CollectiveCynic said:
First-person perspective storytelling through scripted sequences has already been done before in; System Shock, Unreal, and Trespasser. Half-Life was the first to execute it well, but the story itself was bare bones. Unlike System Shock, where the storyline was actually well written and though provoking. Unreal also offered a scripted introduction shown in a interactive first-person view as well. The A.I. was brilliant, but Unreal also provided impressive A.I. for it's time as well, Half-Life just did it better. The realistic gunplay was already presented in GoldenEye 007 and Trespasser, Half-Life just refined it. Does this make Half-Life any less of a masterpiece, of course not. Half-Life is even a superior game than any of the game's I've just mentioned, but it wasn't particurly innovative. It's just like Halo, it's a classic FPS that didn't do anything new, but it refined everything that was done before and combined it into a well polished package. Both games also contained one atrocious level. :P |
I forget about Syetm Shock when talking about FPS games as it had so many RPG elements (well, no. 2 did, never played 1). I also forgot that Goldeneye was released before Half-Life, I only ever played it after. As for Unreal, my memories of the game are virtually non-existant as I hated the shooting mechanics and I remember not being that impressed by the AI, unlike with Half-Life which really stood out. As for the scripted events, it obviously wasn't that memorable. When I first played Half-life I remember thinking "OK, how's this going to screw up then?" constantly... until of course they did screw up :P.