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Forums - Gaming Discussion - Another Look At Piracy

dorbin2009 said:

 The game still had a currency to you; hard drive space. There's a concept in marketing that explains every object in this world has a value to someone. The value doesn't necessarily have to be money. Maybe its time, or energy, or in this case, space on a hard drive that isn't infinite.

 

Your reasoning might work if hard drive space was actually like money. Hard drive space is inexpensive and reusable. While you may value something that's currently installed, it can be deleted and you can use that space for something more useful. So while you can easily purge your hard drive of the 9gbs of garbage, good luck trying to reclaim the $50 you spent on a crappy PC game.



Demon's Souls Official Thread  | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka

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Onyxmeth said:
vlad321 said:
 

Oh sorry i thought you were asking why they put in the iPhone and not another console. The statistics just shows that even if youa ssume 90% of games are pirated, it's done so by a very small amount of customers, 10% in fact. As such the whole 90% is heavily skewed.

It's poorly founded, because it's comparing the ways in which to measure both iPhone and PC pirate percentages, and yet only gives a reason as to why PC games are pirated. It's a wholly unique reason and doesn't address why the iPhone games are pirated, and it never addresses then why console games get pirated or how it correlates to the percentage of pirates over different platforms. Overall very poorly done, and an obvious plug for their product. I understand you have an agenda to fulfill here, but step back and look at this bunk. It's just sloppy, half done field work and the two segments of the article don't fit well together at all by themselves.

I see what you are saying, the people on iPhone pirate for different reasons than on the PC. However I'd bet that the case of the iPhone is also very true for all the other platforms, the priates just pirate disproportionately more, they probably don't even get to using msot of the content they pirate. Also even that statistic is skewed sicne I bet not everyone who has a jailbroken phone pirates.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
dorbin2009 said:

So here's my beef with this reasoning.

 

It's retarded.

 

Because if we go on the logic of this article, then it's seemingly okay for me to go into a store and take 500.00 worth of clothing on the basis of "well I'd never buy this even if I was going shopping for clothes". You can't take something, anything, because you feel like its below your money. With the production values of games going higher and higher, every game pirated is in some way a loss to the company. Why? Because in some way you WANTED the game enough to click the link for it to download to your hard drive. The game still had a currency to you; hard drive space. There's a concept in marketing that explains every object in this world has a value to someone. The value doesn't necessarily have to be money. Maybe its time, or energy, or in this case, space on a hard drive that isn't infinite.

Therein lies the problem. While you've estimated that Game A was worth the 9 gigs on your hard drive, the creator of the game has estimated that the game is worth 29.99. But we live in a world where the laws favor his currency, and not yours.

So while this article was kind of cute and obviously meant to tailor to a specific audience, it has a lot of holes in its logic.

You are logic is even more retarded the moment you equated digital goods to physical goods.


so, whats the value of your "physical goods"?... only a small percentage of the price are for the actual material of let's say a jeans. you basically pay transport, the retailer and the brandname.oh and 1% for the chinese workers.

when buying a game you at least pay the actual "workers" like 50% of your price.

 

Almi said:

so, whats the value of your "physical goods"?... only a small percentage of the price are for the actual material of let's say a jeans. you basically pay transport, the retailer and the brandname.oh and 1% for the chinese workers.

when buying a game you at least pay the actual "workers" like 50% of your price.

 

When I give you my jeans, can I use my jeans still? There's your value.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
Almi said:
 

so, whats the value of your "physical goods"?... only a small percentage of the price are for the actual material of let's say a jeans. you basically pay transport, the retailer and the brandname.oh and 1% for the chinese workers.

when buying a game you at least pay the actual "workers" like 50% of your price.

 

When I give you my jeans, can I use my jeans still? There's your value.

i am not saying there is NO difference, but the majority of your money goes to pretty much the same recipients, with a "slightly" different distribution.



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Almi said:
vlad321 said:
Almi said:
 

so, whats the value of your "physical goods"?... only a small percentage of the price are for the actual material of let's say a jeans. you basically pay transport, the retailer and the brandname.oh and 1% for the chinese workers.

when buying a game you at least pay the actual "workers" like 50% of your price.

