bdbdbd said: @Contestgamer: There are way too many "true artists" in there. Look, we are talking about entertainment that is supposed to entertain by definition. These "true artists" aren't interested in gamers. When you are making art, you are doing it because it's fun to you. When you are making entertainment, you're making it because it's fun to the customers.
This is the thing; when these "true artists" talk about how they want to create, how they want to express themselves/shock/etc., it's really a moment when you know that the "artist" isn't making a game for you and you start to think it's really the time for the guy to go. It would be a whole different thing if Kojima would be talking about how he's planning to make a game for the fans of something. If that would be case, you'd know that the guy has respect to you, the gamer, who in the end pays his salary. |
I 100% disagree with you.
The way I look at it, Kojima's work has absolitely nosedived every since he has started caring about gamers opinions. His peak was with MGS2. He said during many interviews then that he ignored what some of his colleagues warned him about and what gamers might say because he had a vision that he wanted carried out and wanted to experiment with. After the enormous backlash by ignorant gamers he was forced to alter and water down MGS3 to satisfy gamers. Same thing in MGS4; all the fan service? Because he cared about gamers.
I don't know about you, if you think that creators should just be slaves of their customers or not but I think that is a crappy system that prevents profound and risky experiences from being undertaken. Of course they need to at least break even due to them working in for-profit company settings, but do you think the individual artist gives a damn about whether his game makes 10 million or 100 million dollars? No, the only reason he cares is because his has to for his employments sake. If you look at the indie community there are a ton of games that many would find absolutely frustrating, boring, etc but the creators are completely happy with because it represented the vision they wanted to create.
I don't want the artist to make a game for "me" I want him to make it for himself. Most great art that has profoundly touched people wasn't made with the mass market in mind The reason they ended up touching so many in history is percicely because they were genuine, heartfelt and one persons uncompromised. When you create craft, like games as just another packaged-product through a series of compromises it loses it's soul and becomes nothing more than a "good game". That may be enough to some, but not to me.