ZenfoldorVGI said:
I know someone would come up with that argument, but it's totally bogus. CE implimented those prior inventions in a way that was so well done, it popularized it. Just like the Wii didn't invent motion controls, and the DS didn't invent touch screens for gaming, ect, yet those platforms are innovative, because they took that idea and knew that they were winners and they risked their necks on it. Every word in the greatest book was written in the cheapest dictionary before the book was written. It is the arrangement and boldness of those words that causes the book to become a masterpiece. Just because someone doesn't come up with a basic idea, implimenting a perfected version of it in a worldchanging way can be considered innovative. Because of Halo:CE, games that came after it, including Resistance 2 and Killzone 2, changed and became better. That game can thus be considered innovative and influential, imo. By your logic, almost nothing, ever, is innovative. The Wii isn't innovative, the DS isn't innovative, ect. If other games would change because of gimmicks uncharted 2 popularized, then yes, it too would be considered innovative. However, Uncharted 2 didn't popularize any gimmicks, it just took popular gimmicks that were already there(many popularized by Halo:CE). Nintendo doesn't have to invent motion controls to be considered innovative by implimenting them. |
Your right about it taking elements from other epic games, and IMO, making the perfect combination of shooting and platforming, But I don't think they took anything from Halo:CE, they took the cover system and Third Person Shooting from Gears and made it their own, the platforming and climbing from Assassin's Creed, The action, adventure, and treasure hunting from Tomb Raider, combined with the amazing graphics, but I don't think they took anything from Halo:CE. I'm not saying that Halo:CE didn't influence other games, but it didn't influence Uncharted, IMO Tomb Raider and Treasure hunting movies like Indiana Jones did.