 

When I give you my jeans, can I use my jeans still? There's your value.

i am not saying there is NO difference, but the majority of your money goes to pretty much the same recipients, with a "slightly" different distribution.

That is also false. Burning a disc is basically free when compared to putting together a pair of jeans. They also take a lot less space than a pair of jeans, and then there is also the fact that digital distribution removes all of those factors.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
Almi said:
 

so, whats the value of your "physical goods"?... only a small percentage of the price are for the actual material of let's say a jeans. you basically pay transport, the retailer and the brandname.oh and 1% for the chinese workers.

when buying a game you at least pay the actual "workers" like 50% of your price.

 

When I give you my jeans, can I use my jeans still? There's your value.

A good example with physical goods like clothing is knockoff merchandise/imitation goods. It's a big problem in large, urban US cities. There's lost value for the real manufacturer in the ability for consumers to acquire a fake NFL jersey from a black market dealer for $10-20 instead of the $60-80 it costs to buy a legal, officially licensed one. Women's purses/bags are also popular knockoff items.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



Onyxmeth said:
vlad321 said:
Almi said:
 

so, whats the value of your "physical goods"?... only a small percentage of the price are for the actual material of let's say a jeans. you basically pay transport, the retailer and the brandname.oh and 1% for the chinese workers.

when buying a game you at least pay the actual "workers" like 50% of your price.

 

When I give you my jeans, can I use my jeans still? There's your value.

A good example with physical goods like clothing is knockoff merchandise/imitation goods. It's a big problem in large, urban US cities. There's lost value for the real manufacturer in the ability for consumers to acquire a fake NFL jersey from a black market dealer for $10-20 instead of the $60-80 it costs to buy a legal, officially licensed one. Women's purses/bags are also popular knockoff items.

That is also a wrong analogy. Because the pirated versions are far superior than the retail version in this day and age. By quality, the guys on the street would be selling a far better pair of jeans than the guys in the businesses.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
Onyxmeth said:
vlad321 said:
Almi said:
 

so, whats the value of your "physical goods"?... only a small percentage of the price are for the actual material of let's say a jeans. you basically pay transport, the retailer and the brandname.oh and 1% for the chinese workers.

when buying a game you at least pay the actual "workers" like 50% of your price.

 

When I give you my jeans, can I use my jeans still? There's your value.

A good example with physical goods like clothing is knockoff merchandise/imitation goods. It's a big problem in large, urban US cities. There's lost value for the real manufacturer in the ability for consumers to acquire a fake NFL jersey from a black market dealer for $10-20 instead of the $60-80 it costs to buy a legal, officially licensed one. Women's purses/bags are also popular knockoff items.

That is also a wrong analogy. Because the pirated versions are far superior than the retail version in this day and age. By quality, the guys on the street would be selling a far better pair of jeans than the guys in the businesses.

Your last comment is utter BS. I have seen many street vendors who sell t-shirts that are 3 for 10 and they are super thin which means they won't keep you very warm I have a t-shirt i got from Kohl's more than 2 years ago and i have worn it at least ONCE a week since i bought it which is equivalent to 208+ weeks. The funny thing is that when i got the shirt I only paid 3$ since it was on their 90% off clearance rack.  Also me + my family have gotten more sick from street vendor food than from any brick and mortar business. 



gurglesletch said:
vlad321 said:

That is also a wrong analogy. Because the pirated versions are far superior than the retail version in this day and age. By quality, the guys on the street would be selling a far better pair of jeans than the guys in the businesses.

Your last comment is utter BS. I have seen many street vendors who sell t-shirts that are 3 for 10 and they are super thin which means they won't keep you very warm I have a t-shirt i got from Kohl's more than 2 years ago and i have worn it at least ONCE a week since i bought it which is equivalent to 208+ weeks. The funny thing is that when i got the shirt I only paid 3$ since it was on their 90% off clearance rack.  Also me + my family have gotten more sick from street vendor food than from any brick and mortar business. 

I don't think you understood analogy at all.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835