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Forums - Nintendo - FF Vs XIII to be ported to Wii?

 

FF Vs XIII to be ported to Wii?

Sure! 22 16.92%
 
Maybe... 8 6.15%
 
Quite unlikely. 46 35.38%
 
Bundled with DN Forever. 22 16.92%
 
Cinnamon candy! 32 24.62%
 
Total:130

This is about as probable as Final Fantasy VII: Remake being an iPhone exclusive.



                            

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since when does a game JUST need good graphics after all the best FF games had real gameplay and didnt need eye candy. Give me a Wii version that has the old gameplay from the snes era anyday. Square listen!! Nintendo have released a 2D Mario and it still sells in the hundreds of thousands months after release YOU NEED TO DO IT TO FINAL FANTASY OR IT WILL DIE A DEATH ON THE HD CONSOLES QUICKLY!



"...the best way to prepare [to be a programmer] is to write programs, and to study great programs that other people have written. In my case, I went to the garbage cans at the Computer Science Center and fished out listings of their operating system." - Bill Gates (Microsoft Corporation)

"Hey, Steve, just because you broke into Xerox's house before I did and took the TV doesn't mean I can't go in later and take the stereo." - Bill Gates (Microsoft Corporation)

Bill Gates had Mac prototypes to work from, and he was known to be obsessed with trying to make Windows as good as SAND (Steve's Amazing New Device), as a Microsoft exec named it. It was the Mac that Microsoft took for its blueprint on how to make a GUI.

 

""Windows [n.] - A thirty-two bit extension and GUI shell to a sixteen bit patch to an eight bit operating system originally coded for a four bit microprocessor and sold by a two-bit company that can't stand one bit of competition.""

unlikely to say the least



                                                                           

Square and Nintendo have a strong relationship still with many FF games on the DS



phinch1 said:
Square and Nintendo have a strong relationship still with many FF games on the DS

Which is why i think Haeresis XIII is actually a DS project. DS is proven to sell FF Games afterall.



                            

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Bladeforce said:
since when does a game JUST need good graphics after all the best FF games had real gameplay and didnt need eye candy. Give me a Wii version that has the old gameplay from the snes era anyday. Square listen!! Nintendo have released a 2D Mario and it still sells in the hundreds of thousands months after release YOU NEED TO DO IT TO FINAL FANTASY OR IT WILL DIE A DEATH ON THE HD CONSOLES QUICKLY!

I agree. The best graphics Wii can offer are more than enough for most, and sales prove it. I guess the point of Snake was avoiding a sloppy port, graphics scaled poorly would just be one of the aspect of doing a poor multiplat project. But the gameplay can be made very good and it's the most important thing, IMVHO, it's just that a share of FF fans like lush graphics and there's no reason to not make them happy too besides those that want good gameplay and a beautiful and well narrated story, all these things aren't mutually exclusive.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
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TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


I find this thread very funny. You always hear "let them port it over to 360, so more people can enjoy it". Guess what, if they port it over to Wii, they can reach the most people, yet everybody is against it. Where's the difference between Wii and 360?

Wether they port it over to Wii or 360, they have to degrade it. So where are your arguments now?



updated: 14.01.2012

playing right now: Xenoblade Chronicles

Hype-o-meter, from least to most hyped:  the Last Story, Twisted Metal, Mass Effect 3, Final Fantasy XIII-2, Final Fantasy Versus XIII, Playstation ViTA

bet with Mordred11 that Rage will look better on Xbox 360.

Alby_da_Wolf said:
Solid_Snake4RD said:
Alby_da_Wolf said:
Solid_Snake4RD said:
Alby_da_Wolf said:
badgenome said:
Alby_da_Wolf said:

After all Wada vaguely hinted at multiplatform, he didn't specify which platforms.

 

Sure he did, if you know how to read between the lines. "Evaluating the possibility" = waiting to see what Microsoft offers them.

I couldn't blame them, they get MS money, the game sells decently too on XB360, why not? But if MS is so eager, they should just exploit this to not be charged for multiple discs.

you couldn't blame SE for this?

 

SE are getting the money now but they are also degrading their biggest franchise,the sales weren't as high as a new gen FF launch title and some FF followers also left the game and the game was heavily discounted for even the sales its getting.

 

what happens next gen when MS stop paying them money cause its not as big a franchise anymore,what will they do then when MS is not paying them and the FF name is degraded.

