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Forums - Nintendo - Everyone should play Ogre Battle 64: Person of Lordly Caliber right now*.

I am at Chapter 31, I have managed to keep two units in the neutral realm, but only one unit is Chaotic; the rest are all too lawful to liberate most villages. Urn of Chaos can help fix this though since I already have all the unit classes I want for the remainder of the game.



I describe myself as a little dose of toxic masculinity.

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I WOULD download this on my Wii, but my Wii is broken and my wife and I have better things to spend our money on at the moment.

So I got a ROM of it. Not the best fix, since N64 emulation isn't 100% (although it's close), but it'll have to do.



 SW-5120-1900-6153

Jumpin said:
I am at Chapter 31, I have managed to keep two units in the neutral realm, but only one unit is Chaotic; the rest are all too lawful to liberate most villages. Urn of Chaos can help fix this though since I already have all the unit classes I want for the remainder of the game.

Are you planning on using the infinite item trick? It always annoyed me that you literally needed 30 or so urns/scrolls to move a unit from one end of the scale to the other. >=(



thetonestarr said:
I WOULD download this on my Wii, but my Wii is broken and my wife and I have better things to spend our money on at the moment.

So I got a ROM of it. Not the best fix, since N64 emulation isn't 100% (although it's close), but it'll have to do.

This is indeed not the best fix! Emulation for the game is awful: sprites and portraits are made grainy and ugly, sometimes whole backgrounds are missing, the music can get screwed up...

I would recommend you set the game aside until you can afford to pick it up!



Well, I'm shipping out for the Army in a few weeks, and since I get an automatic double-promotion, I'll have more than enough $$$ by the time I graduate basic.

So I guess I'll be shipping my Wii in for repairs in August, and buying the game in September.



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thetonestarr said:
Well, I'm shipping out for the Army in a few weeks, and since I get an automatic double-promotion, I'll have more than enough $$$ by the time I graduate basic.

So I guess I'll be shipping my Wii in for repairs in August, and buying the game in September.

So you're saying that you're promoting straight from Fighter to Pala-ARGH I'VE BEEN SHOT



I have been playing this game for about 4 hours on my N64, and wanted to ask a question:

Now I have read some people's opinion that the alignment system is broke, that you basically have to work the system to get the alignments you want.  I disagree, and wanted to give you my plan for my team development.  I am not interested in the perfect party, just an effective one.

My plan is to groom my units from the beginning to have about 2/3 armies high alignment, and 1/3 armies at low alignment.  I will simply group all high alignment units into armies, and all of my low alignment units into armies.  With my high alignment, I will gear them more defensive and attack with them first, softening up the enemies, and giving them little experience.  The lower levels will help keep them at high alignment, and being grouped with other high alignment units will help too.

With my low alignment armies, which should have much higher attack, I can attack units after my high alignment armies have softened them.  This will give them the most kills, and lower their alignment further due to the higher levels.  I can also spend more training on them to get them to a higher level.  Having the entire army at a low alignment will help their alignments stay low.

My ultimate goal is to group the armies into high and low alignment armies.  The mutual alignments in armies will help them all stay at a low alignment.  Also, it will specialize the armies into either offensive or defensive.  Also, if I want to steer one unit's alignment to high or low, all I have to do is place them in an army with a high or low alignment.  What do you think, is this a viable plan?




 

Senlis said:

I have been playing this game for about 4 hours on my N64, and wanted to ask a question:

Now I have read some people's opinion that the alignment system is broke, that you basically have to work the system to get the alignments you want.  I disagree, and wanted to give you my plan for my team development.  I am not interested in the perfect party, just an effective one.

My plan is to groom my units from the beginning to have about 2/3 armies high alignment, and 1/3 armies at low alignment.  I will simply group all high alignment units into armies, and all of my low alignment units into armies.  With my high alignment, I will gear them more defensive and attack with them first, softening up the enemies, and giving them little experience.  The lower levels will help keep them at high alignment, and being grouped with other high alignment units will help too.

With my low alignment armies, which should have much higher attack, I can attack units after my high alignment armies have softened them.  This will give them the most kills, and lower their alignment further due to the higher levels.  I can also spend more training on them to get them to a higher level.  Having the entire army at a low alignment will help their alignments stay low.

My ultimate goal is to group the armies into high and low alignment armies.  The mutual alignments in armies will help them all stay at a low alignment.  Also, it will specialize the armies into either offensive or defensive.  Also, if I want to steer one unit's alignment to high or low, all I have to do is place them in an army with a high or low alignment.  What do you think, is this a viable plan?

The only issues I can see with this are that you'll have to do some serious juggling in the early game (high-alignment units like clerics are almost necessary in each unit, and the magic users tend to be lower-alignment, which will be needed even to soften up some classes of enemies) and that keeping the neutral units neutral will involve a very high turnover rate, which jeapordizes the high-and-low units. Moreover, it will be a pain to keep units paired up. I could be wrong though: let me know how it worked out!



noname2200 said:
Senlis said:

I have been playing this game for about 4 hours on my N64, and wanted to ask a question:

Now I have read some people's opinion that the alignment system is broke, that you basically have to work the system to get the alignments you want.  I disagree, and wanted to give you my plan for my team development.  I am not interested in the perfect party, just an effective one.

My plan is to groom my units from the beginning to have about 2/3 armies high alignment, and 1/3 armies at low alignment.  I will simply group all high alignment units into armies, and all of my low alignment units into armies.  With my high alignment, I will gear them more defensive and attack with them first, softening up the enemies, and giving them little experience.  The lower levels will help keep them at high alignment, and being grouped with other high alignment units will help too.

With my low alignment armies, which should have much higher attack, I can attack units after my high alignment armies have softened them.  This will give them the most kills, and lower their alignment further due to the higher levels.  I can also spend more training on them to get them to a higher level.  Having the entire army at a low alignment will help their alignments stay low.

My ultimate goal is to group the armies into high and low alignment armies.  The mutual alignments in armies will help them all stay at a low alignment.  Also, it will specialize the armies into either offensive or defensive.  Also, if I want to steer one unit's alignment to high or low, all I have to do is place them in an army with a high or low alignment.  What do you think, is this a viable plan?

The only issues I can see with this are that you'll have to do some serious juggling in the early game (high-alignment units like clerics are almost necessary in each unit, and the magic users tend to be lower-alignment, which will be needed even to soften up some classes of enemies) and that keeping the neutral units neutral will involve a very high turnover rate, which jeapordizes the high-and-low units. Moreover, it will be a pain to keep units paired up. I could be wrong though: let me know how it worked out!

My question is, would it be OK to have a team full of high alignment units?




 

Senlis said:
noname2200 said:

The only issues I can see with this are that you'll have to do some serious juggling in the early game (high-alignment units like clerics are almost necessary in each unit, and the magic users tend to be lower-alignment, which will be needed even to soften up some classes of enemies) and that keeping the neutral units neutral will involve a very high turnover rate, which jeapordizes the high-and-low units. Moreover, it will be a pain to keep units paired up. I could be wrong though: let me know how it worked out!

My question is, would it be OK to have a team full of high alignment units?

Yes. You'll just want to use low alignment units - the ones with wizards and sorceresses - to go after enemies weak to magic.

Those same chaotic units will need to rest up in towns more often, since they won't be able to use clerics for healing.