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Forums - Sony - Has Kojima Ruined Metal Gear Solid?

have you ever tried opening a bag of doritos and eating some chips w/o making noise? alot of guards are gonna be saying "huh..what's that?...oh, its just a bag of doritos in a warzone."

and have you ever stopped to think how you're gonna sneak around if all those girls in the axe commercials are gonna get stuck to you?



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lol



Khuutra said:
SHMUPGurus said:
Khuutra said:

The "fourth wall" in storytelling is.... well it's like when you're watching a TV show. You only see three walls in a house - the fourth wall is comprised of your perspective, the invisible barrier that separates the story from the real world.

When a character winks at the audience, that's breaking the fourth wall.

When the character acknowledges that they're in a story/game/show, that's breaking the fourth wall.

When Psycho Mantis reads your memory card or comaplins about how there's no more memory card to read, that's breaking the fourth wall, reminding you that you're just playing a game and not to get into it.

MGS breaks immersion constantly. This is not new.

But still, Psycho Mantis is part of the main story of MGS. How are Monster Hunter stuff part of the MGS story? And Kojima said that this game is part of the official MGS series?

Hopefully it's just a mini-game... otherwise, well... it's a PSP MGS game I suppose? Never took them seriously.

You said the problem was in breaking immersion, not in breaking cannon. I don't care about MGS cannon between games, and immersion in MGS is a fleeting dream at best.

This would change basically nothing.

Well I guess I didn't express myself well enough. All I want is the game to make sense, in the 'MGS way' if you prefer? I know there have been product placements before, that's not what I'm talking about anyways. I'm just saying, if this is part of the main series, he better find a damn good reason to include this island in the game if it's part of the main story!



Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...

Watch my insane gameplay videos on my YouTube page!

SHMUPGurus said:
Khuutra said:

You said the problem was in breaking immersion, not in breaking cannon. I don't care about MGS cannon between games, and immersion in MGS is a fleeting dream at best.

This would change basically nothing.

Well I guess I didn't express myself well enough. All I want is the game to make sense, in the 'MGS way' if you prefer?

Do you remember the part in MGS3 when you had to use your crazy demonic kung fu to kill a bunch of zombies?



Whether Kojima or the fans are more responsible for ruining MGS, I cannot say. It's true that Kojima could have greatly improved the series at any time simply by ending it (or, best of all, by not turning it into a series at all, by simply stopping after MGS1), and it's true that his choice not to makes him perhaps the most directly responsible for the series' downfall. But can the fans who kept on screaming for moar, regardless of whether or not moar would actually improve things, really be held blameless? They're the ones who placed the dollar signs in front of Kojima's eyes, and while Kojima can and should be blamed for not turning away from them, surely we should not forget the ones who kept on putting them there.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.

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He ruined it with MGS2 not Peace Walker.



Khuutra said:
SHMUPGurus said:
Khuutra said:

You said the problem was in breaking immersion, not in breaking cannon. I don't care about MGS cannon between games, and immersion in MGS is a fleeting dream at best.

This would change basically nothing.

Well I guess I didn't express myself well enough. All I want is the game to make sense, in the 'MGS way' if you prefer?

Do you remember the part in MGS3 when you had to use your crazy demonic kung fu to kill a bunch of zombies?

Did we play the same game?



Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...

Watch my insane gameplay videos on my YouTube page!

SHMUPGurus said:
Khuutra said:
SHMUPGurus said:

Well I guess I didn't express myself well enough. All I want is the game to make sense, in the 'MGS way' if you prefer?

Do you remember the part in MGS3 when you had to use your crazy demonic kung fu to kill a bunch of zombies?

Did we play the same game?

You never had the Dracula conversation and then turned the game off for about a day? Or got tranq'd after selfsame conversation?



Khuutra said:
SHMUPGurus said:
Khuutra said:
SHMUPGurus said:

Well I guess I didn't express myself well enough. All I want is the game to make sense, in the 'MGS way' if you prefer?

Do you remember the part in MGS3 when you had to use your crazy demonic kung fu to kill a bunch of zombies?

Did we play the same game?

You never had the Dracula conversation and then turned the game off for about a day? Or got tranq'd after selfsame conversation?

No... I guess I missed some fanservice or something! o_O

So you're saying crazy secrets like that in MGS games are supposed to be known to everyone, thus making the MGS games hardly immersive? I find the games immersive by their gameplay and the interest I have in the storyline. I care about the characters trying to save people, not finding apes and fighting zombies or other stuff like that. That's a bonus. If you don't mind the crazy Kojima stuff, they tell a great story.

>>215906042


Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...

Watch my insane gameplay videos on my YouTube page!

Khuutra said:
SHMUPGurus said:
Khuutra said:

The "fourth wall" in storytelling is.... well it's like when you're watching a TV show. You only see three walls in a house - the fourth wall is comprised of your perspective, the invisible barrier that separates the story from the real world.

When a character winks at the audience, that's breaking the fourth wall.

When the character acknowledges that they're in a story/game/show, that's breaking the fourth wall.

When Psycho Mantis reads your memory card or comaplins about how there's no more memory card to read, that's breaking the fourth wall, reminding you that you're just playing a game and not to get into it.

MGS breaks immersion constantly. This is not new.

But still, Psycho Mantis is part of the main story of MGS. How are Monster Hunter stuff part of the MGS story? And Kojima said that this game is part of the official MGS series?

Hopefully it's just a mini-game... otherwise, well... it's a PSP MGS game I suppose? Never took them seriously.

You said the problem was in breaking immersion, not in breaking cannon. I don't care about MGS cannon between games, and immersion in MGS is a fleeting dream at best.

This would change basically nothing.

Unfortunately, how you see immersion in video games appears to be considerably flawed. Though, it is a personal thing so I'll take that back. It's perfectly fine for things like the 'fourth wall' to interfear with your immersion in a game, but video games are not movies. They are not television and they certainly are not plays. The immersion in a video game is almost entirely based upon the ability of the game designer to keep you focused to beliving what you are viewing on screen. So you're not wrong in saying that these things break immersion on the surface. However, when playing metal gear solid, you are always expecting and hoping for comedic relief. Kojima is one of the, if not the best writers in the industry. A lot of people critize him for things that are intentionally in the game to provide that relief. MGS is a serious game, but it doesn't take itself seriously, it is very, very important to understand that when playing. Its filled with jokes and rediculous ideas. Things like psycho-mantis _add_ to the immersion because you are suddenly part of the game. Of course, you can take it in the wrong way, that's up to the player.

MGS is also no newcomer to product placement. Remember playboy? Posters?

a lot of you are taking this way to seriously. First of all, all the T-shirts are only for the Co-Ops multiplayer. Which is 100% away from the main story line. Monster hunter is also a co-ops mode, its not part of the main story, at all.

The main story is single player. Of course there will be some co-ops story as well, but it will not be the main plot line.

 

If there are any people out there who seriously don't want all this bonus content, awesome tie ins from one of the best japanese game series out there, and an awesome way to buy real life shirts and customize your co-ops character with them, I don't know what to say to you. I cannot understand not wanting free content. It just doesn't make any sense and you should consider getting help, or just play another game.