming from someone who has played tiger woods on the wii and fuly understand its strengths and weaknesses, what the EA guy said was accurate.

You could play TWwii flicking your wrist, and you couldn't move the club around like you do on the demo today.

Interesting. Did you have the WM enabled? Because Ive tried doing that too (habit from Wii Sports golf), and the ball goes maybe 10 feet. THat'd be my guess, as if I had any complaints on WM , it was TOO sensitive (I cant keep my hands perfectly still to save my life)


I play Wii Sports Resort Golf quite a bit with Motion plus and I must say that you certainly can cheat the system and get perfectly straight shots with ease with just a flick of the wrist.

Right, but we're talking about if that happens in Tiger WEoods 10 on Wii too, I havent been able to make it happen, where Prof has (if he even has a Wii ;) )



The Carnival of Shadows - Folk Punk from Asbury Park, New Jersey

http://www.thecarnivalofshadows.com 


RolStoppable said:
theprof00 said:
RolStoppable said:

Nearly a disaster? It was worse than Wii Music. The only reason why it gets a pass is because it was Zelda and not some "casual crap".

I was trying to go easy on it... are we in agreement about something? I thought it was one of the worst things I saw this weekend. It still has time to improve, but I was really shocked that they used the forest setting again. There were rumors of like futuristic setting and post-apocalyptic like ocarina, and all this cool stuff, and all I saw was like the same items in a different form. For example, the bug acts exactly the same as the boomerang in spirit tracks, the whip, like, well, the whip in spirit tracks ect etc.

I also wasn't very into the graphics. I thought he looked, well, a little too sprightly shall we say, and it just wasn't cartoony enough. At least with wind waker, they went all the way. Same with TwilightPrincess. They stayed in the middle, half real half cartoon and it was just boring.

I'm sure it will be a lot better when it's released and there are going to be a lot of interesting surprises as it gets closer to release, but today, it looked like it was outdone by a new IP.

Anyway, I'm sure you only agree about the actual presentation mistakes and not any of the other stuff i mentioned, but I thought this was an opportunity to say how it really felt.

We are usually in disagreement because your arguments aren't coherent. I am not the only one who often has trouble to understand you. The bolded part of your post makes it clear that you live in a different world than the rest of us, because we don't consider Tuesday part of the weekend.

lol what's wrong with me haha



Raze said:

Prof- have you met Rol yet? XD


Raze, I have nearly 9000 posts. Me and rol go waaaaaaaaay back.



RolStoppable said:
theprof00 said:
RolStoppable said:

Nearly a disaster? It was worse than Wii Music. The only reason why it gets a pass is because it was Zelda and not some "casual crap".

I was trying to go easy on it... are we in agreement about something? I thought it was one of the worst things I saw this weekend. It still has time to improve, but I was really shocked that they used the forest setting again. There were rumors of like futuristic setting and post-apocalyptic like ocarina, and all this cool stuff, and all I saw was like the same items in a different form. For example, the bug acts exactly the same as the boomerang in spirit tracks, the whip, like, well, the whip in spirit tracks ect etc.

I also wasn't very into the graphics. I thought he looked, well, a little too sprightly shall we say, and it just wasn't cartoony enough. At least with wind waker, they went all the way. Same with TwilightPrincess. They stayed in the middle, half real half cartoon and it was just boring.

I'm sure it will be a lot better when it's released and there are going to be a lot of interesting surprises as it gets closer to release, but today, it looked like it was outdone by a new IP.

Anyway, I'm sure you only agree about the actual presentation mistakes and not any of the other stuff i mentioned, but I thought this was an opportunity to say how it really felt.

We are usually in disagreement because your arguments aren't coherent. I am not the only one who often has trouble to understand you. The bolded part of your post makes it clear that you live in a different world than the rest of us, because we don't consider Tuesday part of the weekend.


Oh my...