Senlis said:
noname2200 said:
The only issues I can see with this are that you'll have to do some serious juggling in the early game (high-alignment units like clerics are almost necessary in each unit, and the magic users tend to be lower-alignment, which will be needed even to soften up some classes of enemies) and that keeping the neutral units neutral will involve a very high turnover rate, which jeapordizes the high-and-low units. Moreover, it will be a pain to keep units paired up. I could be wrong though: let me know how it worked out!
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My question is, would it be OK to have a team full of high alignment units?
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Yes. You'll just want to use low alignment units - the ones with wizards and sorceresses - to go after enemies weak to magic.
Those same chaotic units will need to rest up in towns more often, since they won't be able to use clerics for healing.