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Forums - Microsoft - Digital Foundry : Alan Wake Tech Analysis

@ Selnor

Considering 360 fans took aim at PS3 development times, it is ironic Uncharted 2 took only 2 years to complete and Alan Wake took 5 years. In addition to everything stated above Uncharted 2 also includes far more varierty in its graphics and includes awesome online gameplay as well (which is of course free on the PS3, thus worth mentioning).

Last year Uncharted 2 received no less than 10 Academy Of Interactive Arts & Sciences 2009 awards:

1) Outstanding Achievement in Animation award

2) Outstanding Achievement in Art Direction award

3) Outstanding Achievement in Visual Engineering award

4) Outstanding Achievement in Gameplay Engineering award

5) Outstanding Achievement in Original Story award

6) Outstanding Achievement in Original Music Composition award

7) Outstanding Achievement in Sound Design award

8) Adventure Game of the Year award

9) Outstanding Achievement in Game Direction award

And thus of course last but not least:

10) Overall Game of the Year

Uncharted 2 is special!



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Good work Selnor, you should do Microsoft's NPD spin for them.

I mean we could all be sitting here saying, well done Remedy, you did a great job! Instead this thread is going to descend into Alan Wake vs. UC2 and GoW3 all because you had to say (in the second post may I add) that DF said they were similar when in fact, they didn't say that at all.

Also how is Remedy's comment the "much more impressive" part of this Alan Wake discussion? Alan Wake isn't seeing any of the 30% extra, what does it have to do with the topic? I mean the games you compared Alan Wake to (UC2 and GoW3) are already seeing this kind of 30% performance jump over Alan Wake if not more.

The game will be great, and the lighting effects and atmosphere will be fantastic but stop the bullshit Selnor. We're sick of it.



 

Did Selnor comment: check
Did he make a great graphicz expertz zo agree comment: check
Did he compare to games on other consoles and made remarks: check

Job well done Selnor: yet again you have managed to derail a topic on AW, based on exaggeration on your part no less. Shame on you, these very comments are what made your last thread a shit storm, let's enjoy the game for what it is, a good game by a good development team. It is NOT a graphical marvel you hope or day dreamed to be, just let it go, for the sake of the game



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"This world is Merciless, and it's also very beautiful"

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wow, 2 pages and everything has already been said !

congratz to everyone !



Time to Work !

So the pixel counters were right after all....

As for sugar coating on the whats suppose to be best graphic game to date on console, wow let it go already IT DID NOT LIVE UP TO IT.



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Seriously guys, just stop. Selnor tried and he was corrected, you don't have to bring the thread further off topic.



Reasonable said:
selnor said:
Hmmm. Digital Foundry seem to think technically, Alan Wake is right up there with GOW3 and UC2 on there full tech analysis.

Here is some quaotations from Digital Foundries tech analysis.

"Alan Wake's well-realised motion blur helps gives the impression that the frame-rate is smoother than its standard 30FPS. Attention to detail in this engine is second to none."

"Alan Wake's expert use of light, shadow and atmospheric effects is one of the highlights of the game. There's nothing quite like it on any other console game and it's a substantial tech achievement."

"Certainly though, the sense of scale that Alan Wake creates in the final shipping game is phenomenal"

"the basic building blocks for a bloody good game are in evidence and the technology is clearly state-of-the-art."




Further and much more impressive is Remedies latest comments.

"We already have a few bigger changes in mind that could free up as much as 30 per cent processing time, but they were too big to do for Alan Wake 1. But it's not all about improving the engine. We also learned what kind of content works and looks the best with the engine we have, and can, from day one, make cooler stuff in the future. Expect the downloadable content to benefit from this already somewhat."

Selnor - let it go.  You're checking picking from an article that also contains gems like:

"Performance then. Alan Wake is a pretty consistent 30FPS game, as you would hope when the resolution has been reduced from the standard 720p down to 960x540. However, even with this reduction, there are performance issues, and you'll notice them within moments of picking up the joypad."

The engine does do some pretty good stuff, but reading that and playing a bit it's clear that right now, at best, the engine is similar to where Naughty Dog's engine was with the first Uncharted, with some screen tearing and other issues, or Assassin's Creed.  The article makes it pretty clear to a neutral reader like me this engine, while certainly 'up there' in many ways, is also not 'up there' with the current top level engines around.

It's also clear that they did indeed have to drop to sub HD to get performance, and that the engine seems heavily locked into needing the muted colours and gameplay style to hide some of its weaknesses - i.e. it is not necessarily a very versatile engine at this point for supporting a wide range of gameplay styles within a single game.

How can this compare to games with the same if not more going on graphically and rendering at 720p while supporting, in Uncharted 2's case, vastly different gameplay, from shooting to vehicles to platforming to large environment exploration to small space tight quarters combat?

I hate even getting dragged into these discussions but can you just let it go that Remedy built a great engine, that it has some flaws, and it hasn't snatched some imaginery graphical crown from other existing technical powerhouses?

Remedy made an engine tailored to their game, and made sacrifices to get that game working right (dropping to sub HD for example to ensure smooth frame rate and smooth response) - all of which I find commendable and sensible and I wish this was focused on more, as well as the fact the game they made is pretty good, than trying to shove their engine into a conflict with the current Naugthy Dog and Santa Monica engines, because right now it's not the equal of them yet, although further optimization and a second version might well get it there, and I wish you'd just let the game be what it is instead.

 

 

Whilst I agree. You know they are reffering to minor issues, rather than things like detail, effects and lighting. All 3 of these they say Wake is clearly the winner. I was merelt talking overall, that Alan Wake mixes it up with GOW 3 and UC2. Not beating them. Remedy have 30 percent more up there sleeve already whih is great news.


Woe guys.

I havent said Alan Wake is the best. According to DF Alan Wake has the best lighting, Effects and Attention to Detail this gen. They said that. With 30 percent more already available, it will be interesting to see where they go.

I said up there with those games. Not beating them. Man guys.



selnor said:
Woe guys.

I havent said Alan Wake is the best. According to DF Alan Wake has the best lighting, Effects and Attention to Detail this gen. They said that. With 30 percent more already available, it will be interesting to see where they go.

I said up there with those games. Not beating them. Man guys.

Now I'm being stupid for posting after my previous post, but I don't see anywhere that DF have said that. They said the attention to detail in the engine was second to none, but that's the only thing I can find that has any semblance to what you said.



@ Selnor

Saying there's nothing quite like it, doesn't mean it's the best, it just means it's unique like some other games in other ways (including bad ones, including in bad ways unique).

With regard to attention to detail, I think that was just intended as a matter of speech. They like Remedy just as much as I do. Attention to details is certainly higher in Uncharted 2 and God of War 3, that's just plain obvious. They just wanted to say something nice.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales