TWRoO said:
I highlighted the yellow part, that was what I was talking about.... the 1 year headstart does mean a higher attach ratio. |
I'm not arguing that fact, but I highlighted the part that was completely wrong.
TWRoO said:
I highlighted the yellow part, that was what I was talking about.... the 1 year headstart does mean a higher attach ratio. |
I'm not arguing that fact, but I highlighted the part that was completely wrong.
ironman said:
I'm not arguing that fact, but I highlighted the part that was completely wrong. |
In what way is that wrong... the X360 had people buying games before the PS3 was out. Gamers naturally buy games as they own their console for longer and the average X360 owner has had their console for longer than the average PS3 owner.
| johnsobas said: it's true the 1 year head start helps, but lets be honest we're talking about only a 6 million headstart on a system that has sold 40 million now. All that means is an extra 6 million people had the console for an extra 1 year or less depending on when they bought it, that's the advantage of the head start. It should be taken into consideration but it's clearly not enough to overtake the 360's advantage yet and it becomes less significant of a factor as time goes on. |
Well it's not quite as simple as that when comparing to the PS3, the X360 was also selling more hardware than PS3 after both had launched compared to now, so the average amount of time the X360 owner has owned their console than the PS3 owner is bumped up by more than was gained from the actual headstart.
Yes the advantage decreases the longer they are both out, but it is not insubstantial at the moment... if both consoles sold exactly the same number of units from PS3 launch till now, and exactly the same number of games per user, the X360 would have 6 million extra consoles, but in addition to the software sold before PS3 launch it has those extra 6 million users buying games each year.
Keeping similar figures to reality, but simplifying to help my math:
From PS3 launch both consoles sold 10 million per year for 3 years, and sold 5 games per user per year. The X360 sold 5 million in the year before PS3 launch and they all bought 5 games per user per year.
So both systems have exactly the same attach rate
360 sold 6+10+10+10 = 35 million units
it sold in years 1-4:
1. 5*5 = 25 million
2. 5*15 = 75 million
3. 5*25 = 125 million
4. 5*35 = 175 million
Total = 400 million
PS3 sold 10+10+10 = 30 million units
it sold in years 1-3:
1. 5*10 = 50 million
2. 5*20 = 100 million
3. 5*30 = 150 million
Total = 300 million
------------------
The attach rate of the consoles was the same, the attach ratios at the end of it are:
X360 - 11.43 games per system
PS3 - 10 games per system
------------------
The years head start with 5 million users makes nearly 1.5 difference to the ratio... and that's in this simplistic scenario, more realistically the X360 had more than a 5 million/1 year head start (mostly due to late PAL PS3 launch) ... all of this pushes the amount of time the X360 user has had their console up more compared to PS3.
| johnsobas said: it's true the 1 year head start helps, but lets be honest we're talking about only a 6 million headstart on a system that has sold 40 million now. All that means is an extra 6 million people had the console for an extra 1 year or less depending on when they bought it, that's the advantage of the head start. It should be taken into consideration but it's clearly not enough to overtake the 360's advantage yet and it becomes less significant of a factor as time goes on. |





ironman said:
Nice, I don't know what's sadder, the fact that you got away with this, or the fact that if Chrizum is a preteen, he bested you. Anywho, I think you forget two facts that are rather important...1 one year head start is irrelevant, and software sales =/= attach rates. |
he was banned for three days for that exact comment. This is probably why people always seem to have misconceptions about one group or another getting away with more from the moderators, they make assumptions without all the facts.
...
| Torillian said: he was banned for three days for that exact comment. This is probably why people always seem to have misconceptions about one group or another getting away with more from the moderators, they make assumptions without all the facts. |
We've seen him get away with worse, that is why the assumption was made.
@ TWR you cannot say software sales are an attach rate. it just doesn't work that way.
ironman said:
We've seen him get away with worse, that is why the assumption was made.
@ TWR you cannot say software sales are an attach rate. it just doesn't work that way. |
The attach rate is determined directly by software sales...
Alright let's take the headstart out of the equation.
Before the PS3 was released in North America, the 360 had a 18,121,723 software sales (the software sales tally shown the week before the PS3's launch) headstart. Now subtract that from 249,565,231 (total software sales LTD) and you get 231,443,508 Xbox 360 software sales from PS3 launch to now. Divide that number by the 360 install base (23,027,177) and you get a 10.05 attach rate. So in North America, the Xbox 360 had the superior attach rate from the time of PS3's launch until now.
Ok so now let's look at Japan, where the Xbox 360 also has a superior attach rate. Before the PS3 was released in Japan, the 360 had a 528,317 software sales headstart. Now subtract that from 6,960,089 (total software sales LTD) and you get 6,431,772 360 software sales from PS3 launch to now. Divide that number by the install base (1,294,242) and you get a 4.97 software attach rate. Which is a more than 1 game/console lead over the PS3 attach rate.
As you can see, the 360 attach rate is still superior in NA and Japan after you take out the software sales from the 1 year headstart. TC, you are plain wrong. Admit it. The numbers don't lie. The Xbox 360 in it's first year didn't exactly sell all that much software (think about it. 18 million first year in North America vs. 231 million in the next 3.5 years) and the numbers show this. Xbox 360 adoption wasn't very high at the time. If you bought an Xbox 360 within the first year, you were an early adopter.
Chrizum said:
Even with the one year headstart the 360's attach rate trumps the PS3's. |
....I would say this was an epic response, but he just made it so easy.....I'm sorry bro, but it's hard to give you credit as an epic win. It's more like an epic fail on his part, and you were just in the right place at the right time, lol.
I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.
NO NO, NO NO NO.
Congrats to Sony. Being now profitable on PS3 hardware AND outselling 360 now in software too despite the higher installed base is quite an achievement. Looks like PS3 owners are the ones buying games after all. ;)
MS needs Natal as soon as possible to try to turn the tide before it's too late for the 360.
In hardware sales the situation is even worse for MS, last week 360 was even outsold by the 'dead' PSP worldwide...
makingmusic476 said:
The attach rate is determined directly by software sales... |
That's horribly innacurate way of determining attach rates. Looking at actually console sales would paint a better picture.