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Forums - Gaming Discussion - How will FF be "revived" in Japan? since FF13 flopped there...

MasterHien said:
If you take a look at many of reviews of purchases, for example Amazon.JP, a lot of customers has been complaining about how shit the game is, Yes i think its SHit also no wait I KNOW IT SHIT, PLAYED IT 5 HOURS SOLD ON EBAY GOOD BYE

i think word of mouth has stopped many others buying

I really don't think this is a factor.  Or at least, not as big of a factor as could amount for millions of sales lost.  Remember, days before Dragon Quest IX came out, there was a massive 'troll' campaign that went out and tons of people went onto Amazon and started massively rated down Dragon Quest IX just because they were jerks and wanted to try to see if they could impact its sales.  Yet it still broke records in Japan.  I really doubt internet ratings on places like Amazon and Ebay caused the entire game to lag in sales.

Something else caused its sales to be less than previous games.  Most likely it being on the PS3 and the collective effect of so many Final Fantasy games being out in previous years (the series being stagnant) has more to do with it.



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It did just fine IMO.



4 ≈ One

Akvod said:
dib8rman said:
How some can get behind certain things that don't need that much energy is passion but all I'm elaborating on is the microeconomics of what's represented in the OP. It seems like talking about the obvious (something right out of a Michael Parkin book on economics) gets people tense, so I'll help those who may be a little ignorant to the issue.

It's called a downward demand slope, it tends to happen when interest isn't there anymore. This is the only reason short of a cataclysmic disaster that could augment to the demand. It happens when the values aren't changing, the consumer has no reason to buy something they already own, in gaming it's about experiences because it's entertainment. So to reiterate the consumer has no reason to buy something they have already experienced.

I have nothing against FF7 or 6 or whatever, I unlike some people don't care to waste energies in that direction. Just a friendly comment is all I was making a note of information that isn't even my own but can be cited from any Macroeconomic text. LITERALLY ANY text you read on Macroeconomics elaborates on what the numbers in the OP represent. They even have pictures usually. =)

I'm sad your microecon prosseor didn't fucking stress about http://en.wikipedia.org/wiki/Ceteris_paribus

There are TWO variable in the supply and demand graph. Quantity, and price. At first, I thought you were simply making the mistake of lumping all Final Fantasy games as one product, therefore saying that there's a huge quantity, and therefore, there needs to be a low price. Well, that mind set is totally retarded, but no, you're saying something even more ridiculous, in an extremely belittling and arrogant way.

 

"It's called a downward demand slope, it tends to happen when interest isn't there anymore."

 

NO

Again, Ceteris paribus, "all other things being equal or held constant". The reason why the slope is downward sloping is a simple relationship, between two variables, x and y. It's the common sense and proven belief that if you have the SAME ONE product, and you raise the price, quantity sold will be lower. If you lower the price, the quantity sold will be higher. Simple, nothing involved with "interest" or freshness.

 

If you're trying to talk about deminishing marginal benefit (a common sense example will be that a scoop of ice cream will make you happy, but the tenth one won't be as enjoyable), then that brings me back to case one, which is that final fantasy, the series of individual products, is one product. But no, you have to focus on only one product at a time. All you can do, if you want to include factors OTHER than price and quantity, then is to SHIFT the demand curve. Which means that at every price, there is less quantity of products demanded.

*sigh* I don't even know why you're brining up macroeconomics. The aggregate supply and demand curve has nothing to do with this. If you're going to talk about the recession affecting game sales, fine. But the reason why those two lines are downward and upward sloping are not even related the supply and demand of a SINGLE product.

 

I've only taken two principles course of economics, but I don't go acting smug and big like you.

I see.

 

I'll mail you something but nice post, also were not talking about the same thing, in your 6th line you started into what I was talking about but then you seemed to go somewhere else.

As for my terminologies and the macroeconomic reference was to stop well...

"So, since you don't try to prove me wrong, and only try to be smart and spin it, I assume that you understand that sales for a sequel can be lower that the prequel, even if the prequel was a very good game."

Consumers decide what a good game is to a business it's all marketing if they talk about reviewers because they would want reviewers to be taken seriously by the consumer but in the end the dollar comes from the consumer.

I'm not saying ANY of the FF's were bad games just that if the OP's values are indicative of anything it's that each sequel wasn't as good as the last.

I brought up Macroeconomics because that is a fair starting point to grasp what matters at the end of the day and nothing else.

