Metallicube said: I would love to see a 3D Mario that captured the essence of the 2D games. That is; get from beginning to end, destroying enemies, dodging obstacles, fast paced arcade style action, heavy emphasis on powerups, etc.
I do enjoy the 3D Mario games, and Mario 64 remains not only one of my favorite Mario games, but one of my favorite GAMES in general. However, they simply don't beat the classic 2D Mario games. They aren't quite as addictive, and aren't as fast paced "pick up and play."
At least make a 3D Mario game similar in quality and style to Mario 64. Sunshine was a decent game but largely disappointing environment and stupid gimmick of the waterpack. Galaxy was a step in the right direction, but I wasn't too fond of the small planets. The concept of "galaxies" and different (mostly) small planets is somewhat uninspired (from an atmospheric viewpoint), and falls short compared to the epic environments of Mario 64, and the thrill of jumping into paintings, experiencing massive and different worlds.
What the Mario series TRULY needs (whether 2D or 3D), is a step into a whole new set of worlds, like the Mushroom Kingdom and Dinosaur Land, but with new environments. We've seen the same old water worlds, ice worlds, fire worlds, and desert worlds.
But what about something fresh like, oh say.. crater world, where you dodge asteroids. Or glass world, where you slip and slide around and can crack walls? Or chemical world, where Mario enters a toxic environment and can be killed by radioactive waste or be hindered by exposure to radiation? The possibilities are really endless if you be creative. Mario needs to recapture that essence of venturing into the unknown and the insane. To truly change and bring fresh ideas for the Mario games, you first change the environments, and the rest will follow. |
I agree wholeheartedly. I also think that the Galaxy premise is a bit misplaced for Mario. When I was younger playing Mario Bros games I wanted to BE in Mario World, or the Mushroom Kingdom. It was like Alice in Wonderland. I think the premise of Mario 64 was fanastic, jumping into paintings but it all still took place in the MK. I'm one of those that actually sold BACK Mario Sunshine, I was extremely disappointed with that game. Galaxy 1 was fantastic from the gameplay perspective, and VERY fun. I greatly enjoy the 3d Marios, and Galaxy 2 is a better game than the 1st. It shows the sort of incredible imagination Nintendo devs possess. They are extremely innovative and imaginative. Which is why Mario survived his 3d transition and Sonic did not.
However, it does lose its arcade roots, and its pick up and play ability with the 3d transition. But I do feel that they are 'getting it' Galaxy 2 shows me the light clicked in some areas but its still dim in others. Even while playing Galaxy 2 I get the itch to play NSMBWii. I think that the N64 era continues to be the benchmark used to 3d games, but tech has reached levels now that devs shouldn't be limited by that benchmark.
I think it is VERY possible to capture the 2d gameplay in 3d space. And I also think that Nintendo is aware of this..they just aren't looking at it from the right perspective yet. Imagine how huge a game a true 3d Mario World game can be (huge in scope and also in reception) They've taken the N64 Mario formula as far as I think they can with Galaxy 2. Its an AMAZING game and shits on every 3d platformer released..and it does it with ease!
I think the Nintendo devs have to unlearn what they have learned, and look at it from the perspective that Mario 64 was never made (which is still in the top 5 or 10 games of all time imo) and look at the last 2d Mario and see how they can keep the essence of that and bring it to 3d.
This is why all eyes are on Zelda, I think people want more fast paced action that has been missing from that series since the move to 3d as well. But that's a topic for another thread..