| Munkeh111 said: Graphics have to be there to complete the game. Take games like Mass Effect, Uncharted or Heavy Rain where the emotion of the characters is very important, and that would only really work with brilliant graphics. Likewise, the scale of things in God of War III is very important for the overall feeling of the game, and it really does wow. Of course, these games aren't about just fun, but general enjoyment, there is more gaming than just "fun." Of course, if you want to look at a game that is just about mucking around, then look at Just Cause 2. The graphics are key in drawing you into the game, and wanting you to explore. Being able to see these beautiful vistas encourages you to take a look and discover more of the game world |
i don't agree. true, ugly graphics can turn me off. but the style is way more important than the tech.
low res is not the same as ugly. and highres or high polygon count is not the same as beautiful.
in fact, i think emotions are lacking a lot of games released in the last decade because the pseudo realistic characters look so damn uncanny. we are so far away from lifelike characters/animations, yet try to use them as that. of course that is impressive tech though.
when games were not that detailed and pseudo realistic it was much easier for me to "love" the characters. it has to do with imagination... guybrush threepwood in the first two monkey islands was a way better character than he is now because it was up to me to imagine the details. ...and imagining he would even be made a "lifelike" character in a new title makes me shudder.
how bad the "realistic" games look is always obvious a few years later. i remember when everquest 2 and world of warcraft released in 2004. a lot of gamers thought EQ2 looked better because of its advanced tech.
looking at screenshots of both games now makes me wonder how anyone could have possibly thought so... EQ2 has aged pretty bad while WoW has aged really well. i think thats because of the great art style and fluid, varied animations. and because "lifelike" games always look a lot better a few years later. ...that doesn't make the older games any better or worse, though.
it's funny how most gamers have their favourite games made 10-15 years ago, but now all of the sudden only HD games can be good. yeah, that makes sense... heck, ff7 has so damn ugly looking characters without textures AT ALL, but somehow in THAT case it doesn't matter? wasn't the scene where aeris dies emotional? and if it was, how, without "lifelike emotions"?
and about your just cause example: for me, the most immersive GTA title was... the first one! yes, the one with top down view! why? because the concept of roaming free in a big city and being able to go anywhere was new and awesome! i was very motivated to see all three cities. going 3d was the logical next step and it looks better for sure, but it was just more of the same in 3d. i didn't need "lifelike 3d graphics" to be motivated to explore everything.
another problem is how games become short and often more linear in structure because the HD graphics are expensive and time consuming to create. that is obviously NOT good for the games. when i read that a FF7 remake would take 10x as long to make as the original i wonder: are graphics that important? wouldn't it be better to have games of the scale and with as varied locations as FF7 than HD graphics?













