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Forums - Gaming - Favorite RPG this gen, and why?

Even though I haven't finished it I vote for Sakura Wars: So Long My Love. I thought the Role-Playing part in JRPG's were near extinct, and then I get this gem.
When I early in the game enter a library, recognize a girl and yell her name as loud as I can, realize I have just yelled a girl's name as loud as I can in a library, and then get the scolding I totally deserve, I understood that this would turn out to be one of my greatest gaming experiences ever.



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akuseru said:

Oh, and it made me cry a couple of times, but I guess I'm kind of soft. I mean, I cry when I listen to the music composed by Joe Hisaishi ^^

 

That just means you're a man.  Flesh and Blood.  Nothing to be ashamed of there.

 

 

:)



 

hatmoza said:
outlawauron said:
hatmoza said:

^ -_- Before grand pulse? All of them.

And it's funny that you question whether I played the game or not because I was comparing trophies with you the other day and we both have 24% completion ;) ... so instead of questioning whether I own the game or not, give me a good argument dammit!

EDIT* and just fyi, i played until chp 12 before I gave up. I believe the game has 13 chps I think

The only question in my post is how did those battles go by so fast?


I honestly must have played a different game as I've only had 2-3 battle in the entire game go that fast. Even then, I always input manual commands. Auto is there to make life easier on you, because the battles are so fast paced.


The strategy is in the paradigm shifts. If inputting the commands was rough, that's why the auto option exists. For people, who can't keep up with the speed of the game and for those who just want to grind.

You only "Back attacked" 3 enemies in the whole game O_o

over 75% of my encounters were back attacks. Yes battles can drag out, but my other two players were always doing all the work. As you said, the pace is too fast therefore relying on manually selecting just isn't enough. And as I already admitted, I'm very ... very slow at selecting commands.

No, I back attack around 30-40% of the enemies.

They were the only things that enabled me to finish the fights fast and even then, I usually couldn't break every enemy.



"We'll toss the dice however they fall,
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Thanks for the thread, Khuutra.


For me, it's Dragon Age: Origins (on PC. I haven't tried it on consoles...)


Why?

1.) I was really surprised at the depth of the main party members and villain of the game.  I've always felt that even great video game stories and characters have never come close to those in really good books.  Dragon Age gave me characters who you really couldn't get to know in just a few hours of playing.  While most of them didn't jump off the screen initially in terms of visual design, I found myself eventually thinking about the characters in my every day life and even having a few dreams about them, the way I would when I'm immersed in a good book.


2.) While Dark blood-all-over-your-new-jerkin Fantasy is my least favorite kind of fantasy, not to mention the fact that it's already become a cliche to me along with most action hero badassery, I really got into Dragon Age's world.  They left a lot of things open about the world.  Big questions like "who is god" (or who are the gods,) "do Dragons make small talk," "which dwarf leader is less of a bastard?" and "how much of a flake is Leliana, really?" were left ambiguous throughout the story, letting me fill the world in with my own theories and beliefs as I learned about things.  Which is another thing that happens in good books.


3.) The first time I ever played Baldur's Gate, it was like someone had taken the party-based combat from the RPGs I'd always loved, taken out all the abstractions, and turned it into a completely realistic simulation of people fighting -- instead of selecting things from menus, you gave orders and then watched your fighters carry them out in real time whenever you unpaused the game world.  Dragon Age makes that experience completely fresh again, by translating the Bioware tactical combat system into a 3D world and getting rid of the weird D&D ruleset that made things often feel oddly unresponsive and made numbers more of a focus than visual cues.  If I'm playing a video game with graphics aimed at realism, I don't want to spend all my time looking at stat sheets, I want to really see and feel what I'm doing in the context of the world.  In Dragon age, you don't even pay attention to your actual HP number -- you just look at the half circle around each characters' portrait that represents their life bar.

 

I'd also like the give an honorable mention to Demon's Souls, because it was also a really great experience -- especially in terms of the melee gameplay mechanics and the way the character stats affected them, the monsters, and the multiplayer. 



 

lost odyssey
why , simple. for me it has a great story,the dream writtings are some of the best things i have ever read in a video game period, some of them got to me. they just were quite beautifull. the battle system, old school with a slight change ( ring gauge ). the characters were well thought out and very interesting. the stuff u could do ,quests,boss fights,backyard fighting arena was all very good stuff. i have never enjoyed a jrpg/rpg ever like i have with lost odyssey , for me its without question the greatest rpg ever made.



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ALL-TIME FAVORITE JRPG IS : LOST ODYSSEY

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blunty51 said:
Since I haven't played a great amount of RPGs I'm gonna say Rune Factory Frontier. The whole farming thing was new to me and how they mixed it with the fighting elements was great. I wanted to grow everything I could possibly grow, make everything i could possibly make. It was a close choice with Oblivion and King's Bounty Armored Princess.

I had never played a Harvest Moon game before so the whole farming thing was new to me. I gotta say that Rune Factory Frontier was one of the fresher (does that word exist?) experiences I had this gen. Wonderful and lovable game.



There are a wide and varied range of answers here. May need to use these accolades to look into some games...



DS: The World Ends With You hands down. Great style, a different battle system that was mostly fun to play (some pins were annoying though). it was also set in a place totally alien to me and I wouldn't care for some fashion motifs if they were in other games (and would probably be considered girly), but actually fit well in TWEWY. and even if certain characters were cliché, the story was interesting too.

 



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pariz said:
blunty51 said:
Since I haven't played a great amount of RPGs I'm gonna say Rune Factory Frontier. The whole farming thing was new to me and how they mixed it with the fighting elements was great. I wanted to grow everything I could possibly grow, make everything i could possibly make. It was a close choice with Oblivion and King's Bounty Armored Princess.

I had never played a Harvest Moon game before so the whole farming thing was new to me. I gotta say that Rune Factory Frontier was one of the fresher (does that word exist?) experiences I had this gen. Wonderful and lovable game.

Same here. Had I played a Harvest Moon game or something of the sought then it might have not been the fav. It was certainly one of the fresher (lol) RPGs for me this gen.



JRPG- Final Fantasy XIII(don't get mad haters. I haven't played many JRPGs this gen)
WRPG- tied between Oblivion and Mass Effect