Galaki said:
If anything, it would affect the consumers, not gamestop. They'd just pay you less for your used games. |
Definitely.
What I was trying to say is that it is likely that consumers would not want to pay as much for a used game if they have to turn around and pay the publisher to unlock features. So to keep their margin, Gamestop would depress the trade in value. So if a regular game retails for $60, sells used for $55, and has a trade in value of $30 (I'm guessing here, I haven't traded in a game in 15 years), then one of these games with a $10 fee to unlock features would retail for the same $60, but then sell used for around $45, and have a trade in value of $20.
Although since some people don't care much for multiplayer, I would guess that the used sale price and trade in value may only be depressed by $5 or $8.
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