Raze said:
Dont get me wrong, for a copycat system on the Wii remote, Sony did a good job of bringing the Wii experience to the Sony userbase. Game to game, you will see varying results, naturally. I play COD:MW Reflex with just the regular wii remote and I have precise aiming to snipe a shadow a quarter inch in size on my screen with ease. Like I said, its all about how much time is taken to code the software end of things. The hardware is identical in control delivery to the system. |
Just in case you're confused, that's not what I meant by 1:1. That's just a pointer. 1:1 pointing, sure, but it's not 1:1 movement. 1:1 movement means that the screen is a mirror, not just a lazer pointer. It's not a different thing, it's a step higher.
ANd actually, you're wrong about how the hardware is identical. It's completely different. Wiimote is more similar to digital, ie, the button push is translated into an action. WiiM is more similar to analog, ie, a fluid range of movement translating into a fluid process of multiple actions. However, M isn't 1:1, it has problems in such things like acceleration. Because the sensor bar only tracks the speed of the controller, flicking your wrist actually puts more power into the action. It does not track where the controller is. So it can't properly tell things wheras the move can.