Tanstalas said:
@ - Explain this to me? If there are no used games then no one would buy new games? It may mean the USED gaming market would fail to exist, but the same people who ARE BUYING NEW GAMES NOW THAT CONTRIBUTE TO INCOME TO THE DEVELOPER AND PUBLISHER WOULD STILL BUY THOSE GAMES If someone is only buying used games, how does that affected new game sales? I personally know no one (you may who knows) that has ever said "Hey I think I will go spend $300 on a console then only buy used games" |
He explained this earlier - people like him only buy games for $60, because although it's a risk (the game may not be worth the price), if the game sucks one can always trade it back and recoup some of the loss. If there's nothing to fall back on, these people will not take as many risks. Realize that most of the money from the used gaming market (aside from major rip-offs like Gamestop) goes back into the gamers' pockets, in order to buy new games.
Also, Tanstalas, I believe you said that used gamers somehow put an extra burden on publishers because they need to support them (online play)? If I play CoD online for a week, then later give the game to my friend, and he goes onto play the game online, it's the same situation. Multiple people put bandwidth on the servers in this example, however, the part you're missing (compared to piracy) is that the copy I bought is still only a single copy. It can only be played once at a time - since I bought it, I'm free to do whatever the hell I want with it. Whether that means letting my brother play it, giving it to my cousin, or selling it to some stranger, it's a legitimate copy, and it deserves the same support that any other bought game does.
This really all boils down to the games not being worth their price. If people are selling their game, it's their problem, not the gamers'. Instead of whining about the people trading the games away, they should be asking why they trade it away, in order to make better games in the future, games worth keeping (like the ones that actually are successful). Instead, they want to pretend their unsustainable business is everyone's fault but their own.
Want to know the real problem with the industry, developers / publishers?
Your games suck. Fix this.