It's just weird you think my professor should "fucking" drill something into my head. Did I steal your babies candy for you to react so passionately?

Seems every response to my post is in tangent of what I'm saying. It's like I'm speaking Spanish an English Tea Party.

I've said it at least twice in this post, that this is about the goal of a business to make more consumers. Strictly yes it's best to make profits but people don't have unlimited money, you need more consumers while making profits that's the fundamentals right there.

Sorry for the late reply by the way, I was playing MHTri. GN~

 



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D

1) Aim it at Japanese audiences, not western audiences

2) Make it on something other than the 4th highest selling console in Japan



dib8rman said:
Akvod said:
dib8rman said:
How some can get behind certain things that don't need that much energy is passion but all I'm elaborating on is the microeconomics of what's represented in the OP. It seems like talking about the obvious (something right out of a Michael Parkin book on economics) gets people tense, so I'll help those who may be a little ignorant to the issue.

It's called a downward demand slope, it tends to happen when interest isn't there anymore. This is the only reason short of a cataclysmic disaster that could augment to the demand. It happens when the values aren't changing, the consumer has no reason to buy something they already own, in gaming it's about experiences because it's entertainment. So to reiterate the consumer has no reason to buy something they have already experienced.

I have nothing against FF7 or 6 or whatever, I unlike some people don't care to waste energies in that direction. Just a friendly comment is all I was making a note of information that isn't even my own but can be cited from any Macroeconomic text. LITERALLY ANY text you read on Macroeconomics elaborates on what the numbers in the OP represent. They even have pictures usually. =)

I'm sad your microecon prosseor didn't fucking stress about http://en.wikipedia.org/wiki/Ceteris_paribus

There are TWO variable in the supply and demand graph. Quantity, and price. At first, I thought you were simply making the mistake of lumping all Final Fantasy games as one product, therefore saying that there's a huge quantity, and therefore, there needs to be a low price. Well, that mind set is totally retarded, but no, you're saying something even more ridiculous, in an extremely belittling and arrogant way.

 

"It's called a downward demand slope, it tends to happen when interest isn't there anymore."

 

NO

Again, Ceteris paribus, "all other things being equal or held constant". The reason why the slope is downward sloping is a simple relationship, between two variables, x and y. It's the common sense and proven belief that if you have the SAME ONE product, and you raise the price, quantity sold will be lower. If you lower the price, the quantity sold will be higher. Simple, nothing involved with "interest" or freshness.

 

If you're trying to talk about deminishing marginal benefit (a common sense example will be that a scoop of ice cream will make you happy, but the tenth one won't be as enjoyable), then that brings me back to case one, which is that final fantasy, the series of individual products, is one product. But no, you have to focus on only one product at a time. All you can do, if you want to include factors OTHER than price and quantity, then is to SHIFT the demand curve. Which means that at every price, there is less quantity of products demanded.

*sigh* I don't even know why you're brining up macroeconomics. The aggregate supply and demand curve has nothing to do with this. If you're going to talk about the recession affecting game sales, fine. But the reason why those two lines are downward and upward sloping are not even related the supply and demand of a SINGLE product.

 

I've only taken two principles course of economics, but I don't go acting smug and big like you.

I see.

 

I'll mail you something but nice post, also were not talking about the same thing, in your 6th line you started into what I was talking about but then you seemed to go somewhere else.

As for my terminologies and the macroeconomic reference was to stop well...

"So, since you don't try to prove me wrong, and only try to be smart and spin it, I assume that you understand that sales for a sequel can be lower that the prequel, even if the prequel was a very good game."

Consumers decide what a good game is to a business it's all marketing if they talk about reviewers because they would want reviewers to be taken seriously by the consumer but in the end the dollar comes from the consumer.

I'm not saying ANY of the FF's were bad games just that if the OP's values are indicative of anything it's that each sequel wasn't as good as the last.

I brought up Macroeconomics because that is a fair starting point to grasp what matters at the end of the day and nothing else.

It's just weird you think my professor should "fucking" drill something into my head. Did I steal your babies candy for you to react so passionately?

Seems every response to my post is in tangent of what I'm saying. It's like I'm speaking Spanish an English Tea Party.

I've said it at least twice in this post, that this is about the goal of a business to make more consumers. Strictly yes it's best to make profits but people don't have unlimited money, you need more consumers while making profits that's the fundamentals right there.

