Galaki said:
theRepublic said: Like others in this thread, I hope that publishers see bad sales for all games with this policy in place. Like I asked in other threads about similar topics, won't the used market just adjust for this? I think the resale value of games with this policy is just going to fall, making the games even cheaper, and thus more attractive to used buyers. Maybe the publishers are counting on the lower resale value of these games to keep people from thinking that it is worth it to sell them. That could keep the used supply of these games lower than normal. |
If anything, it would affect the consumers, not gamestop. They'd just pay you less for your used games.
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Definitely.
What I was trying to say is that it is likely that consumers would not want to pay as much for a used game if they have to turn around and pay the publisher to unlock features. So to keep their margin, Gamestop would depress the trade in value. So if a regular game retails for $60, sells used for $55, and has a trade in value of $30 (I'm guessing here, I haven't traded in a game in 15 years), then one of these games with a $10 fee to unlock features would retail for the same $60, but then sell used for around $45, and have a trade in value of $20.
Although since some people don't care much for multiplayer, I would guess that the used sale price and trade in value may only be depressed by $5 or $8.
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