Obviously without sacrificing quality. Graphics should be scaled up or down to each console's best and it has been shown by Morrowind that even XB1, with 16MB total memory less than Wii and far inferior CPU and GPU could handle vast worlds, if the developers put the necessary efforts in it. Morrowind had a compromise, separed indoors and outdoors, but with more RAM, more CPU and GPU power, faster optical drive and the experience gained through all these years by programmers, I'm sure that even this compromise could be removed. (It should also be noted that some compromises on XB1 games were quite rushed, as initially MS announced its first console would have been far more powerful, with Athlon CPU and 128MB RAM, then they crippled the project settling for a crappy Celeron-Pentium III hybrid and 64MB RAM)

yeah HD quality games like many developers have said would be available on the Wii by 2012-2013 by taking the full power of the Wii but likewise full power will also be taken out of the HD consoles which will have even better graphics

 

the thing is that you can put higher quality games on lower spec platform but it needs more time to be worked on.

 

like if you see what CRYSIS had done,it is easy to put it on high performance PC but difficult to put it on Consoles

 

the reason is that when you develop an engine for a game on high spec platform,you can design lots of pre made  stuff that will be available when using the engine but with a low spec platform and use the pre designed stuff again and again, you have to do alot of it manually and individually.

 

so to develop high quality games on Wii is possible but it also needs more time compared to the HD platform

 

also even if Wii is able to produce high spec games,it will be hindered by its video output which can't output HD as HD consoles can.

 

and by the time Wii reaches details and quality tof current HD games,HD consoles would have moved further away

 

 

 

putting FF on Wii would even do SE and FF good as Wii owners will adopt it more than 360

 

 

But it wouldn't be perceived as inferior quality by Wii users, they'd get the best they can get from their HW. Scaling down polygons and the number of them used in each object isn't so hard, more care must be put scaling down textures, some automatism are possible, as they normally happen when each scene is rendered, but obviously they must ensure that the most detailed textures used for closer objects in the foreground be of the maximum possible quality on each console.

And the bolded part of what you wrote is just the base of the serious part, jokes apart, of this thread.

Obviously I totally agree that each time a developer overhypes a project, then cripples it, it degrades its franchise and although I'm not a FF fan, I hate when this happens, whatever the game.

And it's not matter of casual or hardcore, some games are casual and that's what gamers expect from them, some others are more or less hardcore and that's what is expected from them, dumbing a hardcore game down doesn't produce a casual game, it produces a dumb game that will make happy neither casuals nor hardcores, but just dumb gamers, and maybe not even them.

 

i know it wouldn't be perceived inferior quality cause they will be taking the most of of Wii and it would be good enough for what Wii has to offer

 

but what was the last time you saw a low quality FF title,atleast in graphics and cinematics.FF has been know for cutscenes since PS1 era so don't think it will change.

it would look really bad with one game being top notch and other being low quality.it would kind of seem as SE trying to make as much money.If Wii was HD then curely it would be and look good on Wii.

and it would be even worse if they announce it for Wii as fans will think SE again try to compromise the quality  to make money on Wii which they could have spent on PS3 version.Look how FF13 reviews performed

 

it would be better to announce a new FF title which is from the getgo on Wii and PS3.



WereKitten said:

Crystal tools are not a game engine, as described by SE they are a development platform. Thus even if they stated that some parts of them work on the Wii, it could be as little as having a very different playback game engine being able to render a subset of the 3d scenes you can encode with the Crystal toolset.

Showing off the power of Crystal Tools, Murata showed the audience a character model viewer and a cut-scene editor. The second of which allows designers to create real-time cut scenes using tools like those in Final Cut Pro.

In the specific case (FF Vs XIII) this does mean that they can use the same toolset to work on the Wii in some way, nowhere is stated that they can do straight ports of a game unless it was designed for Wii portability since day one.

Same is true about the MT Framework, btw. As the name framework suggests it's a development platform, and porting it -even partially- to the Wii means that they can save on development costs in multiplatforms by sharing part of the development process. It doesn't grant portabilty per se, unless you have a game engine that can truly render whatever the development tools throw at it.

As an example, a development environment such as Eclipse can be used to code in several programming languages. Thus it can help to share some resources between projects that ultimately are still written in very different ways. Being easily portable requires further planning, though.

Thanks for the clarification.  To be honest, I often get toolsets and engines mixed up.

Carl2291 said:

Which is why i think Haeresis XIII is actually a DS project. DS is proven to sell FF Games afterall.

 That's not quite so true anymore: Final Fantasy sales have been declining fairly rapidly on the DS.  You could truthfully argue that's because Square flooded the system with crappy games, but the point stands that a Final Fantasy game is no longer guaranteed to sell very well on that system.



I would laugh and laugh.

Don't see it happening.