Sorry for the late reply by the way, I was playing MHTri. GN~

 

I'm saying you need to know about ceteris paribus, is because you're making the most basic of mistakes between a movement down a demand curve, and a shift.

A movement occurs when only the y variable, PRICE, changes. It has nothing to do with interest in the series.

Say for example, game A is released. Game A had a lot of hype. At $60, 1 million people were willing to buy it, and at $30, 2 million were.

However, bad reviews poured in. That SAME game, game A, now only half a million people are willing to buy it at $60, 1 million at $30.

There, we have a shift, because of the variable of "interest" or as my professor called it "preference". We need to make such variables shift, because we only have TWO variables on the axises, PRICE, and QUANTITY.

So there you have it, ceteris paribus. When you have the demand line, you have to keep EVERYTHING, BUT, the price (and subsequently the quantity) the same.

I mean, it's not even an ideology, it's not even economics, but basic graphing.

 

 

I don't give a shit about what you or others think about Final Fantasy. I have absolutely no clue what Square Enix is doing, or think of themselves, but I'm just so fucking pessimistic about Japan in general. But, that's aside the point. All my point is, demand curve is downward sloping, due to price and quantity, not "interest".

While it'll be more appropriate for a business student to talk about profitability, more quantity doesn't translate to more profit, since to get that quantity, you need to lower price.

You're going to have to figure out the marginal cost curve, consider FFXIII as being in a monopolistically competitive market, etc. And I forgot the specifics of that, because it's SUMMMER BABY!!!!

 

...

 

*dances*



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Akvod said:
dib8rman said:
Akvod said:
dib8rman said:
How some can get behind certain things that don't need that much energy is passion but all I'm elaborating on is the microeconomics of what's represented in the OP. It seems like talking about the obvious (something right out of a Michael Parkin book on economics) gets people tense, so I'll help those who may be a little ignorant to the issue.

It's called a downward demand slope, it tends to happen when interest isn't there anymore. This is the only reason short of a cataclysmic disaster that could augment to the demand. It happens when the values aren't changing, the consumer has no reason to buy something they already own, in gaming it's about experiences because it's entertainment. So to reiterate the consumer has no reason to buy something they have already experienced.

I have nothing against FF7 or 6 or whatever, I unlike some people don't care to waste energies in that direction. Just a friendly comment is all I was making a note of information that isn't even my own but can be cited from any Macroeconomic text. LITERALLY ANY text you read on Macroeconomics elaborates on what the numbers in the OP represent. They even have pictures usually. =)

I'm sad your microecon prosseor didn't fucking stress about http://en.wikipedia.org/wiki/Ceteris_paribus

There are TWO variable in the supply and demand graph. Quantity, and price. At first, I thought you were simply making the mistake of lumping all Final Fantasy games as one product, therefore saying that there's a huge quantity, and therefore, there needs to be a low price. Well, that mind set is totally retarded, but no, you're saying something even more ridiculous, in an extremely belittling and arrogant way.

 

"It's called a downward demand slope, it tends to happen when interest isn't there anymore."

 

NO

Again, Ceteris paribus, "all other things being equal or held constant". The reason why the slope is downward sloping is a simple relationship, between two variables, x and y. It's the common sense and proven belief that if you have the SAME ONE product, and you raise the price, quantity sold will be lower. If you lower the price, the quantity sold will be higher. Simple, nothing involved with "interest" or freshness.

 

If you're trying to talk about deminishing marginal benefit (a common sense example will be that a scoop of ice cream will make you happy, but the tenth one won't be as enjoyable), then that brings me back to case one, which is that final fantasy, the series of individual products, is one product. But no, you have to focus on only one product at a time. All you can do, if you want to include factors OTHER than price and quantity, then is to SHIFT the demand curve. Which means that at every price, there is less quantity of products demanded.

*sigh* I don't even know why you're brining up macroeconomics. The aggregate supply and demand curve has nothing to do with this. If you're going to talk about the recession affecting game sales, fine. But the reason why those two lines are downward and upward sloping are not even related the supply and demand of a SINGLE product.

 

I've only taken two principles course of economics, but I don't go acting smug and big like you.

I see.

 

I'll mail you something but nice post, also were not talking about the same thing, in your 6th line you started into what I was talking about but then you seemed to go somewhere else.

As for my terminologies and the macroeconomic reference was to stop well...

"So, since you don't try to prove me wrong, and only try to be smart and spin it, I assume that you understand that sales for a sequel can be lower that the prequel, even if the prequel was a very good game."

