Khuutra said:
SHMUPGurus said:
Khuutra said:
The "fourth wall" in storytelling is.... well it's like when you're watching a TV show. You only see three walls in a house - the fourth wall is comprised of your perspective, the invisible barrier that separates the story from the real world.
When a character winks at the audience, that's breaking the fourth wall.
When the character acknowledges that they're in a story/game/show, that's breaking the fourth wall.
When Psycho Mantis reads your memory card or comaplins about how there's no more memory card to read, that's breaking the fourth wall, reminding you that you're just playing a game and not to get into it.
MGS breaks immersion constantly. This is not new.
|
But still, Psycho Mantis is part of the main story of MGS. How are Monster Hunter stuff part of the MGS story? And Kojima said that this game is part of the official MGS series?
Hopefully it's just a mini-game... otherwise, well... it's a PSP MGS game I suppose? Never took them seriously.
|
You said the problem was in breaking immersion, not in breaking cannon. I don't care about MGS cannon between games, and immersion in MGS is a fleeting dream at best.
This would change basically nothing.
|
Unfortunately, how you see immersion in video games appears to be considerably flawed. Though, it is a personal thing so I'll take that back. It's perfectly fine for things like the 'fourth wall' to interfear with your immersion in a game, but video games are not movies. They are not television and they certainly are not plays. The immersion in a video game is almost entirely based upon the ability of the game designer to keep you focused to beliving what you are viewing on screen. So you're not wrong in saying that these things break immersion on the surface. However, when playing metal gear solid, you are always expecting and hoping for comedic relief. Kojima is one of the, if not the best writers in the industry. A lot of people critize him for things that are intentionally in the game to provide that relief. MGS is a serious game, but it doesn't take itself seriously, it is very, very important to understand that when playing. Its filled with jokes and rediculous ideas. Things like psycho-mantis _add_ to the immersion because you are suddenly part of the game. Of course, you can take it in the wrong way, that's up to the player.
MGS is also no newcomer to product placement. Remember playboy? Posters?
a lot of you are taking this way to seriously. First of all, all the T-shirts are only for the Co-Ops multiplayer. Which is 100% away from the main story line. Monster hunter is also a co-ops mode, its not part of the main story, at all.
The main story is single player. Of course there will be some co-ops story as well, but it will not be the main plot line.
If there are any people out there who seriously don't want all this bonus content, awesome tie ins from one of the best japanese game series out there, and an awesome way to buy real life shirts and customize your co-ops character with them, I don't know what to say to you. I cannot understand not wanting free content. It just doesn't make any sense and you should consider getting help, or just play another game.