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Forums - Gaming - Developer says Used Games Sales worse then Piracy

do you know whats bad for the gaming industry? renting games.



Being in 3rd place never felt so good

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If you sell a product, people can resell that product. Be it cars, movies, videogames, clothes, books or whatever (aside from food, that is). Videogame developers are no different than any of the other manufacturers.

If your business model becomes unsustainable, you blame your business model, not the condition of human existence.



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.

stof said:
If you sell a product, people can resell that product. Be it cars, movies, videogames, clothes, books or whatever (aside from food, that is). Videogame developers are no different than any of the other manufacturers.

Nuh-uh!  Video games are special because magical people like Andrew Oliver et al. work in that Industry.  And when you're as awesome as the Gaming Industry, the rules don't apply to you.



Tanstalas said:
ironman said:
Tanstalas said:

@ironman - By you trading in those 3 games, it means that they potentially lose the sale of those 3 games to someone else that would have to buy it new if your used copy wasn't for sale

No, not at all, if a person is buying a used game it is generally because they cannot afford a new one, I tell you one thing, without the used market, new game sales as well as console sales would quite literally plummet. Less money is freed up for those wanting to invest in new games, and those who can only afford used games will not be gaming at all. It's a no win situation for everybody. 

@ - Explain this to me?  If there are no used games then no one would buy new games?  It may mean the USED gaming market would fail to exist, but the same people who ARE BUYING NEW GAMES NOW THAT CONTRIBUTE TO INCOME TO THE DEVELOPER AND PUBLISHER WOULD STILL BUY THOSE GAMES If someone is only buying used games, how does that affected new game sales?  I personally know no one (you may who knows) that has ever said "Hey I think I will go spend $300 on a console then only buy used games"

He explained this earlier - people like him only buy games for $60, because although it's a risk (the game may not be worth the price), if the game sucks one can always trade it back and recoup some of the loss. If there's nothing to fall back on, these people will not take as many risks. Realize that most of the money from the used gaming market (aside from major rip-offs like Gamestop) goes back into the gamers' pockets, in order to buy new games.

Also, Tanstalas, I believe you said that used gamers somehow put an extra burden on publishers because they need to support them (online play)? If I play CoD online for a week, then later give the game to my friend, and he goes onto play the game online, it's the same situation. Multiple people put bandwidth on the servers in this example, however, the part you're missing (compared to piracy) is that the copy I bought is still only a single copy. It can only be played once at a time - since I bought it, I'm free to do whatever the hell I want with it. Whether that means letting my brother play it, giving it to my cousin, or selling it to some stranger, it's a legitimate copy, and it deserves the same support that any other bought game does.

 

This really all boils down to the games not being worth their price. If people are selling their game, it's their problem, not the gamers'. Instead of whining about the people trading the games away, they should be asking why they trade it away, in order to make better games in the future, games worth keeping (like the ones that actually are successful). Instead, they want to pretend their unsustainable business is everyone's fault but their own.

Want to know the real problem with the industry, developers / publishers?

Your games suck. Fix this.



I dont how people can trade in games
when I buy 2 or 3 60 dollars game
I wouldnt trade it to eb games for one 60 dollars game
I'd rather just borrow a game from my friends

thats just stupid 4 me



Nintendo made me a gamer so I'd be stupid to ever try to forget that                                             like so many people nowadays

The Top  Best Consoles Are SNES and PSX 

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Well I agree that companies should be really focusing on Blizzard, Nintendo, Valve... approach. Games that are soooo well polished that even with the massive rampant of piracy. The games appeal to such a large population that it doesn't matter.

In the mean time I'm perfectly fine with this. I think it's rather hypocritical of people to "think" they are supporting developers by buying used games. They don't. Never have and never will. So there is so much rampant talk about supporting the developers from so many people, but then they rarely buy a game new.

If EA want's to make some extra money on a bit of online content because they won't make the polished games. Then let them do so. At least it's a small form of money they will end up getting back because of the rip off of GameStop. I think it's all made the worse because often I find used games only $5 less than new from EBGames.ca



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

mirgro said:
scottie said:
 

 

While that is true, it'd be hard to say something is the most pirated when it doesn't even break the half-mil mark each year.

Link to news from google as well:

http://opda.mobi/how-to-play-call-of-duty-modern-warfare-2-pirate-online-hamachi-special-ops-tutorial/

April 10th this year.

 

That's how to set up or join a private server without buying the game. It does not let you onto the public servers. However , I was unaware that even that was possible so thanks



I kind of understand their gripe, everyone buying a used copy is not buying a new one but someone already bought the new one and now no longer owns that new one, so technically the same amount of people own the game.

Of course if game shops couldn't sell used games they'd better (as in the whole industry) make games cheaper so people can afford them.



Hmm, pie.

The used game market hurts the developers MORE than piracy, because the people who copy illegally it isn't likelly they would buy the game anyway. BUT if a person goes to, lets say gamestop, to buy a game for $60 dollars and the store offers them the same game USED for 50$ they will usually purchase the USED copy, so its a game sale LOST for the publishers, as they don't see any money from that copy.

Nobody it's taking your option to sell your games, only that the product will work more like any other good (like cars, clothes or books) and will lose SOME value the moment you used it.

The people this policy will affect the most are those that trade in his games in a BIG store, because the store will pay even less money for the trade. But it might actually help the customer that buys used games because they will get better prices in used games, and will pay less if they don't want those features, and the developer/publisher will get some money if they do.



coolbeans said:

I liked EA's original pay-wall scheme that's in ME:2 and Bad Co.2 but this new one is ridiculous imo. That puts an unneeded burden on people who like to RENT sports games (like myself).

Hey, don't worry about it!

First, the industry finds a way to reduce piracy to nearly nothing in the console arena.  But that isn't enough.

Next, the industry will figure out how to kill off used game sales.  But that won't be enough.

After this, the industry will then look how to kill off game rentals from Blockbuster, etc...  But that won't be enough.  Hey, they don't get a cut of rental revenue either.

Then the industry will want to have it so you only RENT games monthly, from them, and not own them.  But that won't be enough.  That just isn't enough revenue to pay for ongoing support and bug fixes.

The industry will then want to bring back arcades where you pay to play each time you play.  And then they set the price low, but then they will look to keep raising prices on what you pay to play.

 

The point is the industry tolerates you renting.  They don't even want you renting.  They want you to keep paying over and over and over each time you play.

So, in this latest bit, I guess maybe piracy IS more ethical than actually no longer having a game so I can't play it.  Software breeding like rabbits is better than limited usage.