dib8rman said:
I see.
I'll mail you something but nice post, also were not talking about the same thing, in your 6th line you started into what I was talking about but then you seemed to go somewhere else. As for my terminologies and the macroeconomic reference was to stop well... "So, since you don't try to prove me wrong, and only try to be smart and spin it, I assume that you understand that sales for a sequel can be lower that the prequel, even if the prequel was a very good game." Consumers decide what a good game is to a business it's all marketing if they talk about reviewers because they would want reviewers to be taken seriously by the consumer but in the end the dollar comes from the consumer. I'm not saying ANY of the FF's were bad games just that if the OP's values are indicative of anything it's that each sequel wasn't as good as the last. I brought up Macroeconomics because that is a fair starting point to grasp what matters at the end of the day and nothing else. It's just weird you think my professor should "fucking" drill something into my head. Did I steal your babies candy for you to react so passionately? Seems every response to my post is in tangent of what I'm saying. It's like I'm speaking Spanish an English Tea Party. I've said it at least twice in this post, that this is about the goal of a business to make more consumers. Strictly yes it's best to make profits but people don't have unlimited money, you need more consumers while making profits that's the fundamentals right there. Sorry for the late reply by the way, I was playing MHTri. GN~
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I'm saying you need to know about ceteris paribus, is because you're making the most basic of mistakes between a movement down a demand curve, and a shift.
A movement occurs when only the y variable, PRICE, changes. It has nothing to do with interest in the series.
Say for example, game A is released. Game A had a lot of hype. At $60, 1 million people were willing to buy it, and at $30, 2 million were.
However, bad reviews poured in. That SAME game, game A, now only half a million people are willing to buy it at $60, 1 million at $30.
There, we have a shift, because of the variable of "interest" or as my professor called it "preference". We need to make such variables shift, because we only have TWO variables on the axises, PRICE, and QUANTITY.
So there you have it, ceteris paribus. When you have the demand line, you have to keep EVERYTHING, BUT, the price (and subsequently the quantity) the same.
I mean, it's not even an ideology, it's not even economics, but basic graphing.
I don't give a shit about what you or others think about Final Fantasy. I have absolutely no clue what Square Enix is doing, or think of themselves, but I'm just so fucking pessimistic about Japan in general. But, that's aside the point. All my point is, demand curve is downward sloping, due to price and quantity, not "interest".
While it'll be more appropriate for a business student to talk about profitability, more quantity doesn't translate to more profit, since to get that quantity, you need to lower price.
You're going to have to figure out the marginal cost curve, consider FFXIII as being in a monopolistically competitive market, etc. And I forgot the specifics of that, because it's SUMMMER BABY!!!!
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*dances*









