smbu2000 said: Wow, I wasn't expecting such a huge debate about this game when I came on here.
Anyway, apart from the longer load times (Wii version loads faster) the game isn't really too much different. I picked up the 360 version (and I already had the JP Wii version). The controls are a bit awkward to get used to (using the right stick for a lot of stuff), but otherwise the game is still fun. I've only gotten through the first two "bosses", but I'm enjoying the 360 port.
It's nice being able to switch the voices to Japanese. (The Wii version was English only) Travis' JP voice actor is the same guy who voices Roronoa Zoro in One Piece & Mugen in Samurai Champloo, so it's cool hearing him doing the voice.
Other than those differences there isn't really any reason to pick up the new version instead of the Wii version though. (The PS3 has one less difference since that one is censored like the JP Wii version, the 360 version is uncensored like the USA Wii version)
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Are you playing the game on a NTSC-J 360? All the reports I've heard thus far was that the game was region-locked. :(
Btw the people here who are saying that HD is the way to go for these type of games as opposed to the Wii, keep in mind that development costs for HD games are much higher than Wii games. So No More Heroes would have to sell a lot more on the HD consoles than they have on the Wii to acheive the same financial results. That matters a lot to publishers. Marvelous Entertainment would still be in financial trouble if they debuted No More Heroes on the Ps360 in late 2007 instead of the Wii. In fact they'd probably be in even more financial trouble given the extra costs they'd have to cover with development.
Japanese publishers like Marvelous are better off releasing uninsipired kawaii desu ne anime jrpg #678 on the DS/PSP than releasing a much more risky game like No More Heroes or Deadly Premonition. As a gamer, I'm happy that there are companies like Marvelous willing to take risks to bring us great games. But if I actually owned Marvelous Entertainment and made decisions from a burely business perspective, I wouldn't have published No More Heroes or Deadly Premonition in the first place. Marvelous needs to publish profitable games. And No More Heroes doesn't have enough appeal in Japan to generate the revenue needed to cover costs. Even on the Wii. No More Heroes was a success in the west but the game was published by Ubisoft over there. How much of a cut did Marvelous get out of North American sales? Ubisoft, as the North American publisher, probably pocketed the lion's share of the revenue for themselves.