Consumers decide what a good game is to a business it's all marketing if they talk about reviewers because they would want reviewers to be taken seriously by the consumer but in the end the dollar comes from the consumer.

I'm not saying ANY of the FF's were bad games just that if the OP's values are indicative of anything it's that each sequel wasn't as good as the last.

I brought up Macroeconomics because that is a fair starting point to grasp what matters at the end of the day and nothing else.

It's just weird you think my professor should "fucking" drill something into my head. Did I steal your babies candy for you to react so passionately?

Seems every response to my post is in tangent of what I'm saying. It's like I'm speaking Spanish an English Tea Party.

I've said it at least twice in this post, that this is about the goal of a business to make more consumers. Strictly yes it's best to make profits but people don't have unlimited money, you need more consumers while making profits that's the fundamentals right there.

Sorry for the late reply by the way, I was playing MHTri. GN~

 

I'm saying you need to know about ceteris paribus, is because you're making the most basic of mistakes between a movement down a demand curve, and a shift.

A movement occurs when only the y variable, PRICE, changes. It has nothing to do with interest in the series.

Say for example, game A is released. Game A had a lot of hype. At $60, 1 million people were willing to buy it, and at $30, 2 million were.

However, bad reviews poured in. That SAME game, game A, now only half a million people are willing to buy it at $60, 1 million at $30.

There, we have a shift, because of the variable of "interest" or as my professor called it "preference". We need to make such variables shift, because we only have TWO variables on the axises, PRICE, and QUANTITY.

So there you have it, ceteris paribus. When you have the demand line, you have to keep EVERYTHING, BUT, the price (and subsequently the quantity) the same.

I mean, it's not even an ideology, it's not even economics, but basic graphing.

 

 

I don't give a shit about what you or others think about Final Fantasy. I have absolutely no clue what Square Enix is doing, or think of themselves, but I'm just so fucking pessimistic about Japan in general. But, that's aside the point. All my point is, demand curve is downward sloping, due to price and quantity, not "interest".

While it'll be more appropriate for a business student to talk about profitability, more quantity doesn't translate to more profit, since to get that quantity, you need to lower price.

You're going to have to figure out the marginal cost curve, consider FFXIII as being in a monopolistically competitive market, etc. And I forgot the specifics of that, because it's SUMMMER BABY!!!!

 

...

 

*dances*

I see.

I seriously need some shut eye, tommorow guy.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D

RageBot said:
Make a good, not westernized game.

Agreed, ignore the west even though that make up a majority of the sales.

The problem is... it wasn't released for the 360 in Japan. Square screwed the people that bought their other crap JRPGs for the 360.



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Mr Puggsly said:
RageBot said:
Make a good, not westernized game.

Agreed, ignore the west even though that make up a majority of the sales.

The problem is... it wasn't released for the 360 in Japan. Square screwed the people that bought their other crap JRPGs for the 360.

Exactly, they should ignore that market just like they did with FF7.



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.

badgenome said:
FF7 remake, of course.

i never played it but i guess it kicks ass and it wud revive FF!!! lol



deskpro2k3 said:
AkibaFan said:
psrock said:
AkibaFan said:
psrock said:
I may sound arrogant here but, after spending all week hearing how 184k in one week is amazing, it's refreshing to hear how selling 1.9m is a flop, very much makes me feel alive again.

dud wht is ur problem, i sed its a massive succes in west. bt in jpn its nt dun as expctd.

@deskpro

no tht luks horrible.

It's a massive success everywhere, why is that so hard to figure out? Yes, it's not selling like previous version, but that's because it's on 2nd place console which had 4.5 million users. The game will end up selling over 2million in Japan, that's beyond what I expected from a game everyone hate in japan, right?

dude if it sold like the ps1/2 ff's in jpn it wud hve sold as much as ff8/10 worldwide (because its doing as gud as the others in west). so i identified wher it underperformed, thts japan. but then the solution according to u is to put ff15 on the 1st place console?

@deskpro

lightning luks ugly in tht picture. u shud put vanille on the front cover.

 

Well I did my best with this one... lol

Just for you Akiba

 

thank you that box art looks amazing.

@radha

wtf? hw is ff13 a insult to gamers, u dnt like it, we knw tht now GTFO

@carl2291

u arent ready to hear a diffrnt opinion, so FF13 is a big hit..happy nw?

@fuzzkitten

but thn why is it doing so well in th west? my confusion is why it scceeded in west but didnt do well in jpn.